Damage is too high in a game where most player's weakness is vision and over committing

RAT IN GAME UwU ·1/28/2020, 3:04:03 AM·125 votes·36,730 views

The games are all just blood baths now and it seriously feels like a coinflip.

Toxicity is higher than it's ever been because of the implications of dying early,

Players who aren't super coordinated could use their brain to outplay by turret farming, or playing safe when that was an option, it just isn't anymore, these towers are pathetic and easy to dive, people lose one trade then get all inned and die, then go back to lane and get all inned and die again and then everyone tilts

the game has never felt more awful and so help me god adding 10 armor to fucking frozen heart is not the solution

you need to seriously take a look at all the damage you've added to this game and mobility and realize that you either need to reduce CC length(it was necessary for half the damage we're dealing now to get kills or advantaged trades) or reduce the damage through keystones, items, dragons, whatever makes it work, but holy crap dude

the playerbase is not good at vision, and there are 140+ champions to learn how they work, and every single matchup possible to see who is stronger, and the variable of when they're stronger, with what items etc, you're talking about several years of experience needed to just not die and trade meaningfully, or 6-12 months of bootcamp level learning and training.

These players are not going to see how their actions impact games and improve, they're going to tilt and quit or just convert to intentional trolls because they're tired of getting flamed.

Edit: We need to let it be known we aren't just a vocal minority. We are the voices of those who feel the same but aren't passionate enough to come to the forums, and just quit instead, we lose those friends, we have to speak for them too.

We are the voices of the passionate playerbase that actually cares about this game.

We have to speak for the people who show frustration in the chat in our games, even though sometimes it's just misguided rage, they're actually upset about something sometimes.

98 Comments

Whyskered Wyrm1/28/2020, 3:37:37 AM24 votes

[{quoted}](name=RAT IN GAME UwU ,realm=NA,application-id=3ErqAdtq,discussion-id=ng2%%%J0,comment-id=,timestamp=2020-01-28T03:04:03.867+0000)

These players are not going to see how their actions impact games and improve, they're going to tilt and quit or just convert to intentional trolls because they're tired of getting flamed.

^ This

Can't tell you how unsatisfying it is to feel like nowhere but fountain is safe. Takes the fun out of farming, getting items, and just having a fun time trading. Seriously I don't want to spend half my time in the grey screen while they take all the fun out of coming back for more.

Emo Twink1/28/2020, 5:12:14 AM15 votes

I feel like tenacity is way too good at shutting down champs who rely on one CC, and not good enough against multiple sources/CC stacking. Those with high dmg and take conq get tenacity from that tree, or steriks, and tend to go mercs most the time are extremely obnoxious for everyone, and getting chain CCed by shit like leona naut etc and gunned down is painful too.

Eybdoog1/28/2020, 12:53:01 PM13 votes

This has been a problem for awhile now glad to see the community finally coming together. Well said op

Ana Mihajlovski1/28/2020, 8:36:54 AM10 votes

[{quoted}](name=RAT IN GAME UwU ,realm=NA,application-id=3ErqAdtq,discussion-id=ng2%%%J0,comment-id=,timestamp=2020-01-28T03:04:03.867+0000)

The games are all just blood baths now and it seriously feels like a coinflip.

Toxicity is higher than it's ever been because of the implications of dying early,

Players who aren't super coordinated could use their brain to outplay by turret farming, or playing safe when that was an option, it just isn't anymore, these towers are pathetic and easy to dive, people lose one trade then get all inned and die, then go back to lane and get all inned and die again and then everyone tilts

the game has never felt more awful and so help me god adding 10 armor to fucking frozen heart is not the solution

you need to seriously take a look at all the damage you've added to this game and mobility and realize that you either need to reduce CC length(it was necessary for half the damage we're dealing now to get kills or advantaged trades) or reduce the damage through keystones, items, dragons, whatever makes it work, but holy crap dude

the playerbase is not good at vision, and there are 140+ champions to learn how they work, and every single matchup possible to see who is stronger, and the variable of when they're stronger, with what items etc, you're talking about several years of experience needed to just not die and trade meaningfully, or 6-12 months of bootcamp level learning and training.

These players are not going to see how their actions impact games and improve, they're going to tilt and quit or just convert to intentional trolls because they're tired of getting flamed.

This game isn't league of legends anymore, it's more like Mortal Combat.

Mihalikb1/28/2020, 5:14:37 AM10 votes

I won't disagree that vision is typically lackluster, but this is to a large degree intentional as Rito purposefully gutted vision across the board.

Tho this problem is greatly worsened by the simple fact that sometimes vision doesn't do anything.

This is especially a problem top, it being a long lane, even if you have vision and you react to it promptly, it often doesn't make much of a difference as damage is high enough that you'll die no matter what if you ever get caught out of position.

FSRER1/28/2020, 2:38:51 PM7 votes

There is a reason why Toxicity, since season 7, keeps reaching new heights. The game, just as you mentioned, feels awful to play and many people will break, especially when they try to play Ranked which leads to trolls and inters

The Bad Touch1/28/2020, 1:25:15 PM6 votes

It's only gotten worse with that god awful dragon rework. You get 4 man dived bot... and shortly after lose dragon.... and it's a damn cloud drake.... For the rest of the game they can all in whenever they hell they want before you even have an Ulti to stop it.

