Aatrox Ideas

Poro Lord··2 votes·1,658 views

I'm not saying do all these at once lol, just throwing out possible ideas.

I will say, I think his early game is amazing, so my ideas will be aimed at helping him mid to late game.




1: One charge of E for each point. (This would be a nerf early, but I would gladly trade that for 4 dashes later in the game.)


2: When his ult ends, he gains HP = to his bloodwell over 1.5 seconds. (Or something similar.)


3: During his ult, the size or shape of Q is changed. Becoming greater at lvls 11 and 16. (Giving him more late-game / team-fight power.) Cast 1 could be wider. Cast 2 could be a big square around him, getting enemies behind you, and to the sides. Cast 3 could be just a larger circle.


4: Make ult instant. (This would obviously be a buff, butt I'm not sure exactly how much. Would improve options though.)


5: When you revive from ult, gain 10% HP for each nearby enemy. (If you are surrounded 1v5, or in the middle of a team-fight, at least you can do something after revive. The current heal seems great in 1v1, or 2v2 situations, but in a team-fight you just don't have enough HP after revive to do anything but die again.


6: Reset all cool-downs upon revive. (Same reasoning as number 5.)


7: If you die during ult, you can keep fighting during ghost form. (Or whatever its called.)




I could go on, but I don't wanna scare people away with a giant post. Please reply with any ideas you guys have!

3 Comments

CrimsonReaperX1 votes

I'd honestly like it if upon activation his ult actually damaged people like the old one. Drawing in the blood of your enemies as you take on your true form.

If you don't die during your ult, you should gain back a scaling percentage of your missing or maximum health.

The synergy between the Q and the E are still too clunky, especially in the early game where you have to wait around 3 seconds to use a second E.

The passive should not proc on minions, and even if they want to keep that, it should actually gain a lower CD as you lvl up. Maybe even increase the time that mutilation lasts on an enemy. The %health damage doesn't need to repeatedly proc but the grievous wound effect and shield decaying effect should be able to repeatedly proc through some means.

Considering you can just walk out of his W if you walk sideways, maybe increase the slow or ave it linger if they somehow manage to get out of it.

(I know they won't revert him back. Still miss the real Aatrox but I guess I'll have to make due with this guy.)

Poro Lord1 votes

8: Give Q small base damage, but make it scale better off AD, and add a max HP scaling. (Then you could build him AD, Tank, Bruiser, or Attack Speed.

If you built attack speed, your Q would do a lot less damage, and be used more for the knock-up, to then leap at people and smack them. )

Who knows if this would be a buff, but it could open up whole new builds, and make old Aatrox players like him more.

AtheosisX1 votes

Now that I've played a few games with him the two things I want are for his passive to not proc on minions and to have some ability to move during his Q's. Even if it was just 150 movement speed or something, it would help him to feel a fair bit less clunky.

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