Champion Rework: Nunu, the Yeti Rider

Mister Modesty··4 votes·13,142 views
Nunu | League of Legends

I play a lot of ARAM because I like to see the variety of champions. I've had the pleasure of playing Nunu a few times, but his whole kit seems very basic. Nunu was released in 2009, and his skills show it. The link is for Nunu's champion page, where you can view his abilities. Now- don't get me wrong: Nunu is an awesome champ with great sustain, good mobility, and great AP burst. His ultimate is hard to work with, considering it's a channel and can be interrupted to deal no damage at all.. which shows more often in ARAM than Classic undoubtedly. I just imagine Nunu is up for a rework. My concept was inspired by Kled and his mount, Skaarl- imitating the separate health bars and different behaviors when dismounted. So here's the basic idea:

Passive: Willump, the Faithful Yeti

Nunu rides Willump into battle. When Willump becomes too injured to fight, Nunu dismounts the yeti. Willump returns to battle with a portion of his health when Nunu acquires enough Meat Stacks to revive the yeti.

Q: Consume/Harvest

consume- Nunu commands Willump to take a bite from target minion or monster, dealing massive damage and healing himself. harvest- (while dismounted) Nunu's next basic attack against minion or monster deals massive damage and acquires a Meat Stack.

W: Blood Boil

Nunu invigorates himself and target ally by heating their blood- increasing Attack Speed and Movement Speed, and reduces the slow effect from Heavy Snow.

E: Snowball

mount active- Willump hurls a ball of ice towards target location, striking the first enemy unit hit and dealing damage in an AOE. If Snowball is thrown while in Heavy Snow, the snow is lifted in an AOE, and Snowball gains more power. dismount active- Nunu throws a snowball in a line, striking the first enemy champion or monster struck. If Snowball is cast while in Heavy Snow the cooldown is greatly reduced.

Ultimate: Avalanche

Nunu calls down a mighty avalanche to target location dealing massive damage in a large AOE, and turning the area into Heavy Snow. All units passing through Heavy Snow have their Movement Speed greatly reduced, and lift the snow where they walk: removing the effects of Heavy Snow in a path as they travel. (Like a reverse Singed.. actually Singed walking through the Snow is a pretty neat concept....anyways...) The amount of snow lifted is affected by unit size, so a path made by a super fed Cho'Gath makes good room for units to pass through. Chogath HAHA! (stomp!)

That's my concept for a Nunu rework. I hope you enjoyed reading it.

Please tell me your thoughts below- and vote on whether or not you think Nunu needs a rework in general.

16 Comments

Grimm Howl2 votes

I think it would be redundant for Nunu to be a tweaked version of Kled. Interesting ideas for sure. The Avalanche & Heavy Snow debuff aspects of his kit are neat additions.

Mister Modesty1 votes

Maybe, but the WW rework took from the "Gray Health" mechanism of Tahm Kench in a way. I think it's perfectly fine to borrow the mechanism from Kled, and the mechanism is a great approach for a Nunu rework. I really do like the Heavy Snow idea, I don't think it should be too hard to do given the use of "trail" mechanisms already in use. I don't know how the Yeti Snowball effect would work though.

Grimm Howl1 votes

Are you talking about Warwick's Primal Howl (E) that can reduce incoming damage for 2.5 seconds? I guess I can see how you find them similar, but they are vastly different ways of countering damage. WW needs to activate and heal by dealing damage afterwards, and Tahm just passively takes less damage that regenerates a portion of his health, sometimes giving him two health bars.

Mister Modesty1 votes

It's not the same thing, but the mechanism works similarly.

FROScountered2 votes

Isnt a ball of ice too dangerous when just doing a snowball fight [slayer-jinx-wink] ?

Mister Modesty1 votes

Yeti dgaf. [slayer-jinx-catface]

MecNifiCENT2 votes

The 10 people who voted that he is fine, need to play him LOL frustratres me that he is my fav champ but isnt good at all

Trap or a Trick1 votes

Kled :v

Mister Modesty1 votes

Bump

Eonwë1 votes

You know what, I was thinking about a Nunu rework too lately, and came up with another set of skills (even if I leave there your ultimate since it looks really on point and awesome).

