On the topic of Smite and Players....
So, as everyone knows, with the new patch that just rolled out, Riot introduced a wide array of new Jungle Items and made a few interesting tweaks to the jungle. But, theres a couple things I'd like to cover in this thread that are making the update "Less than satisfactory" for myself.
My first complaint is obviously what the thread entails. The New Smite only has one way of describing itself and thats this: Drastically Overpowered. I am finding that all the sudden, Smite is getting replaced as a streamline spell for quite a few roles. Top laners use it to slow their laner and gain the advantage in lane. AD mid laners use it to pull out tons of true damage they can use to pull off a kill. Supports use it as a way to deal damage repeatedly to the enemy ADC and slow them down from escaping. Since when, did smite become a laners spell instead of a junglers spell? And that brings me to my next point.
With the patch, you introduced items that you said would heavily benefit every type of jungler. However, theres a slight flaw. You made these items and suddenly now its MUCH harder to jungle, to the point where favorite junglers of mine and others are suddenly just thrown of the grid because they just can't jungle. With this single update, you made the previous update that focused on "tank" junglers seemingly worthless. People are finding it near impossible to play Malphite or Nautilus jungle because they just simply don't clear fast enough; and then when they do gank, they're introduced by another problem: If they die, they're set behind for the rest of the game.
When people start league, they can't be introduced to stuff like this. A person new to league would like to learn the new jungle without having to jeopardize their team because they're horrible at it, but overall, the new jungle is just not noob-friendly, and nor is the new smite. I decided to jungle my first game after the update release and instantly got introduced to a team with 5 smites, and every single time I would go to get a buff, they could steal it or kill me because of the combined True Damage of all the smites.
Something has to be put in place for everything to even out. Only one person per a team should have smite, and the person that has smite shouldn't have to go set junglers because they're the only people who can currently jungler. People like variety, but what people don't like is massive change. We can deal with a few damage tweaks and an occasional rework, but when you suddenly throw a bunch of champions and people out of their preferred zone, your going too far.
Edit: Sorry, I was thinking about the wrong jungler. Apparently in my head Naut and Mao are the same person. (facepalm)
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