@Meddler/Scruffy/etc. - How do you go about balancing a Champion Concept?

darkdill··1 votes·219 views

One of the hardest things when making a concept is making sure its balanced; not just in skill design, but numerically too. You look at how numbers are buffed/nerfed each patch and you realize how even getting slightly off the mark leads to a Champion being broken. Or if you get numbers too low, no one will think it's any good and will start comparing it to other Champions who are "stronger".

I've been at the Concept Creation game for years now, but I still continually make mistakes when it comes to Champion balance. I'm sure you guys do too, but I do it on a regular basis.

Got any advice on how to balance out something like this? (yes, shameless advertising) #http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/YJA491Te-celes-the-dark-crusader

3 Comments

AyRe CoNteMpT1 votes

im absolutely not sure if the rito champ design team are the right people to ask when it comes to balanced design.

if you want to know about good champ design, ask shurelia, coronach or geeves. only problem, the first two are not working at rito anymore. geeves seems to be a pretty smart and skilled designer tho, so he might be able to help you out.

darkdill1 votes

They still know a good deal about the subject.

AyRe CoNteMpT1 votes

the subject here is balance and about that, they dont.

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