I actually thought of something interesting for Pantheon to increase counterplay

Z Statistic··2 votes·435 views
  1. Have his E damage scale by proximity. Point blank is 100%. Edge is 60-70%.
  2. W does not stun target. Instead, it slows them and marks them. If Pantheon hits them with 2 pointblank strikes of his E, it stuns them for a second.

How this would increase counterplay:

  1. E is mana efficient harass with range equal to his Q. No, really, it is. Q is just undodgeable. The reason why you would use E for this is vs melee where they go in to cs and take 3 strikes to the face. It's that simple. By making the damage scale with proximity, it makes csing more forgiving for the enemy and forces Pantheon to get close in lane to use E more effectively.
  2. That split second of slow instead of stun allows the enemy to side step him as point blank E has a very narrow cone. Anticipating the side-step would be fucking amazing for Pantheon, and dodging the stun via sidestepping would feel good for the enemy since Pantheon has no reverse.

I've got several hundred games of Pantheon, so that's what I'd feel would increase his tactical counterplay. I can't playtest it, so Rito pls do it 4 me.

9 Comments

WukongMain1 votes

i'm liking the stun change. sounds like something that could be worked around with and implemented in some way ,either on pantheon or on someone else honestly.

PhantomGG1 votes

or you could turn his fucking spear into a skillshot, cause haveing two guarentee hit abilities in a toolkit is annoyingly oppressive as fuck

Z Statistic1 votes

Because that worked great for Ryze with his cs!

No. Besides, he's a lane bully. That's his thing. If you make it into a skillshot, it either has to go through minions or it has to be blocked by minions. The first removes its use as a cs spell. The second severely reduces his ability to bully the enemy.

PhantomGG1 votes

[{quoted}](name=Menea Calais,realm=NA,application-id=3ErqAdtq,discussion-id=XVlJxZdn,comment-id=00010000,timestamp=2016-02-25T21:58:27.217+0000)

Because that worked great for Ryze with his cs!

No. Besides, he's a lane bully. That's his thing. If you make it into a skillshot, it either has to go through minions or it has to be blocked by minions. The first removes its use as a cs spell. The second severely reduces his ability to bully the enemy.

make it like jarvens E, but no his current toolkit suffers through this problem. It is brain dead, easy to play, anyone can do it, takes border line no skill because all of his abilities are impossible to miss. Any champion who suffers through this problem will never be nerfed or buffed and only receive minor tweeks, these champions are quite honestly the hardest champions in the game to balance and will always remain mediocore.

A champion should not have 3 abilities in his toolkit that can't be dodged

Z Statistic1 votes

E can be dodged in the same way One dodges a Cho silence or Annie W. Additionally, so what if he's easy to play? Not everyone has to be Azir level of complexity. Ashe is also easy to play. So is Fiddle and so is Yi. I have missed E before. Yes, it happens.

While Jarvan E would be good, it presents a problem: it's aoe. It's small but it's still aoe.

Besides, his Q is shit until you gets an AD item or get it to rank 3 (before crits obviously). His E is the thing to be afraid of early on. You're focusing too much on the actual use of his abilities instead of how and when he uses them. Q is cheap but it's not limitless. It's also inefficient harass until the aforementioned thresholds. Pantheon's early game is really good, but the spike comes at lvl 4 or when he comes back with a Dirk, whichever is first. Lvl 1 is meh, lvl 2 is kill worthy. Lvl 3 is when things start getting difficult to survive.

Darius Bøt1 votes

If these were implemented I'm thinking he would need to receive some love in the form of better scaling since he wouldn't be nearly as oppressive early game and that's where he shines.

Z Statistic1 votes

Obviously. He'd need some insane damage point blank with significantly lower damage on the edge, probably a lot lower than even live.

DrNova1 votes

His issue is the q spam. He just does that till you are low then all ins you.

Darkslayer851 votes

After seven or so uses, he's got no mana, assuming he has no mana items.

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