Patch was great until Turret nerfs
I'm going to key on some changes I feel are very important to talk about, but not all. Some of you already know, but I'm just breaking it down here.
Graves
- 3 AD Nerf
- R cooldown increased early game
- Graves isn't a late-game champion, so hurting him in the early game is pretty good. This means he has weaker clear because the 3 AD nerf can change a jungler's winrate by 1 to 2% just because their clear is weaker or stronger. R CD increasing also reduces his early game power and decreases his dueling potential.
Kha'Zix
- TL;DR - cannot stealth throughout the entire map and is less of a braindead champion now
K6 has to think about what he's doing with his ultimate rather than gain free stealth. Honestly though, his kit is healthier than Rengar's right now.
LeBlanc
- She'll be a monstrosity to balance between healthy design and assassin-like gameplay. She absolutely needed the revert but she also needs to have clearer periods of weakness and strength. This change does not support that.
Taliyah
- It's still an overall nerf in damage even though she got compensation. However, Riot buffed her roaming and 1v1s. Taliyah mains can have more insight than me but I feel like this was a neutral change and am more for a straight Taliyah buff overall.
Urgot
- R change is unnecessary. Urgot's issue is with itemization and his R's stationary condition is a great public period of weakness for players.
Stormrazor
- This is turning into an assassin meta which is bad. Assassins are now able to be tanky and deal a shit ton of burst. We don't want burst and we've been venting this for a while. We want more strategic play and potential opportunities to outplay.
Domination Ultimate Hunter
- You basically just weakened the entire mage class in one patch. Mages don't have any runes right now. But at least Brand support isn't a thing which is good and supports have more ultimate opportunities.
- I don't like this assassin favoritism.
- Hail of Blades has no use for marksmen except Quinn. Essentially a useless rune.
Scuttle Crab
- Needs to be reverted.
Turrets
- We complained for the entirety of pre-season for stronger turrets and Season 8 til now but what happens? We're completely ignored and you nerf turrets - again.
Baron
- People are complaining the damage nerf was bad but it's great because Baron isn't meant for damage. It's meant to be there to survive long enough for contesting opportunity.
I also want to talk about ADCs in my next thread as I'm an ADC main and why this patch is still failing in general. However, that's a LONG talk and hopefully this post generates discussion
Edit: Here's the long ADC talk: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/swI5rwXA-patch-811-the-breakdown-of-adc-chaos
). The item needs its stats fixed.