Make Lethality Melee only or half on Ranged
Insta fix.
Insta fix.
Then make melee twice as slow and only deal half damage. Look I can make a troll insta fix to.
Learn the game before you shitpost.
This totally fixe riven kha rengar zed and talon
i approve
Then reduce the numbers if it's still a problem for the melees.
The above solves the issue of ranged AD picks abusing it.
"insta fixe"-op
No, it doesn't "insta-fixe" Because ranged as much as melee are abusing it, ranged champions shouldn't get 1/2 of lethality, lethality as a whole should be reduced for everyone melee like ranged champions because everyone is abusing it
so no, reducing it for ranged champions isn't the solution
It should be reduced overall to 45-50%.
But ranged still deserve and need only half benefit.
ADCs with lethality are still 'ADCs in 2017 lul' I'm much more afraid of a lethality stacking Riven, Rengar, or Kha than any ranged champion, except Quinn and maybe Jhin, and Quinn isn't even an ADC
ADCs aren't weak and they haven't been for a while. If they were really as weak as everyone says then people wouldn't play them and I wouldn't watch vaynes, jinxs, or ashe run through teams lifestealing through everything while two shotting people because of crit.
Marksmen are supposed to use lethality. Get over it.
Sure they can use lethality, but you want a really good midgame actually take a hit in your lategame, where you don't destroy tanks in four hits (i'm looking at you
)
is a bad pick against Tank.
Jhin does not destroy tanks in 4 hits O_O
If anything his lethality build is bad against tanks in the lategame. That is why most Jhins start swtiching out for crit once they reach fullbuild.
Altho they do keep
as far as i know, item is busted.
No they aren't. Get over it.
Lethality's been buffed since it wasn't serving the needs of a range of physical damage dealers from multiple classes. That's given caster and early game marksmen itemization to better serve their needs and we're seeing a lot of success from them (and other lethality users) now as a result (too much so in some cases).
Boards might like it or not, but it's not becoming "melee only" or "half for ranged". Ever.
Unfortunately because Riot is stupid on certain decisions. Your earlier statement is still wrong. Get over it. Riot literally made a statement saying flat armor penetration was changed to Lethality because of too strong of snowballing and ranged champions abusing it when it wasn't intended for them.
Some marksmen are supposed to use lethality
Ftfy
... yes. let's give more of an advantage to
over every squishhy champion. I'm gunna dissing on the 24 lethality runes while only being able to build 14 armor in total :P
Why's kata in there? You do realize she builds ap, not ad?
well actually. her current kit has some decent ad ratios. the idea was that she's a melee assassin.
What if it was proximity based instead of melee-only
i.e it's "effectively" melee only, because you have to run in extremely close to make the most use of it, so poke is worse but if you all-in then you can get full value
Make Lethality Melee only or half on Ranged
no need to half it... but should take old formul for ranged or start at 45-50 %
Make it apply before % armor pen like it did in season 1 and 2 (possibly even season 3)
It's hilarious how you people who keep asking for this refuse to acknowledge khazix exists.