Does Riot plan to get rid of enrage timers on games?
I'm talking about Nasus of course. I really don't find any fun in employing mid, jungle and top to abandon playing the game their own way to force nasus out of lane just in order to extend the enrage timer, where if that timer is met, nasus decides it is time to win and wins
you saw it when ZionSpartan played it on Dignitas in the LCS, there wasn't a damn thing that team could do to stop him, and it wasn't because he worked hard and outgeared players, it wasn't because he got a ton of kills and was 3-4 levels ahead of everyone, it's because he did what everyone else in the game does, except when he CS'es he permanently increases damage on a skill that gets down to a 2 second cooldown and does upwards of 1000+ damage in one strike
just lower the ratio of what he gets per stack, he will still be overwhelming if he free farms or gets a ton of kills
it's just, you nerfed Evelynn into where she has no place anywhere in the game, because she had damage while building tank
Nasus is this time a thousand, he builds 100% tank with a trinity force and starts 2 shotting everyone in the game if you don't spend an entire game balancing between shutting him down and then keeping your lanes from falling, and your opponents from out farming you
please do something...nerf Q ratios, rework him to do something else...it's really astounding that he's been able to be this bad for this long..
'd him? Nasus gets to cry in a corner while being perma-cc'd.
doesn't have to focus on last hitting to get strong, but late game a single basic attack does as much damage as a Nasus Q strike, and keep in mind it isn't uncommon to see Tryndamere have 100% crit chance along with +2.0 attack speed.