Is it possible to make Zoes W more reliable in lane?
Currently the latest patch added a buff to the W damage on Zoe.
W - Spell Thief ENEMY LOCK-ON RANGE 525 ⇒ 550 (matching the buff to Zoe's attack range) DAMAGE 70/115/160/205/250 ⇒ 75/120/165/210/255 RATIO 0.6 ability power ⇒ 0.75 ability power
There is no reliable way to activate this damage without either: entirely relying on random chance something will drop OR blowing your summoner spells for a small damage output.
And when something does drop its usually 1 of 4 things: exhaust, redemption, cleanse or barrier.
Is it possible to propose new changes to this skill?
Current PASSIVE - SPELL THIEF: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground that grant Sight icon sight over a 100-radius area. Spell Shards last for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground for 20 seconds if killed by Zoe.
Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds. She can replace her current Spell Thief active by issuing a move command directly on another Spell Shard.
ACTIVE: Zoe mimics the active of the collected Spell Shard.
PASSIVE - WHEEEEE: Casting Spell Thief or one of her own summoner spells grants Zoe bonus movement speed for the next few seconds, and summons three bubbles that orbit her for the next 10 seconds. The bubbles autonomously hurl themselves at the nearest enemy in range, prioritizing her attack target, and dealing them magic damage
New changes PASSIVE - SPELL THIEF: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground that grant Sight icon sight over a 100-radius area. Spell Shards last for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground for 20 seconds if killed by Zoe.
Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds. She can replace her current Spell Thief active by issuing a move command directly on another Spell Shard.
Active 1: Zoe can activate Spell Thief for 75/120/165/210/255 in a manner similar to
fox fire. **There is no bonus movement speed gained by casting this spell. **Zoe summons three bubbles that orbit her for the next 10 seconds. The bubbles autonomously hurl themselves at the nearest enemy in range, prioritizing her attack target, and dealing them magic damage
Active 2: WHEEEEE: SPELL SHARDS REPLACE THE FIRST ACTIVE: Casting Spell Thief or one of her own summoner spells grants Zoe bonus movement speed for the next few seconds. (When casting a spell it no longer summons the 3 orbiting bubbles)
tldr:
- W is too reliant on random chance, no reliable way to output damage.
- W can be activated in a similar manner to foxfire, without movement speed
- When a spell shard is picked up it replaces the orbiting bubbles and grants movement speed
Feedback?
