Can warmogs have the +25% bonus health instead of a jungler only item.
Riot please stop enforcing the meta with things like this. If someone wants to be a super high health tank in top lane they should not have to take smite to do it.
Riot please stop enforcing the meta with things like this. If someone wants to be a super high health tank in top lane they should not have to take smite to do it.
Alright, so what would you put on Cinderhulk instead?
Alright, so what would you put on Cinderhulk instead?
More health. Make it 450 health and it will still be bought by tanks in the jungle.
Sure, but it's also boring now. Basically alternate and weaker Sunfire Cape for junglers. At that point, I'd just go Devourer and a regular Sunfire, because I get more damage and more defense out of that setup.
Sure, but it's also boring now. Basically alternate and weaker Sunfire Cape for junglers. At that point, I'd just go Devourer and a regular Sunfire, because I get more damage and more defense out of that setup.
Boring but still has a reason to be bought.
You will not be tanky with attack speed on amumu or sejuani.
No reason to buy it when I have better options. Sunfire+Devourer enchant would grant better defense and offense than Cinderhulk+whatever AS alternative.
just that cinderhulk doesn't really make you a high health tank, atleast not more than warmongs. you need 2000 bonus health for cinderhulk to reach warmongs health, most smite toplaners go randuins+SV+Thornmale or FH, so only 1300 bonus health
honestly, since the nerfs, cinderhulk top is just highly overated.
[{quoted}](name=Don Pavoni,realm=EUW,application-id=3ErqAdtq,discussion-id=WyWBgm9X,comment-id=0001,timestamp=2015-06-12T18:48:29.732+0000)
just that cinderhulk doesn't really make you a high health tank, atleast not more than warmongs. you need 2000 bonus health for cinderhulk to reach warmongs health, most smite toplaners go randuins+SV+Thornmale or FH, so only 1300 bonus health
honestly, since the nerfs, cinderhulk top is just highly overated.
I guess I just remember when Warmogs could gev something like 1350 health on it's own.
yea, those were great times, mostly cause it gave 45 hp/5 on top, combined with FoN and Randuins, you had more regen in combat than new warmongs+SV give out of combat. those good ol days in which tanks could actually tank in the lategame...
Well, I have always supported this and this is my thoughts on how it should be...
WARMOG'S ARMOR
3350 Gold
+600 Health (Increased to +750 Health from passive)
UNIQUE Passive: +25% Bonus Health
UNIQUE Passive: You gain health regeneration equal to 1% of your maximum health. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.
ENCHANTMENT: CINDERHULK
1500 Gold
+450 Health
UNIQUE Passive - IMMOLATE: Deals 7.5 (+0.45 per champion level) magic damage per second to nearby enemies. Deals 200% more damage against monsters.
UNIQUE Passive: Damage from monsters is reduced by 35% and the damage that is reduced is reflected back at the monster. Damage from enemy champions and epic monsters is reduced by 10% and the damage that is reduced is also reflected back at the champion/epic monster.
That way Cinderhulk is still at the same overall power level and the health bonus is available to all Tanks.
I wouldn't place it on Warmogs without decreasing the amount of HP Warmogs gives. As for Cinderhulk, you could add 10% CDR to it, strengthen the Immolate passive (versus non-monsters), and increase the base HP to 400.
add tenacity back to cinderhulk and give it 600 health then this change can be made