@Riot: What/How/Why did your design philosophy change?

Goosetard··5 votes·676 views

Riot,

I started feeling like your design philosophy changed around the time you released Yasuo (let's see what happens if we actually give someone unlimited dashes), a bit more with Kalista (let's see what happens if we actually give a champion elements of direct control over a teammate), and the feeling got a lot stronger when you did the juggernaut update and now also with the preseason changes (masteries, marskmen, etc.). At some point you decided to throw out the subtlety and turn champion differences up to eleven. Soraka is a healer? Well let's let her really cut loose and HEAL every few seconds. Darius likes dunking? Well let's let the guy DUNK, give his ult a mana return and "unlock" on a kill at rank 3. Skarner? He gets his own special spots on the map. Garen likes spinning and dropping swords on one target? Well let's amp up his ability to do so (but only on one guy). Mordekaiser... I think that dead horse has been beaten harder than if it was with morde's 3rd q. Now, with the marskman update, we have Corki with packages, quinn zooming all over the place at mach 1, graves has an actual shotgun (insert cigar joke here)... you get the idea. Masteries are a subtle point of optimization with obscure (yet still significant) impact? Let's remake them so you actively see their effects all the time, from little lightning bolts to constant health stealing.

Over the past year, I think the way you guys design stuff has changed. Am I crazy? Just looking for a little dialogue and discussion.

Goose

5 Comments

Goosetard3 votes

HOLY SHIT ITS GREG STREET. That's what happened. I never even knew who he was until:

[{quoted}](name=ULTRA RAMOOSE,realm=NA,application-id=3ErqAdtq,discussion-id=VU3i3LAy,comment-id=0002,timestamp=2015-12-15T03:39:55.878+0000) Greg Street

This guy mentioned him in another thread and I googled him and he took the job on Jan 14 2014. When was Yasuo released? Dec 13, 2013. Granted, Yasuo was in development a long time before that, but his tenure is almost the exact time period I'm talking about here. Wow. That would be the what/why, but I'd still love to know how.

TeCoolMage1 votes

I love it when they do this with options accessible to all players every game (items and masteries) but disagree when it's champ specific, as sometimes I feel like their old champions are left behind.

WoonStruck2 votes

{quoted}

I love it when they do this with options accessible to all players every game (items and masteries) but disagree when it's champ specific, as sometimes I feel like their old champions are left behind.

They only watered down the whole mastery system and made the keystones so powerful that specific champion become broken with them. They're mostly effects that would be on a 2.5k gold or higher item in addition to the base stats the trees offer. That's absurd when you consider that stats gained from masteries before were all sub 1k.

Items are becoming diverse, but considering their lack of balance adjustment, they can't observe the impact on the majority of the cast, so they could very well be throwing themselves into the dumpster for the future.

GreenLore1 votes

Overall I'd say it was a rather steady process. Yasuo is already a good example,but thresh is also quite fitting for that as a CC-master among the supports,or aatrox who is meant to be THE drain tank of the game(though how successful riot was with him is questionable).

However I can understand their reasoning for that. If everyone does the same,then its only a matter of numbers when it comes to pick a champion.

I think other notable instances where they made a change to an existing champ to make them more outstanding are Lucian getting more dashes(which made him THE dash-around adc until kalistas release,now he is more of a combo-adc) and Dravens new passive(which made him THE farming god of the ADCs).

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