Bot lane ends up being a clusterf**k of nothing but Naut/Leona/Rakan and other hard engaging supports who just auto win lane the moment they get a cloud drake. Nothing like some good'ol RNG to determine games ehh?

Ever have a team with a bad jungler and you have to deal with Annie/Leo/Miss Fortune/Shen/Nocturne with 3-4 cloud drakes? It's beyond frustrating. You can't win the 5v5 and you can't split.

ChiefDovahkin1/28/2020, 10:48:51 PM4 votes

It's the way the game currently snowballs. There's too many ways to get gold when you're ahead and far too few when you're behind. Things like tower plates and increased power in dragons allow for stronger snowballs. Jungle exp has literally been modified to favor the winning jungler. How does Riot expect come backs to be reasonable when every position is filled with point and click hyper carries?

Devilreaper XIII1/28/2020, 10:17:27 AM4 votes

Damage is too high in a game where most player's weakness is vision and over committing

there i fixed it for you.

Kendren11/28/2020, 6:02:27 PM3 votes

It's funny because I've found this game almost impossible to take seriously since runes reforged. I use to really wanna learn how to improve at this game, but now there's just that overwhelming feeling of whats the point. You're never going to get good enough to avoid getting popped by someone hitting all their buttons who wasn't even fed, and you're never gonna carry players who start inting to hard to early.

Games are just coinflips.

Get Outscaled1/28/2020, 4:06:12 PM3 votes

You forgot to add that back then when you hard lost the trade, you had to recall thus you lost some minions (gold) and some tower hp so enemies would be closer to take down the tower. But now when you lose trade, you have to recall and you literally lose the whole tower and herald doesn't help that.

CloakAndGrenade1/29/2020, 8:10:17 AM3 votes

Not to mention that riot has significantly decreased the amount of available vision in the first place.

Xonra1/28/2020, 10:00:57 PM2 votes

"Damage is too high in a game where most player's weakness is vision and over committing"

And that's exactly the way Riot wants it because more kills = more entertaining according to the people in charge of Esports.

Tayu1/28/2020, 10:51:20 PM2 votes

I agree. Turrets don't seem to do anything all that impressive, and so many champs have ridiculous mobility, or such high burst that it's hard to play around.

Sure, they're high risk, high reward, and that's okay, but some lanes just suffer really hard because of it. Playing ADC has been super frustrating because there's nothing you can really do if the mid assassin and jungle assassin keep coming your way to pop you like an errant zit.

What would be so bad about reducing damage across the entire board? Fights would take longer, sure, but it wouldn't be about who could faceroll their keyboard first. It would be about careful poking, prodding, and weakening. Maybe having a bit of a strategy.

atonementedge1/28/2020, 11:57:48 PM2 votes

I dunno, the past few pro games I've watched are so boring with like 9 kills over 60 minutes...I mean seriously, I don't want to watch both teams posture until the other team dies of boredom.

Hazardus ducees1/29/2020, 2:48:47 AM2 votes

I'm glad some people can see what it is like playing an insanely squishy champion with no way to fend for themselves. Every champion's spike is usually before a marksman ever can (if they're not based on 2 core items) and that is because of the nerfs they've done to marksmen directly and indirectly many times over and over again. This legitimately is the ONLY reason why players of those kind ASK for more DAMAGE due to having even HIGHER RISKS comparatively. Additionally, it would be nice to see divers and tankards have the ability to grow more health overall within the game so their presence is a tad more threatening. I personally think percentage based damage should be removed as a whole just because there is no counter play to that kind of damage source. Like seriously? What am I supposed to build? Armor? HA!~~ Like that has ever helped...

Nøctμrne1/29/2020, 4:30:35 AM2 votes

Your argument is that players aren't good enough to keeping vision and over commitment, while I do agree that damage is insanely high, shouldn't that mean players should learn how to have better vision control and when to commit to something rather than lower damage so people don't have to get better? I'm with you, damage is too high, I'm just playing devil's advocate.

Süjo1/30/2020, 2:38:24 PM2 votes

Tanks are to much weak, tanks items are to much weak and repetitives. Whitout tanks, the meta become bizarre.

GigglesO1/28/2020, 3:24:29 PM1 votes

I think since tanks are unsatisfying to play they should keep their cc the same duration. If you reduce every one else’s cc suddenly tanks have a niche without adding more damage to the game.

L1pt0n1/31/2020, 1:37:59 PM1 votes

Rito is balancing this game for e-sport now, not for normal players. More dmg means shorter matches. Shorter matches means more people watching. Back in the days competetive matches were unpleasant to watch, because they lasted like 30+ minutes at least, which first 15 minutes was farming. Now the games are around 20 minutes, filled with fights. It's a buissness, and they make much more money from e-sport, since the game is free to play. It's just sad to watch it all happening through all this years. In early seasons this game tended to be better, and better. Was more player friendly. We had more maps, a new ones were in plans, it was exciting. But now they took dominion, and TT, and they pushing all in SR, in e-sport, just to make more $.