@Meddler , What is your stance on Syndra and Vel'koz?

DJ S0NA··9 votes·771 views

Syndra feels a little worse, now that she lost the extra slow on her lvl 5 W. Still don't understand what's the point on picking up 1-2 more spheres. Her ult, I have to say, feels better to use with lvl 5 Q spheres duration. But I feel she needs something more.

Meanwhile, Vel'koz seems that he fell a bit. The AP ratios on W may have hit him a bit. His lost true damage on non-desintregated targets just deal less damage than before...

10 Comments

The Bíg Ticket2 votes

I agree, buff all mages and Sona.

TwinTon32 votes

As someone who mains Syndra I feel it's still a nerf to her even after playing a few games. For a little context, here's how the changes affect her. For the purpose of everyone understanding, these are the settings that remain the same.

  • Custome Game Mode
  • 1v1
  • Enemy Garen Bot on Beginner Mode
  • Exact same builds

Pre-6.9 Patch:

I could clear the game quite easily with at least 5/6 kills and finish in just under 22min. The whole time I was my normal bully self and harassed. Like a true Boss Mage. >:3

6.9 Patch:

I could barely hold CS at the river. Majority of the time I was pushed under tower to farm. I have never been forced to farm under turret because of a Beginner Bot. And it kept going until the 30min mark. At that point I could finally push and do some slight harassing. The game ended at 46min with only 2 kills. Part of this was due to adjusting to the new items, but those first 10 minutes? That was a major blow to how I felt as a Syndra main.

Now let's talk about the passive itself.

Q - Sphere's last longer, but lose the %15 damage to champions.

In both scenarios I maxed Q first. There is a **MASSIVE **difference in how useful that Max Q is now. Pre rework? You could see the enemy healthbar drop in chunks. With the new passive? It feels like nothing. Add in the new AP ratio, which does not equal the old passive at all until 3.5k AP, and Q is highly unsatisfying.

W - Can grab multiple spheres.

After playing for a while I see this as a buff. While that extra 2sec of slow was hugely helpful in securing kills, throwing **ALL SPHERES IN AN AREA **is by far one of the coolest things to happen. I love the new outline of how far you can throw. That should've been there from the beginning.

E - Lower cooldowns, lower width at Max.

This isn't that bad honestly. Partly a buff to this ability via cooldowns. The width at Max Rank is still pretty big, but the range took a huge beating. What do I mean? If you look at the range now, it's really short. How short? Going off the screen alone, as if you're looking at your monitor, the range only reaches maybe 2 inches. That's nothing compared to her old cone which was at least 4 or even 5 inches long. This means you have to be really precise on where you cast it. This also means melee champs have to get even CLOSER before you can push them away. This is not good for a squishy mage. I have plenty of recorded footage of pre rework Syndra and her range. So if need be I can throw up a comparison.

R - ....What changed?

I don't think anything changed on her Ult so...good.

Gameplay wise, the early game is disasterous. I absolutely hate it, and I've never said anything bad about Syndra in the past. Mid game is bearable at best. Even with Chalice/Grail it feels like your Mana just drops really fast. And that's with me being careful. But, if games ever live past the 32min mark....holy shit. Syndra feels like a beast. sleeper OP without a doubt. So, if people can suck it up with the really bad early and mid game, and live to see late game, you will own. If you know what you're doing of course. Also, I just want to point out her winrate didn't really change.

Annoxis1 votes

Picking more than one sphere is acutally a buff to his E.

LankPants1 votes

Picking more than one sphere is acutally a buff to his E.

It's also situational. It's still straight up beter to max E on Syndra. Ranks in her E grant a lot more than ranks in W, regardless of if her maxed W passive is better than E.

Seenan1 votes

{quoted}

It's also situational. It's still straight up beter to max E on Syndra. Ranks in her E grant a lot more than ranks in W, regardless of if her maxed W passive is better than E.

You seem to not play Syndra if you think maxing E is better than W second now.

LankPants1 votes

Syndra just needs a new passive, I have no idea why Riot didn't give her one and tried to work with her old crap-passive.

Seenan2 votes

{quoted}

Syndra just needs a new passive, I have no idea why Riot didn't give her one and tried to work with her old crap-passive.

Her passive is ok, just not how they're implementing it.

Kitten of Evil1 votes

I still thought they were going to change her passive so it actually did something before level 9. I'm no Syndra main so I defer to them, but it just switched the bonuses with new ones, and is still literally useless until mid-game, and I thought I remembered them saying this was a bad thing?

Ashenvall1 votes

[{quoted}](name=Kitten of Evil,realm=NA,application-id=3ErqAdtq,discussion-id=XH5s4UwU,comment-id=0004,timestamp=2016-05-09T19:20:28.677+0000)

I still thought they were going to change her passive so it actually did something before level 9. I'm no Syndra main so I defer to them, but it just switched the bonuses with new ones, and is still literally useless until mid-game, and I thought I remembered them saying this was a bad thing?

Chhhhhhtttttttt! Don't tell Riot failed her update! :D

Ashenvall1 votes

[{quoted}](name=DJ Sona,realm=EUW,application-id=3ErqAdtq,discussion-id=XH5s4UwU,comment-id=,timestamp=2016-05-09T10:57:59.876+0000)

But I feel she needs something more.

I'm a Syndra's fanboy (^_^)/. It's my first main so I made for her an "improvement" for the MYMU event: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/yjLlRRLE-what-i-expected-for-syndra-change-on-the-pbe

I tried to respect lore, power budget and etc but it's not balance.

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