Magic pen runes and Armor Pen runes

taleofsonata··1 votes·538 views

I like how people complain about Leblanc Damage, but never actually checked her runes. Leblanc runs a 9 AP , 16 Magic Pen, Hp Per level runes. Back in my days she used to Run Flat AP Quint 15, Mark Pen, Mana regen Seal and AbilityPower per level. Right now Magic resist is abundant, That is why Most Leblanc will run alot of Magic Pen to do consistant Damage.

Here is the AP Meta Pen for assassin AP. item 3001 item 3135

Now Lets take Zed for exemple. They nerfed Armor Runes from 13 to 9. Armor pen runes are 13. 9-13= 4 less armor to mages. A Heimerdinger base armor is 19. 19-4= 15 Armor. Don't forget the Masteries Armor pen per level. 5.4 at lv 18 Here is the Ad Meta for any Ad champion: item 3071 item 3142 item 3036 item 3156 item 3147

A Heimerdinger at lv 18 has 70 base armor: 70-5.4-13=51.6

Now I'll let you guys think about it.

It is possible for AD champion to do True damage on a squishy. Increase Attack Damage on Item, Ad ratio is a bad way to increase overall damage against tanks.

The problem with Tanks right now like Volibear, Maokai, is that Grievous wounds doesn't impact their healing capabilities. Sustain For Ad champion and Tanks are over the chart. And Champion likeVladimir Swain runs rampant on the rift.

1 Comments

67chrome1 votes

Here is the Ad Meta for any Ad champion: item 3071 item 3142 item 3036 item 3156 item 3147

It's generally more item 3025 item 3068 item 3053

What you're saying should be true, but armor penetration got nerffed extremely hard at the beginning of this season, ruining a lot of AD caster builds and leaving a wide range of assassins with no good itemization path.

Seasons 3 through 5 a item 3071 item 3035 with masteries offered 55%+30 armor penetration, and 50%+50 is needed to deal double damage (assuming 100 armor). Sona gets to 75 armor from bases, and with runes and masteries it wasn't uncommon for squishies to get to 100: which allows armor penetration to be a fatnastic secondary damage multiplier for AD Burst that was on-par with IE Crits for marksman.

Now 40 armor pen with 3 items and item 3071 needing 6 stacks rather than 4 is pretty awful. item 3035 only working on bonus armor makes it completly useless as a damage amp vs. squishy targets as well, puncturing maybe 10 armor due to some hardcore runes/masteries.

Really forces a lot of assassins consider surviving long enough to do twice as much damage over building twice as much damage to do twice as much damage, and with armor and HP offering immediate returns along with respectable damage from fighter itemization, the tanky assassin shenanigans have been born. AP can generally pull it off more effectively but still: neither assassin path has a dedicated set of items, where tanks, fighters, marksman, mages, and supports all have a pretty solid selection to choose from. Assassins just have Duskblade and Lich Bane, and that's it.

The problem with Tanks right now like Volibear, Maokai, is that Grievous wounds doesn't impact their healing capabilities.

Maokai The problem with Maokai is more that Maokai does everything a tank needs to do, which is why he's frequently surfaced at the top of the competative scene every year.

Volibear Volibear is more a result of fighter itemization being added this season that's really solid, Volibear largely being the average tanky DPS champion, and fighter itemization resonating more with him than anyone else due to it offering exactly what the average fighter needs.

item 3123 Grievous wounds was awful in seasons 3~5 in regards to countering Voli and Maokai, what with Ex Calling and Ignite being the only 2 tools there, and Ex Calling being arguably the worst item in the game for that time span. Considering Ex Calling is actually worth purchasing this season, applies the debuff for twice as long, is less than half the price, and has a solid upgrade: I wouldn't blame GW being 20% weaker as the reason either of those champions are doing well.

summoner 14 Major issue with GW is also that it's rarely useful on more than 1 champion on an opponent's team rather than it not being useful vs. that champion as well.

Sucks to get GW applied as a Mundo, Swain, Vlad, Voli, Soraka, Sona, Taric, Nami, etc.

It just isn't really noticeable for everyone else, as health sustain is either to low to do anything mid-combat for the vast majority of the roster, or any HP sustain is mostly geared to being used between fights where GW is incapable of doing anything to stop it.

Sustain For Ad champion and Tanks are over the chart.

Not compared to other seasons. They're very much within the chart. Lower part of the chart if you take into account some of the shenanigans in seasons 1 and 2, though other seasons have had their fair share of sustain-monster fun. Not exactly 15% life-steal on vamp scepter, 100% life-steal on Sion's ult, Force of Nature's %max HP regen, and spell vamp not being stackable levels of WTF, but still.

More from Gameplay

More by taleofsonata