I'm hoping Evelynn's VGU team will rework Morde, and I'll tell you why.

Malicious Metal··43 votes·4,759 views

I might have already mentioned that I'd very much prefer Eve's VGU pod to move over to Mordekaiser once they're done with League's very own Sexy stealth lady. But I never really specified why.

The reason is simple: #They got the best track record when it comes to delivering on champions feeling satisfying and extremely cohesive thematically

Galio Is their most recent example and while he was a mixed bag due to old Galio mains being disappointed new Galio truly is one of the most fun and satisfying champions there is. There's a real weight to him that, unlike Sion, feels really satisfying. He's by far my favorite recent character and he truly delivers on "Demacian Sentinel" with how his kit plays

Yorick Alas, poor Yorick, still no new skin. Yorick, even though I suck at him, is a great rework and he resonates so well with his entire theme, all the way down to him changing Summoner's rift music when he summons the maiden. He's a modern Juggernaut and his VGU team did a great job trying to build him up to fit that version of the split pushing zombie-army juggernaut. And what's better, most of his skills feel extremely heavy without feeling clunky!

Taric By far my favorite support. But that's beside the point. Taric is a great example of how you can give an outdated kit a new spin, as his W, Bastion, gives him a ton more skill expression beyond just spamming spells whenever they're up. It adds a new layer to him but functionally he's still very much the old Taric.

I hope you've found the common theme here. This VGU pod just nails down Heavy, Satisfying and Thematic appeal while also making champions better than their old selves by adding new mechanics and layers to them that boost their skill expression more than their old versions.

Take a look at the other pod. Warwick Urgot Are GREAT, yet they do not carry the OOOMPH factor of the other reworks. They're thematic successes and feel a lot like their old selves, which isn't what Mordekaiser needs.

Mordekaiser needs to be given more ways of skill expression as well as delivering on all the hype surrounding him, making him satisfying to play while also making him heavy and metal in the process. This is why I believe that Eve's rework team would be better suited to tackle Mordekaiser than Warwick's as Mordekaiser doesn't seem to be the kind of champion that would benefit from that team's approach.

But those are just my two cents. https://pre00.deviantart.net/42a1/th/pre/i/2017/214/e/b/mordekaiser___the_iron_revenant_by_waza_art-dbilfr3.png

127 Comments

Blakiepug48 votes

I would strongly disagree. The rework pod that worked on Warwick and Urgot is the one that I trust given that they actually show respect for who the champion used to be and try their best not to offend players who mained the champion prior. Galio and Yorick's rework team however, I would be terrified to hear that they were working on one of my favorite champions.

WinTheWarOnPants7 votes

This^ unfortunately for me they ARE working on my favorite champion and i am terrified.

Big Lincoln15 votes

this is EXACTLY why I prefer them, too

reworks should ALWAYS be faithful to the original champion.

AFK Push4 votes

Too be fair mr. walks into a bar and it had no counter, and you have double-triple ap so I win can feel quite binary.

Big Lincoln4 votes

counterpicks are good

and yorick sucks

Zero Skill Tank2 votes

Not in that case. Mordekaiser has one of the most generic and repetitive thematics ever. Every second fantasy franchise since forever has their evil overlord in spiky plate mail. You can't build entire champion around music puns, and that's the only thing worth keeping about Morde.

Big Lincoln8 votes

i don't care? it's a thematic that works. not everyone needs to be a super niche appeal like aurelion or kled

Zero Skill Tank2 votes

The world doesn't need 2k Sauron ripoffs. The more of Morde's thematics gets scrapped, the better.

Wet Dryman5 votes

As much as I approve of originality and uniqueness in fantasy and despise pure Tolkien/generic fantasy copycats, League is just a competitive game with characters that have certain theme to not make them look alike and make sense with kits they have. League won't ever be a complete fantasy piece of work becaue all it has is lore, context to make the characters feel cool for people nothing more involved. There is no story, no plot, setting isn't halfway done and there are no themes that are being explored (I mean actual themes, not the visual ones) so it's not a big deal for Morde to be as he is in game, it's just not about it.

Zero Skill Tank1 votes

Morde, being one of mechanically easiest champions, also consistently has crap playrate, even in rare metas that he is strong in.

You might say I'm wrong, but I blame crap thematics for that. Nobody wants to play a character that they have seen a myriad times already.

