Interactive deaths, are they possible?

MrNuclearPumpkin··55 votes·3,038 views

I think that interactive deaths make the games that they're in, so much more satisfying. Like in Team Fortress 2, if you backstab a class with a frozen dagger, they'll freeze.

In other games, getting a kill with a certain ability, element or otherwise, would result in a different death per person. However as cool as they are, I do wonder if it would even be possible for Riot to integrate them in the game.

Now I don't mean for every single different move, I mostly mean like for various elements or certain explosions. The only interactive death that I know of, is when fizz kills a short character with his ult, they get flat out get eaten.

What if certain abilities gave different deaths to other champs. Like, if Anivia kills with her ultimate, the champion freezes into a statue. Or when Brand gets a kill with... anything. The enemy bursts into cinders and ether poof into ash, or fall over burning. Or say if they get killed by a forced displacement, the body goes flying muuuuch further than normal. Say, Alistar gets the last kill on someone, or Poppy, or Singed. Their body would just go flying and just land someplace else.

While I'm 100% sure that this won't happen, due to the heavy amount of brand new animations that Riot would need to make for this, I do feel like interactive deaths or special deaths are pretty epic, like the deaths during the Fire and Ice event, or the different death effects during URF.

Even small things like these could add a little more flavor to league of legends.

34 Comments

Crossette13 votes

I'd say this would be fair for 1350+ skins.

Also, it would be AWESOME.

iHerring13 votes

They've already done a similar thing for 'Fire and Ice'. If you bought and used one of the summoner icons, getting a champion kill would have that champion turn into a pillar of flame/exploding ice.

Old Man Teeto1 votes

The best example. Would love to have more death options.

DeynaTaggerung2 votes

Already mentioned by OP

Silver Fluffenbu10 votes

that is a great idea for an ultimate skin

67chrome4 votes

Pretty unlikely as the indication is adding a new animation to 100+ champions along with the alternate models for all their skins.

That said - with some fancy particle-effect magic or texture-swapping via what happens with Cassi's ult you could do something with more generic effects that would be a little more practical to implement.

Solari Fortune4 votes

Actually the Fizz thing already happens if the Shark kills certain yordles

HighH12 votes

That's what he just said.

The only interactive death that I know of, is when fizz kills a short character with his ult, they get flat out get eaten.

Solari Fortune1 votes

huh, totally misread that on the first by pass. I Derped

Kyrrion4 votes

Pulsefire Ezreal gets an additional particle whenever he kills anything. They also had the fiery explosions and icy tombs during the last All-Stars event. It's very possible, the technology/coding is there.

However, these may lead to "visual overload" - where there are too many particles and effects taking place at once where people are unable to identify what actually happened. Riot spoke about this once, I think it was back when they implemented the colorblind mode. They said they had to be careful with particles and effects to ensure the game remains as clear as possible as to what's going on.

RoyaiChaos2 votes

Actually, the first time they did it was during URF I think. When people asked for it to be permanent, that's when they said they didn't want the particle clutter.

Spizzle90002 votes

Bard: Have their body turn into little energy orbs and kinda float upwards and disappear.

Diana: Maybe have the moon shine down on enemies right as they die and leave a Lunari mark on them?

Jhin: Give us the damn tree rito pls. Have a tree grow from the body after his E's explosion.

Karthus: If Karthus is alive, have their soul float over to him or something, like a shade of them but looking more like a wraith?

Lissandra: Have their body turn to ice and shatter, or leave an ice statue.

TahmKench: If he gets a kill with his W, don't spit them out. Just eat them.

Tristana: Killed with her bomb thing? Then you should explode and leave a small pile of ashes and a scorch on the ground.

TwistedFate: Leave some cards scattered around the body.

Varus: Have the corruption consume them or whatever and cover their body I dunno. Or leave an arrow or two in the body if killed by an AA, Q, or E.

Vayne: Crossbow bolts in bodies. Nuff said.

Velkoz: Have his ultimate disintegrate his enemies and leave ash. Pls rito. Or if his W or E gets a kill, have the Void swallow them up.

Xerath: Have some crackling electricity around the body for a few seconds or something.

Zed: If his ultimate gets a kill, leave a red X or something on his enemy, or the insignia of the Order of the Shadows, or just leave a shuriken stuck by the body.

Ziggs: Boom.