Passive: Ice makes my blood boil

When Nunu is near his Frozen Ice Ball (800 range), he gains 35/55% attack speed bonus, renegerates 1.5%/5 secs health (this value is the same of Mundo's passive), and enhances his auto-attacks to restore 2/3% of his total mana each hit (the two values are from level 1-10 to 11-18).

Q: Snowball (I know it's not on E, but it's just to keep up with Riot's usual spell assignement)

Nunu throws a snowball in a line, dealing magical damage and slowing the first enemy hit by 20/25/30/35/40% for 2 seconds (first enemy, not enemy champion). If Nunu is near his Frozen Ice Ball (400 range), the yeti will launch it at an enemy instead (point and click), increasing the slow duration to 4 seconds and dropping the Ice Ball on the ground when it hits the target.

W: Snowy Habitat

Passive: Nunu gains 4/5/6/7/8% movement speed when he is near his Frozen Ice Ball (800 range). Active: Nunu creates a new Frozen Ice Ball on his position, thus destroying the existing one. This active has the longest cooldown of all the kit, except for the ultimate (think it as 28/25/23/20/18 seconds cooldown).

E: Ice Trail or Willump lunch time (I'm not sure myself, the two have a really different impact and maybe it isn't wise to give this Nunu a dash)

Ice Trail: When activated, for a set time nunu will make an ice trail on the ground he passes on, increasing movement speed of allies who travels on it by 6/7/8/9/10% (+1% each 100 Ability Power) and grounding and slowing enemies who walks over it by 20%. While in Ice Trail, Nunu can walk freely into the Heavy Snow ground.

Willump lunch time: Nunu dashes in a direction, if he hits an enemy minion or neutral monster, Willump will bite it dealing true damage and restoring a little portion of his missing health. If he collides with a champion, Willump will smash him, rooting him for 0.5 secs, dealing physical damage and reducing his attack speed by 15/17/19/22/25% for 3 seconds.

R: Avalanche

Nunu calls down a mighty avalanche that ranges from the position of his Frozen Ice Ball onwards (in the opposite direction of where Nunu is) for about 700 range, dealing massive magical damage in a large AOE, and turning the area into Heavy Snow. All units passing through Heavy Snow have their Movement Speed greatly reduced, and lift the snow where they walk: removing the effects of Heavy Snow in a path as they travel. This ability can only be used when Nunu is near the Frozen Ice Ball (800 range).

Now, I don't claim this is to be any better than what you posted, it is just to give more ideas to how spells might be. Also my values are mainly based on old Nunu spells, you may as well ignore them. I'm glad someone took the time to write a post like this, even if Riot didn't plan any Nunu rework..Nunu may still work in game, but his kit is REALLY old >Amumu< Edit: adjusted infos and some values.

shemphys1 votes

So... Nunu, a champ with 0 dashes and melee, is going to lose his Slowing skill (E), the skill that let nunu chase, approach and hit with aa. I like the AoE idea but you are stealing nunu's only gank closer. And is a really ridiculous gank closer so if you tqke it from him... XD i do not like the mount way you want to transform nunu because if you want to steal a drake or nashor, if he is gonna bd like kled, there is a time that you can't do anything, so you will not be able to smite. But it is gonna be great on diving, but he will be more sqz... I do not like. The Q I hope you to keep dmgs and healings xD about the R... is ok, I do not like so much actual nunu's R, so I let you do whatever xD but R now is his other gank closer xD. I don't like this rework because of these things: nunu is going to be too sqz to do counterjungle on first lvls and he has no way to scape but running, because he has no dash or slow on your skillset but R, and if he is a mount, when you lose willump, nunu will be slower so... Nonono, this is not the way to rework this god.

ThePurplePill91 votes

I love it, but Modt of the abilities are the same, the ult is very unique, and would be fun to play with. You should create more ideas for champions like Kayle, amumu, and mordekeiser.

FW NeckBeard1 votes

This sounds like riot stole your idea and put it on Kled XD

Mister Modesty1 votes

Kled was released before I came up with this idea.

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