[Recommendation] ARAM Specific Flasks

ModCaptainMårvelous··3 votes·537 views

With refillable potion/corrupting potion now on HA, I've found that many people don't take these items. Occasionally you'll see it but, by and large, not many purchase these from my experience. I'm assuming for these reasons:

  • It's too small a heal.
  • Levels ramp too fast for it to be useful.
  • Cannot be refilled/restocked at all.
  • Corrupting doesn't do enough to warrant a 500g pricetag.

I believe the quickest, easiest, and most interesting solution to this would be to make ARAM specific flasks that have unique effects. Here are the two examples I have in mind:

#Rejuvenation Potion: item 2031 + 450g (Total: 600g) Use: Restores 150 HP and 75 mana over 12 seconds. Holds 3 charges. Passive (UNIQUE): Picking up a health relic restores 1 charge to the flask. (If full, instantly uses flask ala Hunter's Potion)

#True-Ice Potion: item 2031 + 550 (Total: 700g) Use: Restores 150 HP and 75 mana over 12 seconds and grants Touch of the Watchers during this time. Holds 3 charges. Touch of the Watchers: Damage done to enemies also burns them for 20-45 true damage over 3 seconds. (Half damage for AoE. Scales by level) Passive (UNIQUE): Kills and assists restore 1 charge to the flask. (If full, instantly uses flask)

These aren't perfect, mind you, but they serve as an example of what I'd hope to accomplish. With these new flasks:

  • Champions who are against heavy-poke teams have a more viable heal solution.
  • Potions are more expensive/do more but have prices increased to match their power.
  • Small heal increase by 25 due to the speed of ARAM itself.
  • Open up the gate for other flask ideas that could be added to ARAM and other maps, such as TT or Ascension.

2 Comments

Avienal2 votes

Though the idea of expanding the potions would be pretty nice, but the, gag of them refilling by grabbing health packs or kill/assists would just be plain snowballing considering the number of kills that can stack up, "PLUS YOU CAN HEAL STACK THE CHARGES" Which could lead to having say 5 counts of the heal over time which by your 'true ice potion', would be 750 recovery of hp and 385 mana, which could be used over and over again every time you help a kill or get a kill, becoming a powerful sustain tool that would allow eraser pokes have no weakness early game to maul you to death and easily snowball it strong.

Even if you get killed and go back to buy items, the longer a champion can stay alive and keep constantly getting kills and assists will allow them to damage spike much harder when they finally get killed to go back and buy, while the rest of the enemy team is likely only half way built on one item even though they died one or more times.

Plus even if its a tiny bit of true damage, the extra tid bit stacked on champions who can just micro poke you with ease (Azir, Syndra, Ezreal, Nidalee, Heimdinger, Teemo, etc.) could take advantage of using various utilities to constantly keep that 20~45 true damage almost constantly tic'ing over time which could lead to some serious'ly insane damage, plus once again, the nearly indefinite heal and mana regain would tilt a match quite easily for champions who need the mana to constantly blow the crap out of your team comp, especially early game.

What really needs to be addressed is creating measures in Aram to lock out ARAM accounts by changing up how it works just by making every champion selectable in the pool instead of just each player's owned champions to once again: "Prevent the constant cheese champion picks to always win in ARAM and never play anything else but ARAM", or some other measure they could create to either lock out ARAM accounts or make these cheese it champions be very bad in the mode itself (which would be extremely retarded especially if it has to affect some of these champions who can only cheese in ARAM but are somewhat 'balanced' in regular game modes).

Your idea is to create sustain 'AGAINST' poker type champions, but the potions themselves would make poker champions even more ridiculous alongside the cheese'it tank op champions. Maybe they could be added AFTER the aram account cheating could be removed. But till then, they would just make ARAM accounts even more oppressively power with a easy sustain.

[slayer-jinx-unamused]

ModCaptainMårvelous2 votes

That's kind of a whole different subject. Mostly I'm aiming at how useless the potions are and ways to make them viable/better. Any sort of number flaws/passive flaws would be ironed out. It's more about the discussion than "LOOK AT THIS SOLUTION AINT I SMART RIOT WHERE MY PAYCHECK"

Also, most of your problems are....well, distinctly out-of-scope for my topic.

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