No more tank meta
Don't do this to the game, don't kill it again - season 5 started off decent, guys. Why'd you have to kill it :/
Don't do this to the game, don't kill it again - season 5 started off decent, guys. Why'd you have to kill it :/
tank shredders
for more damage steroid
sustain tanks typically don't have
If you hate the tank meta, play the adc and farm up. With enough cs you'll be shredding them late-game (and if they build thornmail, build sustain...)
All good in theory mate. All those items take forever to build while a tank with one item only can gank your lane if it's one of the cc asholes like maokai, malphite, sej, ect your done
Well adc's aren't supposed to be able to shred tanks early/mid-game quite yet. YOu have to avoid tanks by warding, and by kiting if possible (supports go bot lane for a reason, and should be able to help out). Early game, if the adc isn't warding and the support leaves them behind, a caught-out adc is a dead adc. That's not a balancing issue.
I hear you people, I hear you. But tanks enforce strategy over reflexes, and require thinking beyond builds (since anti-tank builds are pretty straightforward). Take Sejuani, for instance. Her gap closer is short-ranged compared to some and her slow requires her to actually hit you first. Post-6, you should see Sejuani coming with wards to avoid her medium-range ultimate during ganks (one trick is to hug the outer wall of your lane in bot, and retreat behind your minion waves if she gets impatient and dashes toward your tower).
Well adc's aren't supposed to be able to shred tanks early/mid-game quite yet. YOu have to avoid tanks by warding, and by kiting if possible (supports go bot lane for a reason, and should be able to help out). Early game, if the adc isn't warding and the support leaves them behind, a caught-out adc is a dead adc. That's not a balancing issue.
I hear you people, I hear you. But tanks enforce strategy over reflexes, and require thinking beyond builds (since anti-tank builds are pretty straightforward). Take Sejuani, for instance. Her gap closer is short-ranged compared to some and her slow requires her to actually hit you first. Post-6, you should see Sejuani coming with wards to avoid her medium-range ultimate during ganks (one trick is to hug the outer wall of your lane in bot, and retreat behind your minion waves if she gets impatient and dashes toward your tower).
... Being perfectly honest; Right clicks arent reflexes. That being said, ADCs do... 800DPS at full build.
If a tank can survive 800DPS long enough to burst you, youre trying to 1v1 a tank and youre a silly curmudgeon.
Theres also the snowball effect. The snowball effect states that: He whoever shalt gain a tangible advantage over thine enemy shalt retain thine advantage until thine enemy has doth farmed thine minions until thine gold advantage is nill.
A tank is only as strong as the enemy is weak.
The game is in the best balance state it's been... well, ever.
I TOTALLY agree with you. Tanks are fckin annoying and people play them more and more.
I have been i games against alistar, chogath and malphite at the same time. Not to mention hkw much dmg a malphite with a Trinity force can make. People seem to like double tank meta for a reason and it works! It make the game so slow, boring and painful to play. It's just redicilous!