Wet Dryman2 votes

I don't agree, Morde before he was made OP and later shit had above average playrate and it was pretty common to see him. He is not played currently because: he is outdated, there are champions that achieve similar things he does better or with less effort and has terrible balance principles that don't even make sense with his thematics and are impossible to be widely viable with overall game design. Theme is alright (though one I've seen plenty and doesn't interest me) but judging by other medias and statistics from the past his current playrate isn't fault of his theme.

Pierce The Veal6 votes

{quoted}

I would strongly disagree. The rework pod that worked on Warwick and Urgot is the one that I trust given that they actually show respect for who the champion used to be and try their best not to offend players who mained the champion prior. Galio and Yorick's rework team however, I would be terrified to hear that they were working on one of my favorite champions.

Same here. 100%. I want Nocturne and Akali to be reworked by the warwick team.

Big Lincoln24 votes

any argument using galio should be an argument to dissolve that rework pod immediately

Malicious Metal19 votes

Just because you don't enjoy Galio doesn't mean others don't. I think Galio is a huge success as he's the only new release I actually play other than maybe WW and Taric.

Big Lincoln27 votes

i didnt say i don't enjoy playing him, but new galio is a complete mess of a kit and I would not be sad in the least if he stayed in the trash bin. playing against galio when he's good is fuckin stupid because he's a poke-mage bruiser anti-mage tank who can bust your shit up and CC lock you at the same time

i despise gragas for most of the same reason

CaptainSeto3 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=XOp1c7xx,comment-id=000000000000,timestamp=2017-08-21T23:47:07.977+0000)

i didnt say i don't enjoy playing him, but new galio is a complete mess of a kit and I would not be sad in the least if he stayed in the trash bin. playing against galio when he's good is fuckin stupid because he's a poke-mage bruiser anti-mage tank who can bust your shit up and CC lock you at the same time

i despise gragas for most of the same reason

This is coming from the same man who wants bruisers and fighters to be immune to CC. Galio is a tough nut to crack if it's a good player, but there are champions who are way worse. Gragas is one of them.

(Also, I bring up the CC thing because I found a champ who'd benefit from it, but not be broken like most bruisers and fighters. Dismounted Kled.)

Big Lincoln15 votes

This is coming from the same man who wants bruisers and fighters to be immune to CC.

completely false but i'll bite. sorry, i don't want to be stunlocked for eternity by every single tank under the sun. god forbid i detest a design where 100% of new-age tanks are hard disablers

funny that fighters are supposed to counter tanks but they dont anymore because one tank can make you completely invalid in a teamfight with about the same effort as it takes to play xin zhao

Ralanr7 votes

Fighters don't really hard counter anyone. They are general now.

Big Lincoln8 votes

tanky DPS was meant to be what took down tanks

juggernauts are a callback to that and they're actually shit into them except for the ones who can bully them in lane and Trundle

KoKoboto1 votes

At least Galio actually has to commit in order to CC lock you.

Big Lincoln8 votes

every tank has to 'commit,' that doesn't make it any less horse shit. I can't retaliate because they'll chain-CC me with most of their kit, and then their rotation is back up in 3 or 4 seconds anyway so I can't actually do much in the tiny period where I get to move

Wet Dryman1 votes

i despise gragas for most of the same reason

:(

Help me start change-Gragas-into-bruiser circlejerk b0ss, plos

Big Lincoln2 votes

just start pulling some CC out of his kit and he'd be fine, honestly

make E slow again, no slow on uncharged Q..

CannonLordFreed17 votes

As an old Galio player, no, the galio rework did not deliver on the playstyle fantasy of old galio, and I want him to burn. He used to be unique and interesting, now he's just another tank with a fuckton of CC.

WinTheWarOnPants11 votes

and they changed so much shit that didn't need to be changed about the character. Like why does he need to not be a gargoyle anymore? Stupid shit like that, that just disrespects the character is reason enough to never let them near another rework again IMO.

AbiwonKenabi5 votes

As someone who didn't play much of Galio but enjoyed his character, these are my feelings exactly. Don't we have enough boisterous rompers in League? Galio was unique and they changed him because...? I honestly don't know why.

Compare that to WW and Urgot, and it feels like that team put a lot more care into preserving the look and personality of the Champion.

Divewing1 votes

Old Galio's "Playstyle fantasy" was flash-ult.

Ultimately though, this is not something where either party is right because someone will have to be disappointed.

Fact is these heavy-rework champions have kits that are either too toxic/binary to keep, or have next to no weight on their actual theme/fantasy (hell some of them even have both).

