Some ideas on changing how items scale across class, and also with adaptive force
Ok this might be weird but like
it seems like with the three item pools there's always a tug of war between the champs that scale on those items
AD items get tugged between fighters, assassins, juggernauts and adcs.. AP gets tugged between supports, mages, wardens and AP assassins.
So like, then you get things like black cleaver. which get's pulled in every direction, then you wind up with bruisers wanting it but also assassins wanting it, and riot winds up buffing the item for one class and nerfing it for the other. A similar situation happed with Rylai's a while back.
So like... what if riot solidified champion classifications with updated definitions. Then they tweaked the stats of certain items based on classes. you'd assign values to each item for each class, and the way it gets balanced per champion could basically be based on the average of the class stat totals on items. So a fighter/assassin buying
So like an ADC would get different stat totals from infinity edge from what a juggernaut would get.
in addition maybe a few other stats could generate sometimes for tradeoff, Maybe a juggernaut would get 55 AD and 300 health with his infinity edge instead of 80 ad.
Now as for adaptive stats, can we just streamline it? Instead of granting to the highest grant to the ratio of ad to ap. So like if your AD and AP's adaptive total is 100, and you have 40% of that as bonus ad, then you'd get 40 ad and 60 ap. and yeah convert them both to their adaptive value before applying the bonus adaptive force. this could be a nice buff for champs like varus or kog'maw when interacting with their runes and such... plus they'd get to scale with yuumi better (Currently she grants based on the highest value)
a few items should grant adaptive force, and simply convert across the aisle to their ap or ad counterparts.
would scale off adaptive and deal adaptive damage
would scale off adaptive and deal adaptive shred on spells or abilities (procing on magic damage instead of physical for AP) this would solve the issue of a lack of CDR with AP pen builds.
could become adaptive and actually replace
to make a more interesting item
could be adaptive offering options for juggernauts to deal with certain hypermobile champs
would both be adaptive items