ADCs are too Lifesteal-independent right now
In my opinion, the Marksmen in the bot lane have currently too much of an access to sustain options that are not regular Lifesteal, which contributes to the issue of them feeling like doing too much damage. If ADCs were more relying on Lifesteal for their sustain (for instance, in their third item), this overly high damage could potentially be delayed/not feel as overbearing.
Non-Lifesteal ADC sustain options:
- First up is Fleet Footwork. Despite its recent nerfs, it is still the most common Keystone on ADCs, and it especially synergizes with the Rapid Firecannon builds.
- Second is all the sustain from the support position. There's the Relic Shield line, which amounts to a lot of sustain in the end, and gives that sustain option to a class of supports whose weakness normally is a lack of said sustain.
- Third, and a lot of people don't have this on the front of their mind, is Red Buff. This buffs is usually reserved for the ADC from the midgame onwards. However, it features a really powerful sustain effect that allows ADCs to start every fight with full health, despite not dedicating resources into said sustain.
With these options, specifically itemizing Lifesteal is less necessary, freeing the ADCs up to sink 10k+ gold into offensive stats without having to worry about anything else.
come back to the meta again and dominate. Honestly the rune is giving champs like
and even
to thrive I dont really see a probs with that tbh
does have 50-350 shield on it (which is basically the same as HP) when attacking something before a fight starts and they could choose to build it (and it gives 80 AD so it most certainly is a damage item)
pretty solid defensive options