Urgot mains got salty that his ult was removed, that he no longer had long range point and click projectiles, when both of those things were key reasons why he was toxic in the first place.

in my opinion, the old kits for all those champions fell flat on their face in terms of delivering on a champions theme, and they were all improved on with their updates.

KONO RUBICK DA9 votes

old galio fantasy was poking from 1000 range, giving movement speed to the team, healing against dots, giving 100 armor to malphite so he can oneshot someone

just saying, if you didn't main old galio you can't know what he used to do

Divewing1 votes

I know what Galio could do.

And no, none of those were his fantasy, they were just THINGS HIS KIT COULD DO.

THAT is the key difference that people keep confusing.

His fantasy was giant stone gargoyle that eats magic damage for breakfast. His passive, shield, and ult were the closest things that resembled this, and all of which were re-incorporated into new Galio in some shape or form.

KONO RUBICK DA8 votes

doesn't matter what was his fantasy and what he could do, he was awesome and unique

he was replaced by a generic tank with knock up mobility damage reduction

new galio HAS NO FANTASY AT ALL, boring piece of shit that plays like maokai and gragas, way worse than old galio

Divewing2 votes

Old Galio's personality was as dull as his kit was, and he was a generic mess where he just played as a boring piece of shit like Annie, flash ulting every chance he could.

Frankly I don't understand what is with damning these reworks simply for not being the same thing. These champions kits were flawed, if you are too blinded by personal bias to see it then that's fine, but kindly excuse yourself from the discussion.

KONO RUBICK DA9 votes

{quoted}

Old Galio's personality was as dull as his kit was,

subjective bro, that's only your opinion

{quoted}

and he was a generic mess

no, that's current galio

{quoted}

where he just played as a boring piece of shit like Annie, flash ulting every chance he could.

his kit was 80% skillshot, and he was boring to play xd he had the most unique ability in the game, followed by unique utility, his damage output was nice and his tankiness was nice

what felt bad was his mana cost that didn't justifie this rework

{quoted}

Frankly I don't understand what is with damning these reworks simply for not being the same thing.

because your iq is too low

{quoted}

These champions kits were flawed,

nothing was flawed, old galio had 0 problem the "flash ult" thing wasn't a problem, his ult wasn't the only reason you picked him, i'm sure you don't know the famous malphite galio combo when galio was viable, i'm sure you ignore his old strength and yet you justifie the need of a galio rework just because of flash ult

{quoted}

if you are too blinded by personal bias to see it then that's fine, but kindly excuse yourself from the discussion.

literally everyone in this thread said the same thing i did you're the one biased m8, i'm a blitzcrank main but i'm able to see what old galio could do because i play this game since 2010

Divewing1 votes

Look, I'm not interested in having a fight with you, it'd be a waste of time.

Old Galio was completely defined by how many people he could get in his ult per usage.

Annie had the exact same number of skillshots as Galio (2/4 by the way, not 4/5 [how do you even get 4/5 when there is a maximum of 4 skills per champion?])

As for your rather rude judgments on my IQ; I'm not the guy who is justifying a champion that the developers of the game he was in (who are qualified professionals) as being fine in his original state.

Your comment about my opinion being subjective - that is exactly what I wanted. In my previous comment I was specifically drawing opposites to yours, because everything you had said was subjective because it was your opinion.

So no, don't try to damn my points with the same method you use to justify yours.

As a side note, you being a player from 2010 is exactly why you are biased, you are living in your halcyon days of 2011.

Lastly, if all you're going to reply with is more baseless accusations and conjecture, don't bother. All I'll be doing is reporting your comment and moving on, I'm not interested in fighting like this.

KONO RUBICK DA5 votes

{quoted}

Look, I'm not interested in having a fight with you, it'd be a waste of time.

everyone here has time, the board itself is a waste of time

{quoted}

Old Galio was completely defined by how many people he could get in his ult per usage.

you're not understanding that old galio was mostly defined by his long range spells NO ONE GAVE A FUCK ABOUT HIS ULT it was a 2 sec taunt that went through tenacity, was nice against bruisers that dove your carries

that's all

{quoted}

Annie had the exact same number of skillshots as Galio (2/4 by the way, not 4/5 [how do you even get 4/5 when there is a maximum of 4 skills per champion?])

