Let's talk about BLIND (status effect)

Yoella··2 votes·8,529 views

Let's quickly recap what "Blind" is and what it does. The following is taken directly from the wiki.

The target will miss auto-attacks, incurring the message "Miss" above their attack target.

  • Blind only mitigates the physical damage portion of an attack, including physical damage sourced from a physical on-hit effect. Other damage types and effects won't miss.
  • Abilities that apply on-hit effects will also miss.
  • Blind is considered a form of damage mitigation. As such, it is applied after item 3075 Thornmail's passive.
  • Does not interrupt channeling.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects (except for Mikael's Crucible).
  • Blind will not affect certain champion abilities.(e.g. Riven's passive Runic Blade)
  • Blinded enemies will only miss if they attack while blinded. Ranged units will still hit if the projectile fires before the blind.
  • If Vayne Vayne is blinded, she can only proc her Silver Bolts if she tumbles. Normal auto attacks do not proc silver bolts while blinded.

So there we have what "Blind" actually is and what it does. Put simply, it makes auto attacks miss, and nothing else. This doesn't make much sense, especially with today's meta. If someone is blinded, it means they can't see, or at the very least their vision is blurred. I would also like to mention that the vast majority of champions in LoL do not rely on only AA's. Aside from ADC's, Blind is relatively useless as a CC. Even against an ADC, abilities like Zap, Super Mega Death Rocket, Living Artillery, or any other ability that isn't based off of an AA is completely unaffected.

Now let's look at HOW to inflict Blind.

  • Currently there are only two champions who can inflict "Blind" on their opponents, Teemo Teemo and Quinn Quinn.
  • There are zero items that can inflict "Blind".

Short list, huh? Now I know that there are other status effects that only a particular one or two champs can inflict (Volibear Fear, Ahri Charm, Lulu Polymorph, etc) but all of those statuses are very powerful! Especially when compared to the very limited use of Blind.

So what should Blind do?

I feel like Blind should really feel like it's BLINDING the opponent, not just summoning a small dark cloud around their heads. Right now Blind can only be inflicted by short-range abilities, and as such I feel like it's the perfect time to recreate it into what it really should have been all along.

I would like to see Blind take one of two different directions. Both of which I've stated below.

Blind: Obscures vision around the target champion for the duration, think of it as a reverse Nocturne ult effect or Graves Smokescreen. The player would be able to see everything EXCEPT for the area immediately around them. This would make it feel like a true blind because you actually would BE blind to what's near you. (IE: The champion who just blinded you) Skillshots could still be aimed, but you would not be able to see or AA whatever is in your blind radius.

Or

Blind: Causes any AA's and non-skillshot abilities to miss for the duration. Put simply, when you're blinded you can't really hit anything. An example of what would be blocked is MasterYi Master Yi's Alpha Strike, Darius Darius's ultimate, and any ability that you realistically wouldn't be able to land if you were blind. AoE and Skillshots would still hit because you can shoot blindly in a direction or attack an entire area while blinded, but you cannot reasonably hit a specific target.

Even if you blind a melee champion, they pretty much all have one or two abilities they can still throw at you for big damage.


Roots break movement, Stuns break channels, movements, and the ability to attack, Suppressions do roughly the same, and Knockups do that too and are uncleansable, but Blinds only block auto attacks... it just seems incredibly weak, no matter how you look at it. That's not even blinding it's just crappily dodging a very specific method of offense.

What do you think?

13 Comments

GetBoomedOn3 votes

Do you know how many people would cry after missing a dunk as Darius?

Yoella1 votes

Do you know how many people cry when Darius makes a dunk?

TheFallenShaw2 votes

I think while blinded the only thing that should hit would be AOE damag. It just seems logical to me.

windwolf7772 votes

Honestly, I think that there should be a change to blind. Make it stronger, but allow an item similar to dota's Monkey King Bar. Full accuracy and a .x second bash proc chance. And I really don't like the idea of AA related abilities missing as well. Because I think of abilities as based off of something like spiritual instinct or some kind of mumbo jumbo like that meaning that they have some sort of properties separating them from normal hits

ScalyManChard2 votes

I don't like the idea of requiring 1 specific item to counter Teemo. That's something DOTA does well but not LoL.