Zyra: Have plants grow out of the corpse Idk?

MrNuclearPumpkin1 votes

{quoted}

Bard: Have their body turn into little energy orbs and kinda float upwards and disappear.

Diana: Maybe have the moon shine down on enemies right as they die and leave a Lunari mark on them?

Jhin: Give us the damn tree rito pls. Have a tree grow from the body after his E's explosion.

Karthus: If Karthus is alive, have their soul float over to him or something, like a shade of them but looking more like a wraith?

Lissandra: Have their body turn to ice and shatter, or leave an ice statue.

TahmKench: If he gets a kill with his W, don't spit them out. Just eat them.

Tristana: Killed with her bomb thing? Then you should explode and leave a small pile of ashes and a scorch on the ground.

TwistedFate: Leave some cards scattered around the body.

Varus: Have the corruption consume them or whatever and cover their body I dunno. Or leave an arrow or two in the body if killed by an AA, Q, or E.

Vayne: Crossbow bolts in bodies. Nuff said.

Velkoz: Have his ultimate disintegrate his enemies and leave ash. Pls rito. Or if his W or E gets a kill, have the Void swallow them up.

Xerath: Have some crackling electricity around the body for a few seconds or something.

Zed: If his ultimate gets a kill, leave a red X or something on his enemy, or the insignia of the Order of the Shadows, or just leave a shuriken stuck by the body.

Ziggs: Boom.

Zyra: Have plants grow out of the corpse Idk?

^ This

Spizzle90001 votes

Thankies! :D

Hayaishi21 votes

they'd do it for skins.

Moooose1 votes

Umm in my opinion, it'd be really cool but at the same time in fights I don't want random animations whenever I get a kill. Kinda like why I'm not a fan of too many verbal interactions between people cuz I don't want the champs to scream in game at random stuff all the time. Maybe that's just me though. Would like it if they could be turned on/off though.

Steelflame1 votes

Honestly, things like this would be more suited to LoL2 or the like, the current game would require too much work to change to support this in it's current state. We have a psudo-effect like this based on the summoner icons during certain events, like Urf, but it isn't a consistent thing.

Only Play Darius1 votes

No.

Solanga1 votes

Nami Brand

math crab1 votes

interactive does not mean what you think it means

Remlap12231 votes

Fizz's ultimate only kills really small champions. So for humans that's Annie, and the rest are Yordles (and an enemy Fizz).

Maximum Zilean1 votes

This would be an awesome thing to see. Heck I thought up a few ideas on my own for this.

Braum if he kills someone, their dead body grows a mustache. Vi Their face is completely dented in. Azir Enemies killed by his soldiers turn into sand and drift away. Like his death animation. Gragas Enemies fall over like they are drunk as they are dieing.

Jhin UItd JFK1 votes

Jhin

while it isn't a special "animation" it's the best that we can get right now that doesn't require a summoner icon. hopefully riot does more of these champs in the future tho :D

SeductiveGrandpa1 votes

Honestly, I really want this, because just like in TF2, STABBING THAT DAMN SNIPER AND WATCHING HIM SCREAMING IN PAIN AS HE FALLS TO THE FL feels so damn good.

But, I'm afraid of this because just like when I use Fizz's ult to kill a yordle, I feel awful. I mean, I'd never feel good about stabbing Gnar/making a shark eat him but hey, this idea is worth a shot, I loved the URF finishers. Getting a kill with Varus's Q and watching them explode into a giant heart was satisfying.

Roseluck1 votes

Reminds me of something I thought Jhin could've had. Depending on how he killed his enemy, the death would trigger different effects. For example, if he killed someone with basic attacks, they would explode and deal damage to other enemies. If they were killed by the Q, it would create a big slowing zone around their corpse, if they get killed by his Ult, he gets an extra crit bullet, etc Although I do think this game is somewhat lacking in atmosphere. What they did with Fizz was cool, and if they made Tahm spit out bones if he kills an enemy in his belly, or have people turned to ash after getting ulted by Veigar, that would be really nice.

yoniame1 votes

If Graves or Yorick kills someone their corpse should transform to a grave. If a void champ kills someone corpse should be eaten.

FastAsHeck1 votes

What they need to do for this to work is get rid of fixed death animations and replace them with a "ragdoll" system. I don't think they will do that though, too much work.