annie has instant area of damage, that's not skillshot my friend

{quoted}

Your comment about my opinion being subjective - that is exactly what I wanted. In my previous comment I was specifically drawing opposites to yours, because everything you had said was subjective because it was your opinion.

no, when i say that old galio had unique utility ITS NOT SUBJECTIVE no tanks gave armor/mr to allies no tanks gave bonus ms to allies no tanks had aoe taunt going through tenacity no tanks could heal of dots

{quoted}

As a side note, you being a player from 2010 is exactly why you are biased, you are living in your halcyon days of 2011.

i said exactly what biglinc said, he was replaced by a generic tank if you love new galio so much then just play gragas or maokai

{quoted}

Lastly, if all you're going to reply with is more baseless accusations and conjecture, don't bother. All I'll be doing is reporting your comment and moving on, I'm not interested in fighting like this.

xd

Blakiepug4 votes

[deleted]

Divewing1 votes

Any more offensive than them jumping down his throat for saying he enjoys it?

That entire sentiment is why he's had to say this, because people lash out at him as soon as he says he likes it, simply because they don't.

Blakiepug3 votes

{quoted}

Any more offensive than them jumping down his throat for saying he enjoys it?

That entire sentiment is why he's had to say this, because people lash out at him as soon as he says he likes it, simply because they don't.

Look, he's free to like the Galio rework if he wants to and I'm not saying he shouldn't. What I am saying is that you have to understand to get to this current form of Galio we have today, the old Galio had to be almost completely removed from the game and there were people who really loved old Galio. So to defend new Galio with a statement such as "just because you don't like it doesn't mean others don't" is extremely hypocritcal seeing as how many threw old Galio players under the bus and completely ignored them as they were saying the same thing before he was replaced by his rework.

Teridax6815 votes

This is true, but so is the reverse: just because you enjoy Galio doesn't mean everyone else does either, and there are valid reasons not to do so, which several former Galio mains can discuss here. I will freely admit that I'm one of the people who severely dislike his new iteration, from both a character and gameplay perspective, but just to touch upon the latter I think his new kit abandoned a playstyle that had a lot going for it, ditching the idea of a tank that was low on CC and mobility, but high on ally utility, and instead going for yet another hypermobile, CC-heavy bruiser-alike with 2 dashes and 3 AoE hard disables. To draw a comparison, this is about the same kind of fundamental alteration to a champion's identity as when Mordekaiser was turned into a duo lane carry, only Galio's update had enough resources to look finished.

Going a little bit more on Morde, I'm sure he'd feel much more impactful, fun and satisfying to many players if he received a bunch of dashes and knockups, and who knows, that might even make him significantly more popular and easier to balance as well. However, none of that is at all part of his core identity right now, and I'm pretty sure you would agree that if that was the direction taken for his VGU, it would not feel correct. Going further along this line of reasoning, if Mordekaiser were retconned into being a morally grey character like the Ruined King or whatever, that would similarly feel wrong, because one of his defining characteristics is that he is clearly evil. This is how a lot of players felt when Galio was turned from an intelligent, observant and brooding character into what is essentially a very large toddler.

At this point, I feel it's not actually all that difficult to make a champion feel fun, ignoring everything else. Dashes are fun, burst damage is fun, big AoE knockups are fun, at least for the player accessing all of these. Stringing them together on the same kit may not be all that original (and, let's face it, almost every single one of Galio's new abilities looks very similar to a previous one, such as his W active essentially being Warwick's E), but it will certainly feel fun, have an "oomph" factor and everything. There's definitely a large contribution from animations, visuals and sound to make the whole thing come together, but from a pure gameplay perspective, it's a known fact now that certain effects feel reliably fun to use. Because of this, I think evaluating a champion simply on the basis of their kit feeling fun or satisfying is not enough. Going back to the pillars of successful champion design Riot talked about a while back, fun is only one part of the whole thing, and it's important to consider how the champion delivers on all sides. Galio definitely gets good marks for fun and skill expression, and is mostly fair, but when it comes to having a resonant theme and uniqueness, I feel there's been a loss relative to his old self.

KONO RUBICK DA3 votes

you should write a thread about galio, cuz this is exactly how i felt but i didn't manage to combine all those words

ModAcademy Kayn8 votes

I disagree with a few of your points, mainly on the aspect that Galio before was an absolute mess of a champion with varied themes frankenstein'd into a kit. You say his theme should've been focused on Team-based utility, yet his original kit had a single ally focused spell, and even then, was selfish in nature as it was used to heal himself.