Changing to to example 1 (smokescreen effect) would make it both stronger and weaker.

  • It will be somewhat stronger vs Ranged Autoattacks as they can't attack you or see you unless you keep attacking them.
  • It will be effectively "more fair" vs Melee as they won't be able to see you or aim skillshots but you won't be able to cancel their CSing so effortlessly.
  • It be stronger vs anyone with range skillshots as they won't be able to see where they are aiming.

It's currently either too strong or too useless in my opinion.

windwolf7771 votes

That's something DOTA does well but not LoL.

Very well. I completely understand that point of view. I just might be a bit biased because I came from dota to try out LoL a bit. Love both games, just thought maybe an idea could work.

ScalyManChard2 votes

I vote for making blind apply a "smokescreen" effect instead of an auto-miss mechanic.

It'd change it significantly (now good against everyone always) but it'd be far less effective on a melee character who is already on top of you (and honestly how is Garen missing when Teemo or that creep is like 2 feet from him?)

Plus it'd be hilarious but probably need the duration significantly reduced. As in like .5s-1s duration.\

It would now be piff and have counterplay. Thresh wants to throw a hook? Well he still can, but he can't see where it's going. Xerath wanna toss some spells? He better be good at guesswork. Running from Garen? Free jukes - but don't just stand there and shoot him or he'll follow the stream of darts and execute your adorably furry ass.

Yoella1 votes

I vote for making blind apply a "smokescreen" effect instead of an auto-miss mechanic.

I like this too, but one thing I would have to add is that it would disable your current AA actions on the opponent, and you wouldn't be able to attack-move for the duration. Why? Because if the blind no longer makes AA's miss, even when the enemy is smokescreened, their AA's are already locked onto you.

CaptnJakSparrow1 votes

Teemo would be a pick ban every game, and a legitimate counter to anyone and everyone.

Paradrakor1 votes

LeeSin

Konidias1 votes

If the blind is only like 0.5 to 1.5 seconds long though, what would that matter for ranged skillshots?

Also the blinds don't exactly have insane ranges... so most people could probably trade ranged skillshots before they get blinded... making the blind kind of pointless, since the target's skillshot will be on cooldown anyway.

I main Quinn and I know it's kind of frustrating to blind someone who is currently AAing me, because they get any AAs through that are fired before my blind hits... So I usually have to take 1 AA hit just to land my blind, and that point I maybe get 2-3 hits in, before the blind is over... and then their AA hits me. So maybe I get in 1-2 free AAs with a blind.

Late game with more attack speed this obviously gets a bit stronger, but still.

Yoella1 votes

If the blind is only like 0.5 to 1.5 seconds long though, what would that matter for ranged skillshots?

Every moment counts when it comes to a duel.

Also the blinds don't exactly have insane ranges... so most people could probably trade ranged skillshots before they get blinded... making the blind kind of pointless, since the target's skillshot will be on cooldown anyway.

Yeah, I see what you mean there. I don't intend to push towards making Blind some overpowered CC, but I do really want it to actually do something and FEEL like a blind. It's like with roots you can still attack, but you can't move. And with this Blind you'd be able to move, but it would be more difficult to attack. Albeit not impossible.

I main Quinn and I know it's kind of frustrating to blind someone who is currently AAing me, because they get any AAs through that are fired before my blind hits... So I usually have to take 1 AA hit just to land my blind, and that point I maybe get 2-3 hits in, before the blind is over... and then their AA hits me. So maybe I get in 1-2 free AAs with a blind.

That's partially why I'm pushing for a more "true" blind. For example, if a target was blinded it would break any AA command it already has on the champion who blinded them, and because of the "fog of war" around them they couldn't click to attack the opponent again. And if you launch it from a bush or hidden area, it adds to the chaos of "oh my God I can't see what's happening" that the opponent is going through.

DepressedGinger1 votes

But how can they work on LeeSin tho :thinking:

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