Tweaking New Ancient Coin
First off, I want to say that I LOVE this update. Its changed a lot of things, including making support much more enjoyable and making it harder for them to fall behind. From the games I've played, the support items are absolutely amazing.
I do however think that Ancient Coin needs to be tweaked a bit. Characters that build Ancient Coin are generally more passive supports that heal and shield from the backline, which is very counter intuitive when you pair it with its passive. The passive forces you to go forward to or past your minions to even remotely get the coins from its passive, which often times puts you in a vulnerable position and makes you take a huge amount of harass. This, combined with the current meta of long-ranged ADCs and since the update REALLY buffed Rapid Firecannon so that people would see more reasons to buy it, which makes it REALLY hard to utilize its passive without getting punished for it.
All I'm saying is that I think it needs slightly tweaked so that people don't have to completely risk themselves to get the mana or gold from the passive. I could MAYBE understand this if it was possible to get the Elixir at say level 5 and be able to take ult early, which I would put as an even trade off, but atm its almost too risky to take it. When playing Soraka or Janna, its counter intuitive for me to be on the front lines just to use the passive.
What do you guys think? Does anyone agree with me?

feeling like complete fodder before level 10. The nerfs to health regen are like night and day. Keep in mind that I have 158k Mastery Points on Janna. Maybe a health drop should be added into the rotation but the removal of this stat is not beneficial to what you're referring to as "passive" supports. The fact that I have to move towards the coin drops to pick them up is also contradictory towards the type of supports that build coin however I don't mind this mechanic that much. It's kinda neat. Overall gold generation is certainly lower though. The glaring issue is early game here. The item feels almost non existent due to mana drops giving a whopping 15 whole mana level 1-3. These regen issues taper off mid-game but due to the current state of the game (and length of matches) we know that most of the time by then the victor of the match is already quite clear.
That is all