Why again does an AFK offer NO ingame-compensations in LoL only?

Eternal Torment·8/30/2019, 8:52:47 AM·93 votes·19,179 views

League of Legends is the ONLY Moba known that has absolutely NO forgiveness mechanic to teams with AFKs.

DOTA gives remaining active players passive stat increases based on the number of AFKs, making 4v5 and 3v5 still possible to play And abusing AFK's to farm kills, tilt the remaining active players or overall trying not to end the game ASAP for personal pleasure is considered unsportsmanlike and punished.

Heroes of the Storm lets the AFK's champions play on the hardest difficulty bot to offer some consolation and contribution.

Fuck, even phone mobas like Mobile Legends Bang Bang offer some consolation with IMMEDIATE AFK punishment and reduced loss for ranked numbers, with NO loss if 2 or more players AFK.

League of Legends is literally the only moba largely known that says FUCK YOU to teams with AFKs. Why? Why is LOL unable to do what cheap ripoff mobile games can do? Just why?

86 Comments

KalokasIsMyDaddy8/30/2019, 9:20:18 AM37 votes

Because Riot doesn't know what's good for the game and what isn't. They want to, but they just don't know what the fuck to do. Currently, I believe that they think these events and shit are what we want and not actual gameplay changes that could the game could really use right now.

Zed genius8/30/2019, 11:34:37 AM21 votes

If someone is AFK long enough to not appear on the honors screen, the rest of the team shouldn't lose LP.

Starcraft243ver8/30/2019, 10:44:24 AM10 votes

I would trade most of my teammates for increased stats or for a good bot.

Also getting increased stats as janna and getting increased stats as jax is not equivalent.

There's no way to balance this kind of feature.

Pika Fox8/30/2019, 3:47:19 PM9 votes

Because it would be dumb to implement a compensatory system for an afk.

You would have direct incentive to make the weakest link afk.

Tahminatrix 8/30/2019, 8:56:01 AM8 votes

Riot is afraid that it will just allow the fed champion to carry and cause feeding players to be bullied into afking….

When in reality, its always better to have that extra kit on your team that could mean anything from cc to utility to at the very least some map pressure.

Especially considering, even if the still connected players had addition stats, they would just get out rotated and lose objectives...

Provided that the team of 5 has a brain.

Akali Prime8/30/2019, 6:06:00 PM8 votes

bEcAuSE tEe eNeMiEs aRe mOrE lIkElY tOo hAVe aN aFk tHaN YoU AnD ThIS iS HoW RiOt bAlaNCeS It

is what some r%%%%% would tell you.

Posui Gart8/30/2019, 11:42:15 AM7 votes

passive stat increases based on the number of AFKs

Suddenly a winning strategy is to force your support or 0/10 teammates to go afk. This is bad

abusing AFK's to farm kills

Can't kill AFKs in lol

AFK's champions play on the hardest difficulty bot

In lol this will result in that bot getting camped for free gold

reduced loss for ranked numbers, with NO loss if 2 or more players AFK

Suddenly a winning strategy is to force someone to go afk if you are losing so that you waste less lp. This is bad.

Smyrage8/30/2019, 5:33:31 PM5 votes

Dota's system would be a source of abuse if implemented in LoL.

HotS one wouldn't work, because HotS doesn't have jungle and players rotate there. The only lane it would work would be botlane. It is also flawed in that regard, that multiple players can attempt to control the AFK's champ, which can be a source of further conflicts. LoL bots are also extremely stupid, so you'll end up with the AFK feeding.

LoL's compensation is just basically helping you level up. I wouldn't touch this system, because let's keep the AFK's champ out of the game until he comes back (if it comes back). The game would be 4v5 regardless, but at least there wouldn't be one feeding.

The only thing this system needs is the automatic shutdown of a match, if even one player can't join till the first 3-5 minutes. The remake system is abusable and is glitched.

