Change Zac Q so he gets 2 casts if he lands the first instead of having to auto attack to apply cc

Best Champion NA·5/9/2017, 2:47:06 AM·25 votes·1,343 views

it would make it way more practical.

21 Comments

Shuyin1785/9/2017, 2:55:51 AM12 votes

Another part of the Q's problem is that it doesn't even fully pull the things together like it should. If you look at Nautilus's Q, it should do that. Instead it like Thresh pulls them part of the distance if they are far enough apart and it's annoying.

Chembaron Yamada5/9/2017, 5:04:20 AM3 votes

I disagree that you should get a second cast instead of the auto attack.

The way it is, it has upsides too. For example: the auto attack can not be body blocked, but a second skillshot could. RIght now you can Q a minion and then auto attack an enemy to get the cc off, even if he is surrounded by minions. That wouldn't work with your suggestion anymore. And most of the time, Zac has some enemies nearby anyway, because he is looking to get in the middle of the fight with his E.

Tobias Brackner5/9/2017, 8:58:30 AM1 votes

Nah, the AA is fine. Makes it unique and is a pretty clever nerf to stop it from being super crazy.

LankPants5/9/2017, 12:20:51 PM1 votes

VS champs it would make landing his CC insanely hard though, since you'd give enemies two chances to sidestep.

What I'd do is let him reactivate it on any enemy unit as a targeted spell within the range. Just get around some of the clunkyness from tying it to his AA.