Meanwhile, his other close to Utility spell is still selfish in it's use, with only a side benefit for allies. His Wind-speed thing was only used to help himself get into position, not the other way around. Even then, it still carried enough damage for it to be mainly used as a Damage spell in his rotation, more than utility.

Lastly, he's confused in what he wants to be in the first place. His Q being a heavy nuke and slow, similar to a mage, yet his Ult drawing focus, like a Tank, and then nuking them again like a mage? Meanwhile, he's meant to be anti-mage, but has something that punishes Auto-attackers? It's confusing, and doesn't make sense for a character whose meant to be a guardian.

Galio "I protect things! By blowing them up! Violently."

So we have a problem with Theme and Gameplay, which forces them to settle it down to what aspect of Galio do they want to focus on. Lux's lore, and Demacia's stance on Magic, seemed perfect to go alongside someone who was meant to be an Anti-mage, since that was one of the things Riot originally labeled him as. Not a Team-utility tank, not a Burst mage, but the Anti-mage champion, similar to Kassadin, but more Mage/Tank like.

From there, it's easy to see where they focused their efforts in giving Galio new abilities. Since people wanted Galio to compete with mid, he was given Wave clear that was good on Waves, and good in zoning and damage in a rotation with Q. Mages hate it when people get on top of them, and most tanks have mobility regardless, so gap closer with CC. A Taunt with magic damage shield is better against mages who have weak autos, than an ADC.

Now the big question is Theme and feeling. Old Galio was observant, brooding, but...why? I get the fact of being sad and all, but having a character whose just sad and depressed all the time just hits a real extreme niche. You're having fun throwing blasts of magic at people, but your character is acting like he's at someone's funeral? It's a real collision in theme and gameplay. Imagine if Zed, instead of acting Ruthless and vicious, acted Shy and Placent.

No evil laugh when Ulting someone, no lines about the Shadows, he was just real reserved and quiet, acting like something that just doesn't fit how he's playing. A perfect fit with Sad-depressed Gameplay and Theme is Naut, who pulls it off really well. His abilities are slow and punishing, his animations heavy and large, it fits really well. But like players, when we do something that feels really good to do, those feelings aren't just mutual to us. The Character should be feeling the same.

So yeah, Galio is quite a bit happier than he used to be, because his abilities before-hand felt extremely fast and impactful, yet he was acting sad and mournful. When you back up to punch someone in the face, that's not just you feeling it, it's Galio feeling it. Notice, his saddest lines are when he isn't fighting, but walking around. He has nothing to distract himself from what will eventually come, and that's where sadness makes sense.

It makes a living character that feels like he belongs in a world. He's more than just Voice lines in a model, his mood shifts depending on what's happening. While fighting, he's excited and happy, but when battle fades, his true reality sets in, and you can hear it. There's depth in what he says, and he know it's coming.

I read Galio's Judgement and past lore, but I really don't know how you can derive Intelligent being a key feature. Extremely devoted and loyal, and yes, brooding, but there isn't a lot to say he was an intellectual. He was made to serve, he got real depressed, and then was inspired to serve again. New Galio's time with Lux in the new lore shows many more sides to him, than just isn't "I'm broody, mehhhhhh".

Poking back at Naut, he's broody and depressed, but most importantly, vengeful. He wants back at those who doomed him to the sea, he could even want back his original body. Hell, depending on the Black Mist, he may even show dedication to the common good by fighting off Shadow Isle creatures. His life, his family, all lost because some men cut him loose. There's room for interaction with other champions, character growth, Naut is a surprisingly well made champion with possibilities.

Then finally, what on earth is a broody character's story meant to fulfill? His old motivation, and his now, was to serve Demacia to the best of his ability, but that leaves extremely little room for much else. Main characters are never brooding alone, those brooding characters are always resigned to Side characters. New Galio has more than Service as a motivation.

He wants to be alive! He wants to experience life, but the only times he gets to is when he has to kill the thing that's giving him life. It makes you wonder if he'd ever run away with Lux if he wanted/could, since it'd give him freedom to live without killing or fighting. A broody character whose only motivation is serving Demacia, runs out of possibilities really fast. \

Welp, that's my rant over. Sitting here at 3:22, waiting for my Que to pop. Main point is that Galio was not an easy character to keep aspects for, and I think Riot did the best for what they originally started with. To a degree, I can understand players disappointment, but I have to wonder just how much are some players disappointing themselves.

