So... Why are defensive ADC items (Guardian Angel and MoM in particular) getting buffed exactly?
Hey guys, DownwiththeADCtriarchy69 here back at it again with more posts about how much I hate ADCS.
Today I want to talk about two small items called "Guardian Angel" and "Maw of Malmortius".
I'll be talking about Guardian Angel first.
Now before I go into the upcoming changes, let's take a look at what it currently is.
:
Cost: 2400 gold.
Attack Damage: 40
Armor: 30
UNIQUE PASSIVE: Upon taking lethal damage, restores 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 seconds cooldown).
Builds of out:

Now already this should sound like a pretty good item. It's cheap, grants a semi good amount of damage, great amount of armor, it builds out of a stopwatch which is basically a 600 gold one-time Zhonyas AND IT ALLOWS YOU TO CHEAT DEATH EVERY 5 MINUTES.
And not only that, but if you pick up "Perfect timing" in the Inspiration tree, you don't even have to pay for the Stopwatch AND Guardian Angel's cooldown is reduced by 15% (45 seconds). So now its cooldown is only 255 seconds. That's a free revive every 4 minutes and 15 seconds.
(The drawback is that Guardian Angel now costs 550 gold to complete instead of the usual 200).
It's literally what turns an ADC from squishy glass cannon to "Who the fuck do I focus now."
And if you get this bad boy on an Assassin?
Ooooooooooooooooooooooooooooooohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh boooooooooooooooooooooyyyyyyyyyyyyyyyy.
That (Insert really OP meta assassin right here) just turned from being a break your keyboard in frustration into break your entire fucking computer in unending rage and madness.
...
And yet, almost nobody buys it.
People think (from my experience) that it's a "Late game item" and that just building damage and crit and more damage and lifesteal and even more damage first, without building any defensive whatsoever, is the best thing to do.
So what does Riot do to up it's purchase rate?
They just fucking buff it.
They just- they just fucking buff it.
For no reason (as far as I know).
They've not given very specific details about it yet, but they have mentioned 3 things:
-
More attack damage.
-
More armor.
-
Builds out of a
now.
Information from here: https://euw.leagueoflegends.com/en/news/game-updates/gameplay/patch-811-early-look?utm_source=LeagueClient&utm_medium=OverviewTier2Pos3
Now there isn't mentioned a price increase, but I'm dearly hoping that it gets one, IF these changes go through. Currently it builds out of
which is 1300 gold, 300 gold, and 600 gold respectively, which makes Guardian Angel only cost 200 gold to complete (550 gold if you picked up "Perfect Timing").
Now with
, which is 1300 gold, 800 gold and 600 gold respectively, we're already up at about 2700 gold. If the extra 200 gold (550 if you take Perfect Timing) still carry over, we're looking at 2900 gold, which is a 500 gold price increase.
This is just theorycrafting, but this is how I think the new
will look:
Cost: 2900 gold
Attack Damage: 50
Armor: 40
UNIQUE PASSIVE: Upon taking lethal damage, restores 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 seconds cooldown).
Builds out of:

Next up we have
.
This is how it currently looks:

Cost: 3250 gold
Attack Damage: 50
Magic Resistance: 45
Cooldown Reduction: 10%
UNIQUE PASSIVE - LIfeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus magic resistance for 5 seconds (90 seconds cooldown.)
UNIQUE PASSIVE: Lifegrip: When Lifeline triggers, gain 20 Attack Damage, +10% Spell Vamp and +10% lifesteal until out of combat.
Builds out of:

Now already this sounds like a pretty good, if expensive item, right? It isn't as flexible as Guardian Angel which can be used in pretty much any situation regardless of enemy team comp, but it helps really nicely against enemy magic damage team comps.
It grants a helluva lot of stats.
It grants a free Morgana shield.
And it even builds out of a Hexdrinker which allows you to get the Passive EVEN before you have completed the item.
Now, for some ODD reason this item is getting buffed as well.
-
More Attack Damage
-
More Magic Resistance.
-
Shield no longer scales with Magic Resistance.
Again, information taken from here: https://euw.leagueoflegends.com/en/news/game-updates/gameplay/patch-811-early-look?utm_source=LeagueClient&utm_medium=OverviewTier2Pos3
They haven't mentioned any specific stats, upgraded build paths or price increases so it's fairly hard for me to guess how the new MoM is going to look like.
Now as for you people thinking "Oh, the "No longer scales with Magic Resistance" is a nerf you doofus stop calling it a buff" out there, please consider this.
-
It already gives a flat 300 shield.
-
Champions that actually buy MoM (ADCS, Assassins, SOME fighters) generally buy it as their ONLY Magic Resistance item anyways, often buying straight damage for the rest of their build so the magic resistance scaling is kinda useless.
-
The Attack Damage and Magic Resistance is getting buffed to compensate.
And with BotrK and Bloodthirster having their prices decreased, we can expect unkillable Drain-tank ADCS with high resistances, a free Morgana shield AND a free revive to become the next big thing.
Not to mention all the peel they get from their team.
Basically, this is forcing Grievous Wounds to become a must buy from now on. Especially with the "Insane Mundo healing" everyone is talking about.
Now here's my question for the day. WHY are these items getting buffed exactly? As far as I know, these items are already in a pretty good spot and I don't see why the should become even stronger. Feel free to put a vote in the poll and leave a comment down below sharing why YOU think these items are getting buffed.

while
it is the direct opposite. makes not much sense to me cause dd is like the brother to
withe ven equal costs in 8.11.
