@Riot: What/How/Why did your design philosophy change?
Riot,
I started feeling like your design philosophy changed around the time you released Yasuo (let's see what happens if we actually give someone unlimited dashes), a bit more with Kalista (let's see what happens if we actually give a champion elements of direct control over a teammate), and the feeling got a lot stronger when you did the juggernaut update and now also with the preseason changes (masteries, marskmen, etc.). At some point you decided to throw out the subtlety and turn champion differences up to eleven. Soraka is a healer? Well let's let her really cut loose and HEAL every few seconds. Darius likes dunking? Well let's let the guy DUNK, give his ult a mana return and "unlock" on a kill at rank 3. Skarner? He gets his own special spots on the map. Garen likes spinning and dropping swords on one target? Well let's amp up his ability to do so (but only on one guy). Mordekaiser... I think that dead horse has been beaten harder than if it was with morde's 3rd q. Now, with the marskman update, we have Corki with packages, quinn zooming all over the place at mach 1, graves has an actual shotgun (insert cigar joke here)... you get the idea. Masteries are a subtle point of optimization with obscure (yet still significant) impact? Let's remake them so you actively see their effects all the time, from little lightning bolts to constant health stealing.
Over the past year, I think the way you guys design stuff has changed. Am I crazy? Just looking for a little dialogue and discussion.
Goose