how about bringing all the tanks to maokai and braum bar
and ballancing the game from there? All of the tanks we have are outdated and cant realy use the resources they are provided (they dotn scale with gold, they dont scale with stats meaning that whatever you get you do the same thing unless you buy ap and die from a sneeze)
braum iand mao are new and both represent diferent way of being tanks, braum is an utility tank, he provides his team with tanking without competing to the dmg himself (he is a tank/support) maokai on the other hand forces enemies to hit him by being a brute, if you wont focus him he is a danger (atm he is op thou cause he can replenish his hp twice per tf) that you need to showe off
if we would get a good image of a tank you need to touch the champions unfortunately because items are fine, they just dont scale with them as good as they should, then we can work our way from that point to definign the impact that diferent types of damage(magic/physical, burst/sustained) should have on such durability
atm mainly used classes in the game are adc's (they are original in the concept, they provide sustained dmg meanign they are not gated by mana and quite dependable, simple purpose that every team needs),mages(assasins are getting roled out of the game because "counterplay"and "healthy playstyle" which in short means that lcs matches cant be played with sure kill champs), supports(lthis is acttualy a role not a type of champ but it sacrifices its selfish power to aid allies, there are casters here "lulu,blitz,thresh,nami, some more mage like than others" and tanks"braum leona")and fighter(s4's main change was bringing gold to jungle, before we had bruisers top but after jungle started bringing gold all tanks went out of the game cause bruisers kit are more diverse )
the tanks kinda fall out cause they became dull, if vi buys a warmog she gets a warmog, if naut buys a warmog he gets a warmog, if vi gets triforce she clales with it, if naut gets triforce he gets almoust nothing cause he does not scale with it
meanig that any champion can become a tank (ranged champs are less likely to be effective cause their base tankyness is cut as a compensation for being ranged), specialized tanks are not tanking much better than a bruiser who deals dmg while he is at it
we cant realy ballance the damage (the assasins problem) if we have no definition of what duraility is
i would like you to discusswhat you think about those roles atm