Nerf Viktor

rtbf76109271··2 votes·467 views

q: Shield, movement speed, lichbane proc all in one w: Zoning tool which forces a champion to stop attacking and move completely outside its area. Or even stuns, failing that e: The best wave clear in the game. One shots entire minion waves. Has next to zero animation to prepare yourself to dodge. r: Arguably the best team fight magic damage aoe in the game Passive: Allows for the first or second highest ap per item weapon in the game, depending on a given deathcap bonus

Something needs to go. Suggestions:

(obviously not all at once or even more than 1)

Option 1: Give 0.25 second delay with sound / animation before the casting of death ray. Additionally, force viktor to rotate to face the direction he is casting it. This allows players to react to it, without just taking free poke at random with no warning

Option 2: Slow the rate in which death ray creates its line of aoe. Same reasoning above, give players a hope to dodge

Option 3: Reduce the shield size on his early level q, and have it scale up to its current size at maximum. This allows for players to trade back with viktor in early lane better

Option 4: Change viktors q so that the shield is created after his second shot, not the initial cast. This should allow players to trade with him while he runs at them before he can auto attack

Option 5: Reduce his ap ratio on death ray. It does the same damage as many mage's ultimate, in an instantly-cast-while-moving large aoe... This could be done in conjunction with reversing the 1000 to 1250 gold nerf on his first item upgrade

Option 6: Give some visual indicator as to the path in which death ray will be cast on, instantly upon him beginning to cast

4 Comments

Depárt4 votes

Viktor has already been nerfed to hell and back, don't make another Kalista.

Miraweave2 votes

{quoted}

Option 1: Give 0.25 second delay with sound / animation before the casting of death ray. Additionally, force viktor to rotate to face the direction he is casting it. This allows players to react to it, without just taking free poke at random with no warning

That would make Death Ray even worse against champions than it already is, and doesn't do anything to fix the fact that he can just AFK waveclear with it, which is the only actually problematic thing about Viktor.

Option 2: Slow the rate in which death ray creates its line of aoe. Same reasoning above, give players a hope to dodge

Same answer as number one. Makes an ability that's already not amazing against champions even worse against them, and does nothing about his waveclear.

Option 3: Reduce the shield size on his early level q, and have it scale up to its current size at maximum. This allows for players to trade back with viktor in early lane better

Reasonable. His early shield's already pretty small, I think you're overestimating how big of an impact a change like this would have.

Option 4: Change viktors q so that the shield is created after his second shot, not the initial cast. This should allow players to trade with him while he runs at them before he can auto attack

It used to work that way, but it made the shield completely useless since the trade would be over by the time you got it. They changed it for a reason.

Option 5: Reduce his ap ratio on death ray. It does the same damage as many mage's ultimate, in an instantly-cast-while-moving large aoe... This could be done in conjunction with reversing the 1000 to 1250 gold nerf on his first item upgrade

It already only has a 50% ratio on the initial damage, and if you're getting hit by the second half you're either bad or you've been stunned by something else.

Option 6: Give some visual indicator as to the path in which death ray will be cast on, instantly upon him beginning to cast

Same problem as 1 and 2. Death ray really isn't that great against champions. The initial hit does 70 / 110 / 150 / 190 / 230 (+ 50% AP), which is about the same base damage as a Syndra Q with a lower ratio. The secondary hit does a lot of damage, but you shouldn't ever get hit by it since the delay between the two is a full second.

If viktor needs any changes, they should revert the Death Ray changes they made in 6.9 so that it doesn't clear an entire wave at level 7 with augment, but is actually a threat in combat again.

Roit Gums2 votes

option 7: learn how to play against him

ThirdEyeCrow1 votes

I only agree with option 6, that sounds reasonable.

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