MrNuclearPumpkin1 votes

{quoted}

What they need to do for this to work is get rid of fixed death animations and replace them with a "ragdoll" system. I don't think they will do that though, too much work.

A ragdoll system would be just amazing. But like, it should only be available to certain moves. Like being killed by a force displacement attack, like Alistar's headbutt, or Singed's Fling, Poppy's Tackle/Ult, Tristana's ult.

It's a purely cosmetic idea but you'd be surprised what people go through in video games just for a cosmetic change.

Someone made an idea that if Azir gets a kill, they should turn into sand and disperse into the wind. I think Nasus should be the same. If he kills someone while they have wither they... wither away!

Another idea for the Ultimate skins, when Udyr gets a kill, the spirit of the animal he killed the champion with would hover over the body of the champion he killed until they respawn Bear/Turtle/Tiger/Phoenix, Ezreal's Death animation should be on every other champion he kills and the ones he kills with that ultimate would make an even bigger zap. DJ Sona, I think should just like... put a pair of headphones on the champions she kills and they just dance instead of dying.

Final Boss Veigar... honestly this just needs to happen to the champion he kills https://www.youtube.com/watch?v=aR3zm5X4pPk This is absolutely perfect since he's just flowing with video game references. Imagine killing a champion with his ultimate then they just explode megaman style, "Bew bew bew bew bew bew....."

Arcade Riven, I think that the best interactive death would just have the champions she kills have their death sounds echo'd like in the street fighter games. "Uouigh....uouigh....."

Whoever made the idea that Graves and Yorick should put their champions in graves is a genius! "Here lies _____, they remembered Yorick Mori." And the graves that Graves filled would just have a cigar sticking out the tombstone.

People killed by Twitch should just like... melt.

If you guys want to see a game with amazing death animations, look up the original Darkstalkers 3, that game had SOOO many different animations from what landed the last KO, it was incredible.

LOL Spammer1 votes

The difference I think is that each champion has it's own death animation whereas in some games the death animations are based on the weapon or ability used to kill them.

Erockandroll1 votes

chances are, there are too many complications implementing it. Namely, if you make an animation that would supersede the champions original death animation. Riot would have to create art for that, for potentially everyone the ability could interact with. The only special case I've seen is Cho'gath's feast. But that doesn't actually replace the death animation, but rather removes it.

The only way riot would do this is if the necessary art assets didn't need per champ work. (like with those special death effects granted by those special summoner Icons.) Or if the champion and special mechanics that interacted with the champ, but again, likely using generic art effects. (But I think it's just so cool that Jihn turns his opponents into a death blossom.)

MrNuclearPumpkin1 votes

{quoted}

chances are, there are too many complications implementing it. Namely, if you make an animation that would supersede the champions original death animation. Riot would have to create art for that, for potentially everyone the ability could interact with. The only special case I've seen is Cho'gath's feast. But that doesn't actually replace the death animation, but rather removes it.

The only way riot would do this is if the necessary art assets didn't need per champ work. (like with those special death effects granted by those special summoner Icons.) Or if the champion and special mechanics that interacted with the champ, but again, likely using generic art effects. (But I think it's just so cool that Jihn turns his opponents into a death blossom.)

This makes a lot of sense. But the interactive deaths falls perfectly under the category of what Riot is trying to do with the reworks. Making the game more fun. Making the champions feel new.

Of course, no one expects Riot to try and do all the death animations all at one time (if they even wanted to do that). Much like how the brand new champions and the reworks make the older ones that need to be updated look...really odd and out of place, they could just add a death animation or interaction here and there every few months or so.

Jhin's passive no doubt is the first step they're taking towards interactive deaths. Such as turning the champions into walking bombs, which deals a ton of damage. Like if he's being chased by three champs and he kills the first one in front, the others will be stuck in the lotus explosion, which will allow them to be snared and left in the explosion, for Jhin to turn around and turn the fight.

Meriipu1 votes

It sounds like a fun idea though I would have to say it should be optional like jungle eye candy since more animation clutter might make things harder to see in teamfights.

It is my main issue with dota that there is so much animation and effect clutter.

BLU Medic1 votes

The Spycicle is a pretty good weapon actually. Like a Dead Ringer for fire.

Also there should be a chance to gib an enemy. If I kill someone with Jinx's rockets, I expect them to explode.

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