Teridax687 votes

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=XOp1c7xx,comment-id=0000000000030001,timestamp=2017-08-22T10:36:59.914+0000)

I disagree with a few of your points, mainly on the aspect that Galio before was an absolute mess of a champion with varied themes frankenstein'd into a kit. You say his theme should've been focused on Team-based utility, yet his original kit had a single ally focused spell, and even then, was selfish in nature as it was used to heal himself.

Meanwhile, his other close to Utility spell is still selfish in it's use, with only a side benefit for allies. His Wind-speed thing was only used to help himself get into position, not the other way around. Even then, it still carried enough damage for it to be mainly used as a Damage spell in his rotation, more than utility.

Galio nonetheless had two effects that benefited his team, so even if they were mostly used selfishly in practice (and even then, that's not true, as he could be played as a support), he did have the potential to lay down a fair bit of ally utility. I don't disagree that Galio's previous kit was dysfunctional, and I was very much looking forward to his rework. However, I do think him having damage is more justified than on other tanks, as he was a battle mage/warden hybrid who paid for it with less CC and mobility. Additionally, he always had the theme of empowering his damage through the enemy's magic.

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=XOp1c7xx,comment-id=0000000000030001,timestamp=2017-08-22T10:36:59.914+0000)

So we have a problem with Theme and Gameplay, which forces them to settle it down to what aspect of Galio do they want to focus on. Lux's lore, and Demacia's stance on Magic, seemed perfect to go alongside someone who was meant to be an Anti-mage, since that was one of the things Riot originally labeled him as. Not a Team-utility tank, not a Burst mage, but the Anti-mage champion, similar to Kassadin, but more Mage/Tank like.

Neither mobility nor AoE displacement were ever a part of him, nor are they specifically anti-mage, so it wasn't really a question of "focusing" on his identity as it was giving him a new one. It's also worth mentioning that if you were to switch Galio's current MR scalings to armor, he would just as easily become an anti-AD champion, so his anti-mage identity isn't particularly intrinsic to his new playstyle either. Additionally, whereas Galio could previously derive power from his enemy's magic, via Bulwark's self-heal (it made him especially strong against DoT mages), he now can only block magic, so in terms of enforcing his anti-mage theme there's actually been somewhat of a regression from his previous iteration.

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=XOp1c7xx,comment-id=0000000000030001,timestamp=2017-08-22T10:36:59.914+0000)

From there, it's easy to see where they focused their efforts in giving Galio new abilities. Since people wanted Galio to compete with mid, he was given Wave clear that was good on Waves, and good in zoning and damage in a rotation with Q. Mages hate it when people get on top of them, and most tanks have mobility regardless, so gap closer with CC. A Taunt with magic damage shield is better against mages who have weak autos, than an ADC.

Galio previously also had rather decent wave clear, and the fact that his dash stops at the first enemy champion hit actually makes him more apt at disabling frontliners, i.e. fighters and other tanks, rather than mages (this is also compounded by the percent health damage on his Q, which is better against frontliners than mages). This is one of the reasons why players who pick melee champions often get frustrated with Galio, because in spite of his purported anti-mage identity, it's the front line that takes the brunt of his power. Galio's taunt is something that was part of his old kit as well, so I don't think it's reasonable to bring it up as if it were a new asset.

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=XOp1c7xx,comment-id=0000000000030001,timestamp=2017-08-22T10:36:59.914+0000)

Now the big question is Theme and feeling. Old Galio was observant, brooding, but...why? I get the fact of being sad and all, but having a character whose just sad and depressed all the time just hits a real extreme niche. You're having fun throwing blasts of magic at people, but your character is acting like he's at someone's funeral? It's a real collision in theme and gameplay. Imagine if Zed, instead of acting Ruthless and vicious, acted Shy and Placent.

It may be an extreme niche, but it is a niche nonetheless, and one capable of bringing about a much more complex and interesting character. It's not like we have negative-affective characters in the game either, as Lucian constantly mourns the death of his wife, Maokai laments the destruction of nature around him and his own corruption, and Yorick constantly fights the temptation to give in and abandon himself to the Black Mist. Developing upon a brooding, tactical character would make for something truly unique in League, whereas turning him into a punch-happy meathead puts him along the exact same lines as Malphite, Vi, Zac and so on.

