@Meddler Few Pantheon Ideas

healinglolz·9/11/2015, 2:55:16 PM·4 votes·816 views

Since his ultimate is bugged and it takes like 4,6-4,7 instead the 3,5 sec from the tooltip i think that you must tweak it and at the end the ultimate to look something like: 0-1500 range 0,5 cast 0,5 drop 1501-3000 range 1 cast 1 drop 3001-4500 range 1.5 cast 1.5 drop 4501-5500 range 2 cast 2 drop This is the idea basicly ... i know the numbers must be tweaked, but you get the idea The ultimate will be way better and to balance the stuffs, just remove the doubled damage in the middle and also the circle could be smaller, wont be bad if the slow is increased to 30%/60%/90% :)) Wont be bad if his spells scale with totall AD, this will make his late game abit more accepable and also in order to balance his early power, just make his spells to have higher CD and at rank 5 to match the current ones!!! EDIT i cheked his stats and i found few stuffs

  1. his AD at level 18 is just 105, i think that it should be increased to 115-120
  2. his mana regen - right now it is +0.45, wont be bad if it is increased to +0.65 or even +0.70
  3. his mana is not OK at all, wont be bad if you increase it to +40-45 from +34

5 Comments

hhhs9/11/2015, 3:01:09 PM2 votes

that would be fcking-awsome for full ad pan and fcking-sad for ap or ad&ap pan

Ralanr9/11/2015, 4:13:14 PM2 votes

We don't really know the effects this could lead to in practice.

On one hand, I'd love for Pantheon to scale with AD only. On the other hand, it'd make his ult really dangerous and for people who know how to play him he'd become a monster. Like a "Need nerf now" monster.

I mean we have those and they don't get nerfed. But still.

I know Pantheon is designed for early game, but I feel his window is really small compared to other early game champions. I've found myself still very useful in late game, even in teamfights. He's E's passive is great for clean up.