the reason/s why galio is "unsatisfying to play"
number 1 is the biggest issue right here and stops him in his tracks
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hes a #melee mage right off the bat, that makes laning and csing horrible, and a struggle. coupled with a slow AA animation. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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his cast times are quite hefty and lock him into position to use them
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since he has 2 damage abilities he needs to land multiple rotations to kill someone. even with R +ignite thrown into the mix its sometimes still not enough and then the enemy gets away
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high mana costs/low mana pool + regen. which are justified, but limit his build options and he cant get away with building as much ap as his burst build would like to.
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teams often dont group or recognize galios game winning ultimate and often wont use him to force/play around an objective leading to "well why do we have a galio at all, he cant 1v1 someone"
overall item #1 is the only issue which is holding him back from being picked by new people and played.
galio is actually a really cool dude and super fun to play when you get that big flash R engage. and see the chunks fly off the enemy team.
galio needs a visual update, not a kit update, if you want galio to see play you only need to address items number 1 + 2, and if necessary tone down his damage /adjust cooldowns /base bulk to make him balanced. but we both know you are dead set on reworking him into something else other than a burst mage oriented on team fights.
as a pseudo healer when i use W on a teammate i could proc the heal passive on them. the mana cost ect i mean you can build/play around with. but at least those two changes being very small would be a great quality of life changes. funny or sad thing is apparently no one cares or no one knows who he is considering no up or down votes and no comments besides me. lol
and other misfit champs of the rift