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=XOp1c7xx,comment-id=0000000000030001,timestamp=2017-08-22T10:36:59.914+0000)

No evil laugh when Ulting someone, no lines about the Shadows, he was just real reserved and quiet, acting like something that just doesn't fit how he's playing

The only reason such a personality would not fit the new Galio is because his new kit makes him constantly throw himself into battle. If he had been a slower, more back line-oriented tank, as was the case with his original kit, such a personality would've fit him much better. Adding to this, I think there's a pretty big amount of thematic dissonance between his current character, who's a colossal statue, and his gameplay, which lets him zip around like he's a much smaller fighter. Similarly, I think his character is inconsistent with his backstory, as Galio is a statue who's spent centuries, if not millenia observing the people around him, learning from his observations, and seeing countless people he cared about die, while being powerless to help them, yet he still turns out to be impatient, immature, and exceptionally poorly observant when allowed to move, to the point of endangering his allies just for the sake of wrestling with some other big creature. He is, in many ways, the exact opposite of what he should be, and it takes a pretty serious amount of mental gymnastics to try to reconcile the two.

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=XOp1c7xx,comment-id=0000000000030001,timestamp=2017-08-22T10:36:59.914+0000)

I read Galio's Judgement and past lore, but I really don't know how you can derive Intelligent being a key feature. Extremely devoted and loyal, and yes, brooding, but there isn't a lot to say he was an intellectual.

"Galio wears a face as though he is lost in concentration. One may mistake this look to mean the great beast is dumbfounded. His facial features, especially his massive jaw with the exaggerated underbite, give the massive gargoyle the look of a simpleton. This look is intentionally deceptive, magically crafted to lull an opponent into thinking that Galio is mentally slow. The reality of the situation is that he is intently studying what lies before him."

This is literally the first paragraph of his League Judgment. It specifically states that he is not stupid, and that he is in fact both intelligent and analytical. Everything in this paragraph is in direct opposition with Galio's personality as he exists today.

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=XOp1c7xx,comment-id=0000000000030001,timestamp=2017-08-22T10:36:59.914+0000)

Then finally, what on earth is a broody character's story meant to fulfill? His old motivation, and his now, was to serve Demacia to the best of his ability, but that leaves extremely little room for much else. Main characters are never brooding alone, those brooding characters are always resigned to Side characters. New Galio has more than Service as a motivation.

Old Galio wanted to atone for failing to protect his master, a guilt he had to live with for eternity, due to him being effectively immortal. That's a pretty unique kind of drive, and definitely allows room for interaction with others, particularly with other Demacian champions, as some may remember his greatest failure and may look at him differently for it. By contrast, the new Galio is purely motivated by wanting to squish mages, and has no narrative arc besides acting as a side character to one of Lux's stories. It does not make for a particularly deep character, and so far he has been written in such a way that all but a few characters are bound to not even acknowledge his existence.

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=XOp1c7xx,comment-id=0000000000030001,timestamp=2017-08-22T10:36:59.914+0000)

He wants to be alive! He wants to experience life, but the only times he gets to is when he has to kill the thing that's giving him life. It makes you wonder if he'd ever run away with Lux if he wanted/could, since it'd give him freedom to live without killing or fighting. A broody character whose only motivation is serving Demacia, runs out of possibilities really fast.

The one story revolving around this had Galio ask himself a lot of existential questions, then promply express exactly none of that anywhere else, certainly not in his in-game character. Similarly, Galio's interaction with Lux ended with him returning to his plinth out of his own volition, maintaining the status quo. The one story angle where he gets to do something is if a mage appears, and that is something that would have many more opportunities if he were consistently intelligent and could make the most of it.

Golden Tager X9 votes

Personal enjoyment =/= Good rework

A good rework must stay as absolutely true to the old as it can possibly be whilst fixing the problems.

That Pod Has absolutely no plan on keeping it near the original, they scrap a champ and make a new one, lore and all.

Galiö4 votes

Huge success. Keeping one spell from his old kit. Wowie zowie.

Tormentula16 votes

I don't think you really want that...

The galio team is probably the worst thing that has happened to several mains of any champion they've touched..

Taric - Great fanservice, the gameplay is there, but its inconsistent and he's either less viable then previous taric or so stupid strong he needs hoxfixed the following patch. Honestly this is probably the only one where they did a good job with his character aside from gameplay.

Yorick - W is unsatisfying, E is probably all his skill expression, appearance is good, but he looks like a zombie Taric. Don't get me wrong, I actually LIKE new yorick and wanted to pick him up a few times, but he still doesn't deliver much as he just became a splitpusher with a minihearld gimmick that when strong either 1v2s like a juggernaut or splits and feeds just like a tryn but still carries. So basically a balance nightmare. Yorick Mori is as remembered as he was before.

