Patch was great until Turret nerfs

Elohaven··18 votes·8,566 views

I'm going to key on some changes I feel are very important to talk about, but not all. Some of you already know, but I'm just breaking it down here.

Graves

  • 3 AD Nerf
  • R cooldown increased early game
  • Graves isn't a late-game champion, so hurting him in the early game is pretty good. This means he has weaker clear because the 3 AD nerf can change a jungler's winrate by 1 to 2% just because their clear is weaker or stronger. R CD increasing also reduces his early game power and decreases his dueling potential.

Kha'Zix

  • TL;DR - cannot stealth throughout the entire map and is less of a braindead champion now

K6 has to think about what he's doing with his ultimate rather than gain free stealth. Honestly though, his kit is healthier than Rengar's right now.

LeBlanc

  • She'll be a monstrosity to balance between healthy design and assassin-like gameplay. She absolutely needed the revert but she also needs to have clearer periods of weakness and strength. This change does not support that.

Taliyah

  • It's still an overall nerf in damage even though she got compensation. However, Riot buffed her roaming and 1v1s. Taliyah mains can have more insight than me but I feel like this was a neutral change and am more for a straight Taliyah buff overall.

Urgot

  • R change is unnecessary. Urgot's issue is with itemization and his R's stationary condition is a great public period of weakness for players.

Stormrazor

  • This is turning into an assassin meta which is bad. Assassins are now able to be tanky and deal a shit ton of burst. We don't want burst and we've been venting this for a while. We want more strategic play and potential opportunities to outplay.

Domination Ultimate Hunter

  • You basically just weakened the entire mage class in one patch. Mages don't have any runes right now. But at least Brand support isn't a thing which is good and supports have more ultimate opportunities.
  • I don't like this assassin favoritism.
  • Hail of Blades has no use for marksmen except Quinn. Essentially a useless rune.

Scuttle Crab

  • Needs to be reverted.

Turrets

  • We complained for the entirety of pre-season for stronger turrets and Season 8 til now but what happens? We're completely ignored and you nerf turrets - again.

Baron

  • People are complaining the damage nerf was bad but it's great because Baron isn't meant for damage. It's meant to be there to survive long enough for contesting opportunity.

I also want to talk about ADCs in my next thread as I'm an ADC main and why this patch is still failing in general. However, that's a LONG talk and hopefully this post generates discussion

Edit: Here's the long ADC talk: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/swI5rwXA-patch-811-the-breakdown-of-adc-chaos

14 Comments

Risk of Fate4 votes

[deleted]

Pika Fox2 votes

In all fairness.... That should be her thing. Her kit is designed to be a super good roaming champ with passive + r. Pushing her more that way can only be good for her if done right.

TheCodeisCupCake1 votes

PLEASE STOP BITCHING ABOUT YASUO. Ive stopped maining him since yesterday, he's so trash now, his build path is fucked and he is out classed by every toplanar and generally in every ranked game you will get camped midlane.

Oh and i lost a ranked game today because of Tailyah's roaming power. I don't think she's over powered but she is in an ok spot

Zed still needs nerfs, a lot of them.

Nankyoku3 votes

Patch was great until Stormrazor showed up. Now assasins need 1.5 shots to kill you instead of 2. And some ADCs abuse Stormrazor BADLY, they benefit from it much more than they're supposed to (Draven Jhin Vayne ). The item needs its stats fixed.

Elohaven2 votes

Wrong.

Vayne can not abuse Stormrazor at all. Her kit is based on maximum attack speed and Stormrazor requires a period of stopping AS. Also, Vayne is at a 44% winrate as of this patch while Jhin and Draven are at 52%+

Amoc1 votes

Yeah I'm really, really not impressed with Stormrazor. That just seemed like a bad idea from the start.

5050BS1 votes

I LOVE Stormrazer. Its my First build on a certain toplaner and its SUCH a power spike

Amoc2 votes

Yeah no doubt you love it. There are lots of champs that are going to abuse. I can only imagine what it's going to be like on Quinn top lane.

flibitydoo1 votes

I played a game with new Taliyah mid

you can max Q, and your W+E combo on the caster minions will destroy them (you can also E+W in the other order since they're minions and they won't dodge it). 100-0. It's not that bad. You do need to pick off the melee minions but a lot of mages don't have "insta kill the melee minions but insta kill the caster minions" which puts her more in line.

Q's actually a nice tool since it costs 1 mana. I have no idea why it needs 1 mana cost, I see zero reason to actually buy archangels given you're big deal is the W+E combo on squishies.

Queš1 votes

its funny how dumb boards are.Do you realise its only inhibitor and nexus turrets nerf and this is good,because it helps splitpushers so maybe game is not only about 5v5 deathball xd

Elohaven1 votes

Ironic comment considering you assumed my thoughts in the post.

The issue with the turret and inhibitor nerf is that coupled with how easy Baron is to 2-man now, the ease of shredding turrets, and how only two super minions can take out one and a half of nexus towers - it's a bad change.

Before, you could push out botlane and contest Baron if your inhibitor was down to the riverbank but now you cannot since superminions most likely will take your nexus tower in any lane.

The game isn't a 5v5 deathball but it's a 5v5 team objective match where you're reliant on everyone around you. I could just Tryndamere my way to Diamond right now with how easy it is to get towers.

What you don't realize is that you are no longer going to be able to contest objectives if your inhibitor/nexus turrets are exposed or threatened, backdoors are easier, and no matter how many times you can try to chase me away I will always have the upper hand/reward since I either got the objective to a threshold or secured a drake/baron/dragon.

Also, say if you're carrying your team (26/3/14) but your inhibitor/nexus towers are exposed as well. Your comeback is going to be much harder.

I think there are many implications you are neglecting and you insinuating the boards are dumb for their discussions just shows how ignorant you are.

SuperCommander1 votes

I think the entire base needs more HP. Die one time and 2 inhibs fall in 30s.

More from Gameplay

More by Elohaven