In TFT, how come random chests of gold drop for players? And why can only one player pick them up?

Frontline Fury··2 votes·7,241 views

I've seen this happen a couple times already - a chest of gold appears on the map, one that i simply phase through that my opponent can pick up for free gold. Why can't i pick this up? Why are they just being given this, when they won the battle? Or when they lost it? It's happened both when i win and when i lose, even against the player in the #1 spot. Why is this?

And why does one player each match randomly get 80 items? There's always one player in every match that typically has 5 units with 2 items each AND three more items waiting behind their little avatar. Why aren't they being split more evenly among players?

Do those avatars give added benefits in matches? This only seems to happen to players that are not using the default blue one. Pay2win?

5 Comments

Νami1 votes

The chest is from having pirates.

Frontline Fury1 votes

{quoted}

The chest is from having pirates.

But... I was the one with pirates in my comp... None of them did. And they got the gold.

DC50Athletics1 votes

Graves and Miss Fortune count as pirates, as do Pyke and Gangplank. Three pirates are needed for the pirate faction bonus, which is a chest on the field after battle containing free gold for the player with the pirates.

Of course, since Miss Fortune shows up so darn late and Ganpglank seems to be rare as hell until you don't WANT to see him clogging up three slots in your shop because you're building a different comp... Good Luck getting that bonus online before the Raptors round.

Sathelight1 votes

Items should probably be earned by winning so it would make sense if top player had more of them. I believe that's the idea but it's not implemented yet...

Yoon Jeonghan1 votes

If you had a 3 Pirate bonus and you weren't getting the gold, it happens. I ran a Pirate comp today and sometimes got 4 gold, sometimes 1-3, sometimes zero. If you're running it, you should be getting a chest after every round, win or lose.

I agree with you about the item RNG. It needs to be evened out among the players. One of my games today, a player had 7 fully built items compared to my 4 and I survived all the NPC rounds. No item drops from krugs, drake, or wolves. It's annoying.

The Little Legends add no bonuses; they're just aesthetic, like fancy skins we buy.

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