Aatrox rework idea - Aatrox players please comment
The idea of this rework is mostly to set a requirement for his healing making it so he can have great healing in a short burst at the cost of doing less damage due to losing resource. All numbers are subject to change as making a champion on paper is really hard to know what it would actually be like in practice.
Secondary bar: Bloodwell - 30 points
Passive - Bloodwell: damage - 5+1 per level (+5% ad) per second
The first attack with Aatrox's sword against an enemy maims them causing them to bleed for 4 seconds. Bleeding enemies take physical damage per second (1/2 for minions and small monsters). Attacks against bleeding champions generate 3 bloodwell and attacks against bleeding minions generate 1 bloodwell. Aatrox gains 1% bonus AD and attack speed for each point of bloodwell. This bonus lingers for 2 seconds after spending bloodwell to use abilities.
Aatrox's sword stores some of his own blood to use in case of emergency. Upon death, Aatrox becomes untargetable for 2 seconds and the sword will use this blood to revive him healing for 15% of the damage Aatrox has taken in the past 20 seconds (this shows as an indicator over his normal health bar). The minimum heal is 15% of his max health. 100 second cooldown.
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Q - Dark Flight: Cooldown - 12 seconds; Cost - 10 bloodwell; Sword damage - 60/80/100/120/140 (+30% ad); Dive damage 70/105/140/175/210 (+50% ad)
Throw sword out in a target direction. The sword damages and slows enemies by 20/25/30/35/40%. It throws out to a range of 800 (1000 during his ult) before returning to Aatrox dealing half damage on the second hit on the same enemy. Can be reactivated to dive to the location of the sword dealing damage and knocking up enemies for 1 second. Aatrox's basic attacks do 1/2 damage and his range is reduced to 75 without his sword.
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W - Bloody mess: Cooldown - 1 second; Cost - 10/9/8/7/6 bloodwell; Damage - 40/60/80/100/120 (+50% ad)
Aatrox’s sword blasts blood in the area around it (200 radius, 300 radius during ult) to deal damage.
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E - Massacre: Cooldown - 0; Cost - 10 bloodwell; Heal - 50/75/100/125/150 (+5% Aatrox max HP, +100% ad) [+5% per bleeding enemy champion]
The blood of all bleeding enemies is absorbed to heal Aatrox and stop the enemies’ bleeding. When activated, every enemy whose blood is absorbed takes the full remaining bleed damage of all other enemies in the area.
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R - Blood thirst: Cooldown - 100/85/70; Cost - 0; Attack speed increase - 40/50/60%
Active - The amount of bloodwell generated and attack range doubles and his attack speed increases for 10 seconds.
. Additional notes:
The sword throw on Q counts as an auto attack for his passive. Each enemy hit will start bleeding and each enemy hit on the return will generate bloodwell meaning you could easily gain more bloodwell than you spend against a large group of minions.
Using W during the sword throw will cause the damage to come from the sword and not Aatrox.
W does not interrupt Aatrox's previous orders.
E and R are auto resets.
Just a heads up for anyone who likes to get creative, I posted this a long time ago in concepts and creations but I guess champion rework ideas aren't creations so Riot removed it and suggested moving it to gameplay.