I got a mmessage from riot asking if they should rework Xerath, Velkoz...

AMADEUSdotEXE··1 votes·727 views

Told them in my opinion max range champions are fucking annoying especially in aram. They dont need reworks but I can't think of too many people that are happy about losing half their health to a champion 3 flashes away so do what you want. Anyone else get this message? They either make life hell for immobile champions or their life becomes hell because of mobile champions. Its a weird thing.

7 Comments

Khristophoros2 votes

i cant just main a fucking champ can i? no, riot always has to fucking delete my mains.

AMADEUSdotEXE1 votes

It was just a post. If it makes you feel any better they want to rework azir too.

Khristophoros1 votes

azir has been a balance nightmare for his whole existence so that at least makes some sense. but the reason they are surveying people about vel is his 1% pick rate.

AMADEUSdotEXE1 votes

I'm pretty sure azir mains would be pissed if they had to relearn him again.

Meep Man1 votes

I think it's a unique play style with clear strengths and weaknesses. I don't think either need reworks, but Xerath needs some work done on his kit to make his Q easier to dodge with possibly better reward if he needs compensation. His current Q is often more based on luck of the draw to hit as if the opponent stutters their movement even a tiny bit, they get hit. But if they keep moving the direction they were going or suddenly reverse, Xerath misses, often by actions the enemy didn't intend to use to help them dodge his Q, leaving Xerath feeling kind of let down if it happens frequently by chance. This wouldn't be an issue if Xerath was a shorter range character since then the enemy could consistently see Xerath charging his Q and play these kind of mind games with Xerath. But Xerath is an artillery mage and what more often happens is accidental dodges or a situation to where the enemy isn't given any time to react and is sniped from out of vision by an AoE artillery ability. Artillery Mages have to be balanced around often using their abilities from outside of enemy vision, and Xerath's abilities often feel like a coin toss when used outside of vision. His Q needs a longer delay likely, but with more damage or utility added to it.

AMADEUSdotEXE1 votes

I've never under stood why there's no range indicaton for it like Sion''s Q. it seems like the only time you can really dodge it is if he makes a mistake or if you accidently dodge it. I don't think there's any skill involved interacting with his Q. You just need luck.

TheSingularity1 votes

To be fair Velkoz is mid range at best, and omfg they already reworked him once for no apprent reason, changed nothing about his playstyle. SO WHAT THE HELL DO THEY WANT TO ACHIEVE THIS TIME! Remove his passive? his ult? his Q? galio the fucker so he's no longer vel'koz? kmn.

He's also weak af right now and really needs a projectile speed buff to his E and maybe even his W so he can better handle hyper mobility

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