Xonra8/31/2019, 1:44:34 PM3 votes
  1. Riot doesnt care
  2. Theyd have to spend amy time implementing something and these days id it doesnt make them a dollar they are just too lazy to bother
  3. They are surprisingly out of touch and dont see it as near the problem it really is and dont really care how frustrating it is for us cause it isnt frustrating for them.
punishallnubians8/30/2019, 6:50:01 PM2 votes

Garbage game. That's why. I remember a professional game where someone had computer issues and the game had to go on. They lost of course. No pause feature either. What a trash, trash, trash game. That's why I don't play this game seriously and never will.

General Esdeath 8/30/2019, 7:39:08 PM2 votes

Because according to the Riot Avengers on the boards, the player doing the worst would be "bullied into going AFK" by his team. These same people will tell you to mute flamers and report them, but apparently this poor person will be so distressed they'll listen to their bullies! Remember kids, flaming a flamer isn't allowed, you have to mute them, it doesn't excuse your toxicity, but if you AFK because someone called you a mean name and told you to AFK so they don't lose LP, you're the victim.

xelaker8/31/2019, 1:04:24 AM2 votes

because riot doesn't care

SiG DxD8/31/2019, 9:10:42 PM2 votes

i cant keep count of how many games someone ragequit and we lost 4v5 and enemy spammed " gg ez"

Sirsir9/2/2019, 12:24:41 PM2 votes

They think loss prevention would lead to abuse, and more wintrading.

They are concerned a compensation mechanic would increase toxicity. "Alt f4, we're better off with a bot than you"

Which is hilarious, considering how toxic the game already is. Once a glass is so filthy you can't drink from it, what's a little more dirt?

Although I REALLY hope they don't go the bot route. It's horrible in HotS, and would be worse here since you know they wouldn't implement the 'tether ping' mechanic. It's practically gold gen for the enemy team...

Sightless668/31/2019, 2:42:04 AM1 votes

DOTA gives remaining active players passive stat increases based on the number of AFKs,

No, Dota 2 only splits up the afk player's passive gold and letting you sell their items. Neither of these are worthwhile. The main thing Dota 2 does is let you leave games people abandon (afk for 5+ minutes), but there is no real attempt to make games winnable in a 4v5. It would prefer you just leave.

Heroes of the Storm lets the AFK's champions play on the hardest difficulty bot to offer some consolation and contribution.

Which is often considered to be an active detriment to attempts to win 4v5 because the bots are so bad that they'll accidentally feed at all opportunities. It's a token effort that definitely doesn't make 4v5's actually playable. I'd personally rather the bots just sat in base or behind a wall soaking exp instead of trying to help.

FioraWillCarry12/1/2019, 2:33:31 PM1 votes

I've played HoTS and think it's better to have a 4v5 than to have a 5v5 with a bot. All these bots do is feed which bolsters the enemy team's XP lead much faster than if there was no player there to feed them consistently. Also, you can't form complex strategies with bots, for example, setting up an ambush or sneaking an objective. You might as well be playing 4v5.

I've never played DOTA so I can't speak to how effective their approach is in that game is but this definitely won't work in League. I'm sure you have been super fed before and managed to get yourself 3 manned in the jungle and died still. In League, having a stat advantage is nothing compared to having a numbers advantage. Unless these afk compensation stats go way overboard, it's not gonna make it any more likely that you can win. There is also something else that having a bunch of extra stats can't replace and that is pressure. The lack of pressure being a man short creates is the number one reason 4v5s are nearly always unwinnable. No amount of stats can give you a single player worth of pressure.

As for the solution used by mobile MOBAs. You seem to be suggesting here that the LP loss be reduced. I don't really want to get into an overly long technical post so I'll just say this. It won't work. It will fuck up the ladder and can lead to abuses that will make things far worse in the long run. LP has a direct relationship to MMR. When you start tampering with LP gains without consideration for MMR, you open the door for all kinds of shenanigans.

There really is no good solution to this problem. Punishing players for leaving might actually be the only viable solution and I hope we stick with that. I don't like afks anymore than the next guy but I don't want any of these solutions you proposed.