I'd be fine with everything about Yasuo if he didn't do the damage of two champions

Emerald Fang·12/11/2018, 3:05:35 AM·3 votes·930 views

Seriously, his kit is COOL. I love the infinite dashes and hypermobility. I love the windwall idea. His ult is meh but it's not a bad ability.

His damage is SO FUCKING HIGH though. And that's what makes it impossible for me to like this champion. There's no counterplay at all.

If you land a good combo at level 2 all it takes for him is a dash or two plus a Q and he did the exact same amount of damage that you did for no mana (whereas you probably spent 100+ mana).

His random crits are SO aggravating. In lane when you only have 1000 max health and he gets a crit Q for 225 damage you just want to alt + F4 because you CANNOT DO ANYTHING. He'll just dash away. WHICH WOULD BE COMPLETELY FINE, if he didn't have so much poke damage.

Leblanc is probably worse than Yasuo in terms of damage but she has two dashes max instead of infinite and no windwall, so her W damage is actually justified. Yasuo's damage is not justified at all. He has a ton of mobility, a decent amount of utility, a good amount of defense, and a very high amount of damage. I don't think a more well-rounded champion exists. Khazix has one leap and then he's fucked, and can't do anything in a group of enemies. Graves isn't that fast. Talon is a little bitch but AT LEAST he has to risk his life for every single engage. Hell, even MASTER YI is vulnerable if you just happen to have the 5 seconds of chain CC to kill him. Yasuo can just pop W and leave. Again, which would be FINE if he was built around utility and mobility more than damage. But he's a utility/mobility champion with ridiculous damage. That's not fun.

What do I think? His passive should guarantee crits at an additional rate instead of doubling them. For example: Yasuo's critical strikes are not random. Instead, every 7 (-1 per 6% critical strike chance, capped at 2) basic attacks will give him a guaranteed critical strike for 110 (+5 per level until level 13 [170%])(+30% bonus AD)% damage. Getting 300 bonus AD (reasonable) gives him 260% crit damage. Fair enough if he only crits every other attack.

His Q should not have base damage for at least rank 1 and 2, but let the Q damage multiply with crit for ranks 3-5. 0/0/30/60/90 (+100% AD). Base damage can critically strike with Yasuo's passive.

His ult armor pen should be reduced to 30/40/50% instead of flat 50%.

Then again my opinion is worthless and this is just a rant so

4 Comments

boricCentaur112/11/2018, 3:13:38 AM1 votes

I think he would be better if he was more of a top laner like he already has some defensive parts of his kit so it would not be that hard to move him towards top and riot could lower his damage but give him more survivability it would also lower the amount of people that hate him.

Dynikus12/11/2018, 3:38:07 AM1 votes

I think Yasuo is fine. I just wanted to comment on your proposed passive

Yasuo's critical strikes are not random

Critical hits already aren't RNG. If you have 50% crit, that doesn't mean every attack is a coin flip on whether or not it will crit. Riot uses conditional probability to calculate if an attack will be a critical or not. This is to prevent bad luck from robbing you of ever critting, but also to prevent good luck from making every auto a crit. So using 50% as an example, if your first auto crits, there's a very low percent chance that your next auto will. Alternatively if your first attack doesn't crit, then there's a much higher chance that your 2nd will.

FarmingAllGame12/11/2018, 3:43:26 AM1 votes

Yasuo aint shit in high elo they can't nerf him