assassin rework changes so far

BoilTheOil··1 votes·683 views

Leblanc Rework goals: Make LeBlanc healthier by giving her opponents have time to respond when she goes in. By adding a little time between when LeBlanc goes in and when the full burst hits, the choice of whether to snap back to W's origin means LB has to give up damage. Give LeBlanc unique strategic tools and capabilities so she brings something to her games that other assassins don't. In doing the first two things, emphasize her thematic identity as the Deceiver -- emphasize her tricky side. The Changes LeBlanc's Sigil of Malice is now her passive. The mark is applied by all her spells, cooks for 1.5 seconds, and can be popped by any spell for massive damage. If LeBlanc's Q pops a charged Sigil of Malice, it chains to nearby ready Sigils (taking some of the waveclear duty off her W/RW). Mirror Image is now a part of LeBlanc's ultimate -- when she copies a spell, she splits and both her and the clone cast the spell. Mimic can now copy any spell, not just the most recently cast; she presses R secretly, and the next button press is the Mimic version of that spell. Mimic's R -> R is a new ability: LeBlanc creates a clone anywhere on the map. That clone runs toward the nearest enemy champion and casts a fake version of the most recent spell LeBlanc cast before creating the RR Mimic. This has a separate cooldown from the ult itself. Smaller changes W and RW now have a brief (0.3s~) delay after dash completes before LeBlanc can snap back. For most players, farming the wave is the only time they'll feel this; casting any spells after the dash 'covers up' the delay time entirely. This is mainly something for extremely high level LeBlanc play. E now displays the tether range to LeBlanc and her victim. It hasn't changed in size, but it's really really big xD RR has a gem on the corner of the R button to track its cooldown timer. This is the real LeBlanc feedback thread announcement sentence the first one was a clone the whole time Questions, comments, bugs and discussion all welcome. Good hunting!"

Talon

Goals Add skill expression in his kill pattern (consequently, improve game health) Give him unique, Assassin appropriate abilities to differentiate him Lean into his identity as the roaming AD assassin Play Pattern In lane, Talon will look to land both ends of his updated Rake (W) to stack up his new Passive. With it's higher payout but increased delay, Rake is the main thing for opponents to watch out for. If successful with his W, he can posture for an all in with his updated Noxian Diplomacy (Q) to proc his passive and go for the kill. Whether or not lane trades are working out, Talon will be looking for opportunities to dip out of lane and take advantage of his new Assassin's Path (E). If he can clear the wave and make room to roam, Talon can make record time in his ability to jump, flip, and roll over any obstacles in his way to ambush the enemy jungler or gank a side lane. In team fights, Talon will look to take advantage of the unique and unexpected flanking routes that only he could. If successful in flanking with Assassin's Path, Talon should be able to make quick work on an enemy squishy with a Q/W/R/P combo. Questions Anything at all about the new E. Is it fun? Difficult to use? Does it suit Talon? Bugs? With his new but different set of mobility tools, do you feel able to get on your desired target? With higher potential damage but lower up front damage, do you still feel empowered to kill your target enemies? When in the game do you feel powerful / weak (early / mid / late) and in which circumstances (enemy has all/no squishies, I was able to roam / I was pushed in, etc.)? Lastly, known bugs: Rake's spell effects are not displaying correctly to enemies. We'll have a fix for this out in the next PBE build. Talon crashes the server when using E in a number of places on the Crystal Scar. This fix will take a while, so we'll be disabling him on those maps ASAP while we work on that one. And that's all for now! Please put any and all reactions/questions/comments here -- Talon's new mechanics are pretty unique, so every bit of feedback helps!"

If successful in flanking with Assassin's Path, Talon should be able to make quick work on an enemy squishy with a Q/W/R/P combo.

Katarina

Goals Tactical Play and Counterplay: Katarina and her opponents should have the ability to make moment to moment plays against each other. While this has largely been true for Katarina, we now hope that opponents have more to do than pray someone saved an instant CC for her. Laning and Interaction: We want Katarina to play more dynamically in lane, taking risks and jumping in and out of combat with her opponent. Mastery and Skill Expression: While playing Kat, you should feel that there are dynamic and unique ways to use your skills and feel skillful when you pull off that crazy combo. Reworked Play Pattern The Dagger Katarina throws in her Q now stays on the ground after bouncing. Sinister Steel has been replaced by a spell that directly allows her to place a Dagger where she is (after a delay), so she can jump back to it later. She can Shunpo to her Daggers. Walking over a dagger/Shunpoing to one will effectively fully refund Shunpo's cooldown and deal massive AoE damage around her (Pre-Rework Sinister Steel, but amped up WAY past 11 - like, nearly lethal amounts of damage). She goes crazy and bounces all over the place killing everyone (but only if she sets herself up correctly). Some Extra Tidbits She can now Shunpo to anywhere around a unit, instead of always behind it. This is controlled by the player's mouse offset relative to the target. Really looking for feedback on this, but expect it to take a while to learn! Use this to your advantage to position better around enemies, or daggers! The AoE damage from the dagger is based on where you are when you pick it up, not the dagger. Your Q Dagger always drops 350u behind the primary target, and always takes the same amount of time to bounce to get to the ground after the first hit, so you aren't punished for bouncing through multiple people. Try to trick shot Q daggers from one enemy onto a more important target using this offset.

Nothing for rengo yet

1 Comments

Ralanr1 votes

PARKOUR!!!!

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