As someone who mains Syndra I feel it's still a nerf to her even after playing a few games. For a little context, here's how the changes affect her. For the purpose of everyone understanding, these are the settings that remain the same.
- Custome Game Mode
- 1v1
- Enemy Garen Bot on Beginner Mode
- Exact same builds
Pre-6.9 Patch:
I could clear the game quite easily with at least 5/6 kills and finish in just under 22min. The whole time I was my normal bully self and harassed. Like a true Boss Mage. >:3
6.9 Patch:
I could barely hold CS at the river. Majority of the time I was pushed under tower to farm. I have never been forced to farm under turret because of a Beginner Bot. And it kept going until the 30min mark. At that point I could finally push and do some slight harassing. The game ended at 46min with only 2 kills. Part of this was due to adjusting to the new items, but those first 10 minutes? That was a major blow to how I felt as a Syndra main.
Now let's talk about the passive itself.
Q - Sphere's last longer, but lose the %15 damage to champions.
In both scenarios I maxed Q first. There is a **MASSIVE **difference in how useful that Max Q is now. Pre rework? You could see the enemy healthbar drop in chunks. With the new passive? It feels like nothing. Add in the new AP ratio, which does not equal the old passive at all until 3.5k AP, and Q is highly unsatisfying.
W - Can grab multiple spheres.
After playing for a while I see this as a buff. While that extra 2sec of slow was hugely helpful in securing kills, throwing **ALL SPHERES IN AN AREA **is by far one of the coolest things to happen. I love the new outline of how far you can throw. That should've been there from the beginning.
E - Lower cooldowns, lower width at Max.
This isn't that bad honestly. Partly a buff to this ability via cooldowns. The width at Max Rank is still pretty big, but the range took a huge beating. What do I mean? If you look at the range now, it's really short. How short? Going off the screen alone, as if you're looking at your monitor, the range only reaches maybe 2 inches. That's nothing compared to her old cone which was at least 4 or even 5 inches long. This means you have to be really precise on where you cast it. This also means melee champs have to get even CLOSER before you can push them away. This is not good for a squishy mage. I have plenty of recorded footage of pre rework Syndra and her range. So if need be I can throw up a comparison.
R - ....What changed?
I don't think anything changed on her Ult so...good.
Gameplay wise, the early game is disasterous. I absolutely hate it, and I've never said anything bad about Syndra in the past. Mid game is bearable at best. Even with Chalice/Grail it feels like your Mana just drops really fast. And that's with me being careful. But, if games ever live past the 32min mark....holy shit. Syndra feels like a beast. sleeper OP without a doubt. So, if people can suck it up with the really bad early and mid game, and live to see late game, you will own. If you know what you're doing of course. Also, I just want to point out her winrate didn't really change.