What if Yasuo's windwall...

Disulfiram··3 votes·475 views

... stopped allied skills too? Sure, it would open up trolling possibilities, but nothing worse than what Anivia and Trundle can already do.

I think that it's a little unfair that he can basically protect his whole team from multiple ultimates; I'd be a little happier if it at least was a double edged sword.

If his winrate suffers from this change you can always buff other parts of his kit or lower its CD, but I do believe that this skill is too powerful for a non-ultimate and needs some tweaking.

6 Comments

Mal the Red3 votes

I think having it cost his entire flow gauge for a variable duration would be best.

Right now the duration is 3.75 seconds.

Having it last between 2 to 5 seconds at max flow would really make it a more strategic play.

Lord Dusteon2 votes

I don't think "Yasuo makes both teams basically unable to fight for a few seconds" is that great a skill. Especially for a melee carry, as they need extremely powerful defensive skills to be viable. Compare it to Master Yi's 70% damage reduction and heal + spot untargetability, or Tryndamere's AD reduction and immunity to death, or Fiora's Riposte and ult heal. Every melee carry has massively powerful defensive tools: Yasuo has the dubious distinction of his main defensive tool being useless vs half the skills in the game and more powerful vs the other half.

So. How do you propose to buff him for making a squishy, team reliant melee carry ALSO have his main defensive tool destroy his own team?

Disulfiram1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=X3T6EuU5,comment-id=0001,timestamp=2016-06-07T08:47:13.444+0000)

I don't think "Yasuo makes both teams basically unable to fight for a few seconds" is that great a skill. Especially for a melee carry, as they need extremely powerful defensive skills to be viable. Compare it to Master Yi's 70% damage reduction and heal + spot untargetability, or Tryndamere's AD reduction and immunity to death, or Fiora's Riposte and ult heal. Every melee carry has massively powerful defensive tools: Yasuo has the dubious distinction of his main defensive tool being useless vs half the skills in the game and more powerful vs the other half.

All of those you mentioned are self-defence tools, and don't apply to any other teammate. This is exactly what I'm trying to address: his defensive skill applies to the whole team, making it even more powerful than Braum's shield... and Braum's entire theme is team protection!

So. How do you propose to buff him for making a squishy, team reliant melee carry ALSO have his main defensive tool destroy his own team?

Maybe (just throwing out another idea, for funsies) his Q tornado range or speed could be increased, thus making him stronger in compensation for the W change and less team reliant (q is easier to hit -> less need for allied knock-ups or CC)?

HorusEye2 votes

Let Braum have it too, since his wall moves anyway.

Caítlyn1 votes

I approve of this change. Make him actually take skill to play.

LaserDeathBlade1 votes

'multiple ultimates' lol

Anything after the first skill blocked is your own damn team's fault

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