[{quoted}](name=Insane Harambe,realm=EUW,application-id=3ErqAdtq,discussion-id=Y11RMpm3,comment-id=00030000,timestamp=2016-09-26T00:20:25.836+0000)
NO.
Dont touch an Item again so other Champions who got this Item as a Core Item get nerfed aswell. Just fcking nerf them already, buff their AP Assassin Playstyle and ffs remove those %missing Health on-hit the fck why do they even have this ?
Triforce is too good as a standalone item, however if they want to leave it how it is, then they need to buff it's counterpart in lichbane. Zhonyas, a key component for the AP melee's was gutted because of ranged AP abuse. AP melees have very weak starting itemization compared to their AD brethren (Most melees are AD so there is a big pool but AP was designed with ranged champions in mind and it shows) and as such going AD into tank removes their early/mid weakness if they don't get multiple kills. Right now it's either snowball heavily or become useless and then pray you can make it to late game where you once again shine since the AP items all feed off each other. Riot needs to add some melee only effects on AP items or create a melee only AP item so that ranged can't abuse it that will help make the champs less feast or famine, something with a duskblade effect with missing hp would work well.
Also, saying to continually nerf them while their AP playstyles are becoming trash tier from all the nerfs is laughable. There is a reason nobody will take ekko or Fizz mid (besides westdoor and even he admits fizz isn't good) is because they can't snowball in LCS, fall behind in CS because they get zoned (casters praise the Fizz when he's "only"behind 20 CS where as any other champion they berate them saying they are losing lane) and then when team fighting comes can't even kill a target and die since they didn't snowball. Their ratios are garbage on their base moves, fully relying on a late game scaling lich to carry them with it's added ratio. Their best ratios are on their escape moves which they use for escape or die in melee. Ekko needs 4 seconds to allow his ult to catch up but AP won't live that long. Fizz E nerf forces him tank even more since he can't use E (highest damage ratio) for damage, zhonya and escape then with E. Meanwhile you have champions like Leblanc and Zed that use the same move to gap close and then open after doing all the damage. E needs a reset on kill mechanic for Fizz and Ekko needs ratio improvements. Then they can remove the missing health percentage (which frankly, does need to go).
Riot keeps nerfing FIzz and Ekko's early game (which hurts their AP builds more than AD since they can't snowball as easily) which in turn makes it more viable to just tank since they won't have kill potential as AP. They need to start changing them properly and understand how the champions actually work.