So, can Mordekaiser get a small buff to his base stats?
It's no secret that Mordekaiser's the one Juggernaut with the most pitiful base stats, having a whopping 1765 BASE HP at level 18.
In perspective;
+517
+290
+515
+326
+436
All his Juggernaut brethren have about 300 MORE hp than him while having greater Armor/MR scalings MORE MS, usually being around 340 (15 More than Morde) and having inbuilt CC
Bonus round:
+30 MORE HP than Morde
+217
Mordekaiser's base stats are laughable, they're more fitted for a squishy RANGED character than a Melee Bruiser. Heck, even Graves's stats are more in line with a Bruiser than Morde's, seeing that the guy's got 200 More hp as well as having a dash, Resitance buff and range
Now, I'm not asking for Darius/Yorick levels of Bulk but a bit more wouldn't hurt, especially seeing that he already has some of the lowest resistances as well. And 325 MS makes him highly susceptible to getting ganked.
The worst thing is getting back to lane with a giants belt and seeing the enemy still have more health despite them having invested their gold into OFFENSE.
I currently run Strength of the Ages to counteract that problem by allowing me to actually invest into OFFENSE in the mid game without getting completely destroyed due to the lack of defense.
Hell, I build
AFTER
Those are TWO HP items that provide 800 HP and I still only barely get close to other champions who built similar items.
So, how about we give good ol' Morde a bit more in terms of defensive stats in a Meta where damage's over the roof. I'm not asking about 340 MS and 2300 base hp, I know Morde's weakness has to be getting kited due to his damage being bound to a three hit AA but please, beef the guy up a bit.
I suggest giving him 20 more HP at level 1 (that's like casting ONE ability anyways) 525->545 As well as beefing up his HP/level to actually let him scale into mid and late game 73->82
This would put him at about 1939 base hp, still lower than most Juggernauts and melee bruisers but enough for him to actually feel tanky enough to invest into a bit more offense early on and have a healthier scaling throughout the game.
That's all I ask for, a bit more HP I'm totally fine with being literally the SLOWEST champion in the game or having one of the lowest base Armor, despite being a SODDING SUIT OF ARMOR, let that sink in^^
So, can we get a bit of love for Mordekaiser in the preseason seeing that he's a great ANTI assassin, one you can even take Mid!
-MM
Edit: A lot of people are bringing up Morde's shield as a reason for him having low base hp. He also has some of the lowest resistances, making him extremely prone to getting bullied. But this is not the main argument; If you compare him to Illaoi or Darius who not only have extremely high base stats but also get a % max HP heal, a static amount, not being reduced by MR and dependent on Damage output like Morde's shield.
And just a sidenote; I use Strength of the Ages on Morde to counteract his abysmally low HP pool and give me a decent Mid game tankiness spike, one the other Juggernauts get naturally.
Now it getting removed severely impacts my mid game and I will most likely no longer be able to build a
without being too squishy to actually make use of the damage.
So yeah, losing a free 300 HP for a potentially 190 more by level 18 doesn't sound too bad now, does it?
For those outraged that his shield would be too strong. It's only 45 stronger IF he'd get a bit more hp Seriously, that's a minion's AA
....zzrot first if I am being camped hard by the jungler and need to farm or just have a hard lane or screwed up.
What did you say you son of a Birch?!
instead of
or
. And yet none of them go for it in serious games. Because they simply can't get it fast enough and their power spikes much harder with other, much cheaper, items. The only guys who can use it really efficiently and can get away with rushing it are
and
because both of them can get on top of you really fast avoiding harass and cc.