Enchantment: Warrior

HOE Bloo··3 votes·1,219 views

Am I the only one feeling like the warrior enchantment on jungle items needs more love? Its the only enchantment with only 2 passives and you don't get anything fancy from it... Cinderhulk has the burn aura Runeglaive has that cool spell blade and they recently updated devourer to have that cool shadow wolf and that shadow passive thing that doubles your on-hit effects and aa damage. Why is it so weak at the moment? all three other jungler items scale with champ level or synergize well when building more items. but warrior? 10% armor pen. THATS IT??? whats the point of getting it? early game might be good with it, but then with the current tank meta going on, I dont really see its effectiveness anywhere. even if you are hyper carrying and end the game in 15mins. (cuz all other enchants scale with level and items) I think at least they should give it a black cleaver passive.. or maybe a stat that increases bonus ad by 20% RITO PLS

12 Comments

Aatrox Herself3 votes

I think they need to give fancy shit like the others.

M Schumacher1 votes

It's fine.

I don't think you understand how Armor Penetration works. 10 Armor Penetration is actually really good early game (before people buy armor), it's literally Brutalizer with a "free" 15 AD attached to it since you're going to be buying a jungle enchant upgrade regardless and the combine cost is like 60g.

It's an early/mid game item designed to help early game junglers transition into mid/late game. It's also one of two items left in the game that give flat armor penetration.

If they change anything it will just get abused by laners and nerfed into shit (See: Runeglaive/Cinderhulk).

HOE Bloo1 votes

I understand its implications early game, and yeah the flat armor pen does help then. BUT, come mid/late game and reducing 10 armor over dealing 30% of your ap with runeglaive (late game mages/assasins have over 700ap) is flat out ridiculous.

Mecar1 votes

In the PBE it has been changed. New passive: 10% of physical damage dealt is dealt AGAIN as true damage over 3 seconds.

M Schumacher3 votes

{quoted}

In the PBE it has been changed. New passive: 10% of physical damage dealt is dealt AGAIN as true damage over 3 seconds.

That got reverted

Mecar1 votes

Doesn't mean they won't readd it next PBE cycle.

Athenes Lulu1 votes

Is it mainly because of all 4 enchantments, it's the only one that hasn't been changed?

HOE Bloo1 votes

Aye, that's the main reason I'm complaining...no sure if thats the appropriate word to use but still. They made the cinderhulk cuz getting flat health didnt mean anything to junglers nor did it help them jungle. runeglaive was also made because again getting some ap and cd didnt help a jungler jungle. devourer got that nerf/buff because infinite scaling made no sense from a design aspect (but oh lol i loved playing RekSai with a 150 stacks on devourer, the lel was real) getting an armor pen stat i understand makes sense because some jungle camps have quite the bit of armor on them (hello mr.krug) but then why dont you just give ap junglers magic pen? cuz its lame and not viable. the main problem im having is the mid/late game scaling of the item. with the current tank meta happening do you honestly believe in the existence of the early game finsh?

MrDrBudd1 votes

make it an AD ludens echo AYYY

but it does look like they ARE trying to do something with it even though the change on the pbe got reverted

Vioforte2 votes

have you ever heard of item 3087

HOE Bloo1 votes

{quoted}

have you ever heard of item 3087

lol

Slamurai Jack1 votes

5 AD.

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