Galio - Anybody new to Galio will say "this rework is great and this gameplay is satisfying!". Anybody playing against Galio will say he's fucking cancer when allowed to be meta or even semi-playable because of his kit, making a balance nightmare and uninteractive gameplay on the recieving end. Lets not forget how bad they fucked up his looks... if you saw this guy after taking a year break from league you would never recognize that's Galio. In this case, they deleted an older champion, and made a new one and calling it "Galio". Which was savage to the few Galio mains. Worst part is they did all this while never learning from their mistakes with the other two.

Warwick - Let this sink in

WW

has NEVER

Gotten A SINGLE NERF OR BUFF since his rework. They reworked this champion, and since release has never once needed a single change and to this day the gameplay is still satisfying, his gameplay thematic plays really well with the werewolf design, and his appearence looks like WW on every angle with the only difference being that thing on his back but it still fits in with his chimeric story. Every angle from this rework was PERFECT and actually was riot's first balanced design since day 1 that has lasted almost an entire year. The lead designer is the same bastard who made yasuo, and you tell me how he managed to not fuck this up harder then the other team?

Urgot - Granted he's weak right now, but even when shit his gameplay is satisfying and his thematic fits really well. Again his appearance stays true to his old design, not making him look any different then before only more modern, and his gameplay ties into his new appearance very well. He may not be disgusting in his looks I'd say, but he's disgusting in heart and how he kills his foes, and that's even better being able to express it in his gameplay with his meat grinder rather then texture. They did really good on this one, it just needs a few buffs (starting tomorrow will be his first).

Frankly i'm scared for eve. If they so much as add horns or a tail to her like the teasers and texture leaks are suggesting, I don't think I can attach myself to that champion anymore as that's not what I want my eve to be. I liked my eve for her appearance and attitude (in a non-thirsty kind of way) and the fact she was this mysterious generic character without anything fancy done to her, as she just seems like a shadowy human assassin. Giving her tails, horns, limbs, whatever frankly is not how I'd want to envision one of my mains and I'd buy a traditional skin even if it looked exactly new eve's base minus those details.

As for your morde, you do you but what you're probably going to get is: A heavy metal champion that feels like what you want, but becomes either a balanced nightmare so nothing really changes aside from putting your champ in a worser off state, or you'll get a champion that's literally a chef Boyardee Can and resonates nothing like the old champion to you. You at least had the advantage of not maining any of the reworked champions so you could enjoy them a little better then the unsatisfied mains that had theirs removed from the game. Be careful what you wish for on your precious.

Galiö13 votes

Old Galio mains being dissapointed is the understatement of the century.

WinTheWarOnPants10 votes

You can have them. Better yet! why don't they stop working on Eve and work on mord? that way a better team can work on Eve. and now im depressed...

koshkyra4 votes

galio mains

People used to main the old galio?

Galiö6 votes

I was one of the top Galios in the world and held the most mastery point on him in NA and top 3 in the world.

Now the new one is nothing like the old one. At all. Even more tilting is the tank item rework would have made old Galio much better and even more functional. Even though he sat at a 53-55% Winrate for a few years.

KnightOfEloHell1 votes

While I hope Morde's VGU keeps him as a melee carry, here is my dream Morde VGu:

Passive: Children of the Grave Upon killing an enemy champion or dragon, gain a ghost of the enemy to control for a period of time. See current ult for ghost stats, cooldown, and times.

Q: Mace of Spades Same as live, but grants 5% Movespeed for 2 seconds for each Q laned.

W: exp and MS passives removed. Passive: Iron Man: grants a shield from damage dealt by all abilities. Mordekaiser deals damage over time and can be reactivated to steal health from enemies. Heal reduced on minions.

E: Siphon of Destruction: Grants 20% maximum sheild, or if no sheild is present, heal for damage dealt.

R: Mordekaiser gains increased autoattacking range, 60 AD, 25% attack speed, 20% movespeed, deals AoE DoT around Morde, and gains 200% base hp regen for 12 seconds. During this 12 seconds, Mordekiaser loses the ability to gain sheilds from abilities and self healing is halved.

AFK Push7 votes

That ult is nothing but stat checking, it's like you looked at mundo, nasus, singed and threw it all together lol

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