I think it's a bit more complicated than that.
does have some burst, but it's only burst you can really use at the end of a fight, rather than the start. Because of it, she has to stick to her opponent no matter what happens, which is why she has her perma-dash in the first place (she really needs to kite her targets, otherwise she either misses a lot of damage or dies).
does scale pretty well into the late game even when building tanky, and has a ton of mobility on top of a lot of other tools (great DPS, sustain, utility and poke), but a lot of her power, including her mobility, is locked out to her when she's trying to fight, during which she's fairly kiteable. She can't deal a lot of damage when mobile, or move very fast when fighting.
I think the main balancing point of mobility is that champions with gapclosers need to use them if they want to function at their best, and not simply have them around as an extra thing to use if things get hairy.
needs his mobility because he's a close-ranged marksman who needs to get up close and lock onto his targets for decent periods of time, and
needs a gapcloser for similar reasons (her new E forces her to land as many consecutive autoattacks as possible on her target, no matter where they travel).
isn't quite there yet, but his gapcloser does help him stay in range for his E (it's also on a long enough cooldown and a high enough cost to not be that abusive).
, however, can go entire fights without using Safeguard's dash (he can even cancel the dash to just use the shield), and has no real deficiency in his kit that forces him to use his gapclosers, which is why his mobility often feels irritating to deal with. If he had a serious, exploitable weakness that required him to use both his Q and W dashes, then he'd be fine.
Going back to
, while I agree that her kiting is often very... intense, I think it's just evidence of a larger problem, rather than the main issue itself. As frustrating as she can be, melee champions like
,
and even
can handle her (plus really recent champions like Rek'Sai and Mega
), because their kit still allows them to do useful stuff even when they get kited super-hard, with or without mobility. On the other hand, champions like
or
get hard-countered because they're built in such a way that they're either too good if they can reach their target, or literally useless if they get kited (pre-rework Sion would also suffer from the same problem if he were still around). Ranged champions can already deal with kiting thanks to their range and overall reach, but a lot of melee champions just don't have the proper tools to deal with kite champions at all, which is why a lot of them do really poorly against the absolute best kiter in the game.