[Season 5 itemization]Allowing supports a way to counter hyper-scaling damage dealers.
With preseason 5 Riot stated they want to diversify and broaden the viable strategy through which teams win games. However, after season 4 major support overhaul, the new season brings almost nothing to them. On top of that, the new jungle itemization opens a new path for a broader selection of junglers. Hence, one of the biggest problem I feel when playing supports: Just how bad they scale against ,well basically anyone in lategame. And I'm not talking bad like a 0/4 champion, I'm talking how running into a isolated support in lategame is less threatening than walking in a Super Minion.
Hence, why I think that strategically wise there should be some extra options for support too. In particular, I think that there 2 situations to addres.
#1) Supports being unable to defend/retaliate against certain kind of champions.
I'm looking at champions such as
as the main offenders.
They don't thrive botlane, so your influence against them is limited, and if they plunge your adc there is just nothing you can do, assuming they are just good enough to dodge Skillshots cc.
And , I can't stress enough how toxic it is Master Yi ignoring both the attack speed and movement speed nerf of Exhaust since riot rewrote the code (once he could ignore the slow, but not the attack speed reduction).
This means his botrk and true damage cannot be mitigated.
To counter this, I'd change the
Face of the Mountain active to: shields ally for 4 seconds, reducing incoming damage . Reduces magic and physical damage mildly , and greatly reduces extra damage from criticals.
For example, reduces magic and physical damage of 20%, but crits are reduced by an extra 25%, for a total of 120% physical damage instead of 200% (however, normal basic attacks still deal 80% damage, not 60% The second reduction only affect criticals.).
#2)Supports ability to retaliate under their turrets. A lot of times, supports can get slain under their turrets with relative low risk from the enemy team. This is not something relatively weird, as it's a natural consequence of the lack of consistent serious damage from a support, that of course will never be able to depush a lane like a Ziggs/Ori. However, the fact that a support is so weak makes the game really frustrating when you are depushing, and the enemy just walks there , kills your minions while ignoring you, takes the turret and go away. To counter that, and to add flexibility to supports and supports only, I thought about an item that would also make Omhwrecker much more interesting . Book of the Guilty An item that builds out of Fiendish Codex and an Armor item, as an unique active Indictment(180 seconds cooldown). Strikes an enemy dealing a small amount of true damage, and making them the first priority of nearby turrets if they are in range. Additionally, turrets gain 250 more range and will keep memory of the target and damage amplification even when disabled by Omhwrecker.
face of the mountain is already a bad choice for solo laners. The Book would give a small amount of armor and AP , being a terrible item for midlaners and ap in general. These items would works best on supports , without making them overbearing. Book of the guilty could be a little harsh against turret divers, but with the new baron buff, and Omhwrecker, there are plenty of ways to counter it. The general idea is that , even if you are a champion able to reset the aggro going in and out of range, you will have an harder time doing so. Plus, walking into range without harming champions getting in position for a dive now nees a quicker timing as the turrets could decide to aggro you anyway.
Mantra W, plus E, and the Q slow. You want me dead under tower, you had better work for it.
Root, slow, blink, Stun/zhonya's/massive slow. Hope you've got time, because you're gonna be here for awhile.
Go ahead, try and fight me under tower. I dare you. I DOUBLE dare you. I've killed more tower divers as Taric than any other support.
use Q/R to break