Runes Reforged - I'm Impressed + Theorycrafting

Rykagnar··4 votes·3,403 views

Initially I thought Runes Reforged was going to be just a big flop...but after checking out the examples and theorycrafting, I have to say - I am thoroughly impressed! I'm looking forward to the pre-season.

I wanted to share some theorycrafting I did for my main - Draven

PRIMARY - Precision KEYSTONE 1 - Fleet Footwork : This is pretty much a better rendition of Warlord's Bloodlust. It's always been essential to Draven so he can kite and catch axes effectively.

KEYSTONE 2 - Triumph : I really enjoy this keystone, as it plays off of Draven's passive with the bonus gold. During teamfights, and even short 2v2s in the bot-lane, it really does help, because you may just need that extra bit of health to lifesteal so you don't die to something like Death's Dance. I would possibly switch this out for Presence of Mind in lanes that I know will be farm-lanes that I'll need to outpressure the enemy with.

KEYSTONE 3 - Bloodline : I love lifesteal on Draven, and I believe that Bloodline will just furthermore enhance his sustainability. In match-ups where you might need to damage the enemy faster, say, out-do a Twitch on attack speed, you could also choose Alacrity. Really, any three of these are viable to take.

KEYSTONE 4 - Last Stand : This one was a hard one. I chose Last Stand, because I know that there are so many times where you'll get ganged up on by the jungler and the ADC, and in these situations Last Stand can come in clutch to chunk enemies and kill them before you die. This is helpful versus assassins such as Zed and Fizz. When versing a tanky team comp, it would also be very helpful to switch to Cut Down, which provides extra damage to tanks (pretty much a mini item 3034). However, you could also go for** Coup De Grace**, as it helps when trying to quickly eliminate squishies.

SECONDARY - Domination

For the secondary tree, really ANY tree is viable. It's so amazing how much versatility they added to the Rune system - I'm so looking forward to experimenting and trying different combinations.

Domination gives +12% attack speed, which enhances Draven's early game extremely well.

KEYSTONE 1 - Cheap Shot : This keystone works extremely well with Draven's E, "Stand Aside". It makes for a great combo, as you can E, slow them, tag them with a true damage Q, and go in for the kill.

KEYSTONE 2 - Ravenous Hunter : I can't begin to say how much I love this keystone - since Draven already does an insane amount of damage during laning phase and when fed, this ability is going to be so strong on him. You heal for a percentage of damage dealt with your abilities - I like this because, since Q is an ability, it encourages you to catch axes to get that extra effect, rather than just auto-attacking and not really bothering to catch axes.

I'm extremely happy with the Runes, and will continue to theorycraft. I'm so glad you can change them in the pre-game lobby, as it allows more strategic elements to be implemented. I'm really looking forward to Pre-Season 8!

6 Comments

Nakoruru2 votes

http://eune.leagueoflegends.com/en/featured/preseason-update/8200-8214?build=20202363 = 15% CDR of 45%

item 3100 item 2301 item 3089 item 3116 item 3115 item 3165 = 90% CDR (with changes to Spellthief line at PBE)

So, it leaves me with 60% excess CDR which is converted to 120 extra AP due to TRANSCENDENCE rune.

This build works best on Karma because her ultimate is available from the start, so you can easily stack THE ULTIMATE HAT rune. That's my way to play the game!

CD of Karma's ultimate at maximum rank is 14.4 seconds with this build. Also her passive helps to reduce cooldown of ultimate and can utilize items I used: item 3100 item 3115 by autoattacking champions (also hitting with spells reduces cooldown greately).

Rykagnar1 votes

{quoted}

http://eune.leagueoflegends.com/en/featured/preseason-update/8200-8214?build=20202363 = 15% CDR of 45%

item 3100 item 2301 item 3089 item 3116 item 3115 item 3165 = 90% CDR (with changes to Spellthief line at PBE)

So, it leaves me with 60% excess CDR which is converted to 120 extra AP due to TRANSCENDENCE rune.

This build works best on Karma because her ultimate is available from the start, so you can easily stack THE ULTIMATE HAT rune. That's my way to play the game!

I love this!!! I can just see the shock on the enemies faces when you fire a Q every 2 seconds! I'm so happy these Runes are encouraging players to really pursue their playstyles, rather than try and enhance boring stats.

Nakoruru1 votes

I'll calculate the total AP later :)

I can just see the shock on the enemies faces when you fire a Q every 2 seconds!

They saw worse things at URF :)

9tt21 votes

What order and when do you sell the magical boots?

mvmlego1 votes

Impressive. The only criticism I have is that "Keystone" refers exclusively to the most powerful rune on the page, not every rune. The others are "Greater Runes" or "Runes"/"Lesser Runes".

Rykagnar1 votes

{quoted}

Impressive. The only criticism I have is that "Keystone" refers exclusively to the most powerful rune on the page, not every rune. The others are "Greater Runes" or "Runes"/"Lesser Runes".

Thank you! Ah, thank you for clarifying. I thought they were all called keystones, lol.

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