@Riot: Regarding the base stat changes coming in S5...
IIRC, Season 5 will be changing stat progression per Champion level from a linear style to a non-linear style, such that getting a level up early-game before your opponent won't break a lane as easily. I would guess that this change would also allow you to make early strength/weakness for Champions more pronounced and easier to tweak (i.e. give Jax bad early stats, nasty late stats without affecting mid-game too much).
There's a couple of questions I want to ask about this, though:
-
Which Champions are going to be given better late-game stats as a result of this change? I'd really like it if Sona wasn't the absolute glassiest Champion in the game all the time, and that her level 18 durability could be a tad better (she gets nuked/groped too easily by mages).
-
How will you be conveying the per-level info to the players so they can see what late-game stats are good to develop? Considering the change to regeneration stats, I worry about running into trap scenarios trying to build up health regeneration on someone like Leona (who might not have a good base HP regen in late-game).