But it solved many problems old GP had while adding something new that fit his theme. When I shoot at a barrel and it exploded I'm like "Yeah, this is something GP would do!" Even better when you lure enemies to bushes full of armed powder kegs...
Sure, it feels different, but even better in my opinion. They kept the core aspects and exanded on it.
Same thing was with Sion: kept the shield-explosion as it was iconic, looked at his theme and went on from there. You really have the feel of a brutal undead one-man-army in that champ...
And how did that work? Because both designers worked along the theme they were given. CertainlyT cannot do that. He's just about gameplay and mechanical understanding, but seems to have zero creativity in any area besides that. Most champs he designed are not complex lore characters either: Zyra is a plain dryad, Yasuo the classical ronin stuffed with a knockup-mechanic, and Tresh is barely anything more than "spooky children story". There are no spells that really interact with souls or anything, he's just 100% gameplay...
As I said it before, let CertainlyT spend some time with the lore department. He might really need it.