That Fizz nerf tho...

WhereTheNamesAt·1/23/2015, 5:02:04 AM·32 votes·3,678 views

Thank you based Rito

28 Comments

SpongebobIsLife1/23/2015, 7:32:40 AM16 votes

It's not so much of a nerf, but more of an adjustment. His all in combo will hit much harder, and since you get 20 percent extra damage if the person is sharked, lichbane, ignite, and auto attacks deal even more damage. He just wont be able to kill adcs as often with just his w and q. To summarize, all this did was raise his skill cap bc now u gotta land the sharks. Good direction on riot's part.

CoolSpot21/23/2015, 8:48:58 AM7 votes

Can we remove him from the game instead . Why champion avoids 100% of damage and 100% of CC with low cooldown skill

TotalJerk1/23/2015, 3:39:50 PM4 votes

His E will still be annoying. No matter how hard you nerf him to the ground, that ability will make you punch babies.

JØJł1/23/2015, 11:34:20 AM4 votes

Wish Rito didn't give him Ahris 20% amp though :/

The Whamboozler1/23/2015, 6:50:36 PM3 votes

Not enough Fizz nerf. Please Olaf him and maybe I'll consider not banning him in every game.

Ternt1/23/2015, 2:35:03 PM1 votes

Out of ALL the champs I find unbalanced, Ahri was not one of them. If somebody could destroy you in lane, they were very skilled. Trust me when I say, I've seen very bad kids do very well with Fizz (personal friends). Any champ that can be picked up 1st or 2nd game is, in my mind, unbalanced.

Fizz, Yi, WW, Fiora, Morgana (just that damn snare), Teemo, Garen, Veigar, and Syndra are just some of the champs I find are TOO easy for how retarded strong they are. Champs like Zed, Ahri, Azir, Lee Sin, etc require much more effort and skill to actually play well. I don't understand why people complain about Lee Sin so much when you still have champs like Yi and Warwick who can become* almost* unkillable late game. Lee Sin is NOT easy to play or be good at, coming from somebody who plays him a lot.

B3ER1/23/2015, 7:26:05 PM1 votes

I'm all up for having Fizz nerfed, with all the assassins getting nuked, I wonder who's gonna keep the ADC's in check now.

Celeste Benal1/23/2015, 7:27:56 PM1 votes

Seastone Trident (W) passive 's damage changed to 20/30/40/50/60 (.45 AP) from 30/40/50/60/70 (+.35 AP)(+4/5/6/7/8% of missing HP as magic damage) over 3 seconds Seastone Trident (W) active's on hit damage changed to 10/20/30/40/50 (+ 4/5/6/7/8% of target's missing health as Magic Damage) from 10/15/20/25/30 (.25 AP) Seastone Trident (W) active no longer applies Grievous Wounds to the target.

W Loses a significant amount of AP scaling. HP shred moved to the active. He'll need to AA more to take advantage of his passive. No more Grievous Wounds. Big Nerf.

His Q loses some AP scaling. Nerf.

No changes to troll pole. seriously wtf...

Ulty gains a +20% damage for all of FIzz's abilities except itself for 6 seconds. Really? Seriously really? Well, it is a long CD. Still too much utility on this.

Overall assessment: wait and see.

Altricad1/24/2015, 3:36:24 AM1 votes

Fizz main here, kinda happy with the changes. I always thought he was ok, but then again I felt his damage was off, especially given how versatile his troll pole is. I was hoping Riot would hit him with a longer CD on his e ( as that is what would screw me over the most), but I guess his damage is good too.

Typical fizz strategy is to cheese the laner at level 3, and this probably won't change much since it's the AP ratios that got hit ( and early game you have VERY little AP).

But late game, i always felt sad at seeing the adc lose 90% of their HP to a q+w+e combo, so this means I gotta get better at landing the shark

Btw, what I find amusing is that somebody started a poll to nerf fizz 2 months ago, out of the 400 people that voted ~55% agreed fizz was fine lol