Can warmogs have the +25% bonus health instead of a jungler only item.

Irelia Bot··3 votes·348 views

Riot please stop enforcing the meta with things like this. If someone wants to be a super high health tank in top lane they should not have to take smite to do it.

11 Comments

JustMyBassCannon3 votes

Alright, so what would you put on Cinderhulk instead?

Irelia Bot2 votes

{quoted}

Alright, so what would you put on Cinderhulk instead?

More health. Make it 450 health and it will still be bought by tanks in the jungle.

JustMyBassCannon2 votes

Sure, but it's also boring now. Basically alternate and weaker Sunfire Cape for junglers. At that point, I'd just go Devourer and a regular Sunfire, because I get more damage and more defense out of that setup.

Irelia Bot2 votes

{quoted}

Sure, but it's also boring now. Basically alternate and weaker Sunfire Cape for junglers. At that point, I'd just go Devourer and a regular Sunfire, because I get more damage and more defense out of that setup.

Boring but still has a reason to be bought.

You will not be tanky with attack speed on amumu or sejuani.

JustMyBassCannon2 votes

No reason to buy it when I have better options. Sunfire+Devourer enchant would grant better defense and offense than Cinderhulk+whatever AS alternative.

Sire Hippington2 votes

just that cinderhulk doesn't really make you a high health tank, atleast not more than warmongs. you need 2000 bonus health for cinderhulk to reach warmongs health, most smite toplaners go randuins+SV+Thornmale or FH, so only 1300 bonus health

honestly, since the nerfs, cinderhulk top is just highly overated.

Irelia Bot2 votes

[{quoted}](name=Don Pavoni,realm=EUW,application-id=3ErqAdtq,discussion-id=WyWBgm9X,comment-id=0001,timestamp=2015-06-12T18:48:29.732+0000)

just that cinderhulk doesn't really make you a high health tank, atleast not more than warmongs. you need 2000 bonus health for cinderhulk to reach warmongs health, most smite toplaners go randuins+SV+Thornmale or FH, so only 1300 bonus health

honestly, since the nerfs, cinderhulk top is just highly overated.

I guess I just remember when Warmogs could gev something like 1350 health on it's own.

Sire Hippington2 votes

yea, those were great times, mostly cause it gave 45 hp/5 on top, combined with FoN and Randuins, you had more regen in combat than new warmongs+SV give out of combat. those good ol days in which tanks could actually tank in the lategame...

Meep Man1 votes

Well, I have always supported this and this is my thoughts on how it should be...

item 3083 WARMOG'S ARMOR 3350 Gold +600 Health (Increased to +750 Health from passive) UNIQUE Passive: +25% Bonus Health UNIQUE Passive: You gain health regeneration equal to 1% of your maximum health. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.

item 3709 ENCHANTMENT: CINDERHULK 1500 Gold +450 Health UNIQUE Passive - IMMOLATE: Deals 7.5 (+0.45 per champion level) magic damage per second to nearby enemies. Deals 200% more damage against monsters. UNIQUE Passive: Damage from monsters is reduced by 35% and the damage that is reduced is reflected back at the monster. Damage from enemy champions and epic monsters is reduced by 10% and the damage that is reduced is also reflected back at the champion/epic monster.

That way Cinderhulk is still at the same overall power level and the health bonus is available to all Tanks.

Messaiga1 votes

I wouldn't place it on Warmogs without decreasing the amount of HP Warmogs gives. As for Cinderhulk, you could add 10% CDR to it, strengthen the Immolate passive (versus non-monsters), and increase the base HP to 400.

Byakuya Kuchiki1 votes

add tenacity back to cinderhulk and give it 600 health then this change can be made

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