Seeing two people on the enemy team with Redemption sucks.
Makes me wish the item had a single teamwide cooldown so that it would only be useful if one person built it.
This is a horrible idea though.
Makes me wish the item had a single teamwide cooldown so that it would only be useful if one person built it.
This is a horrible idea though.
Easy solution; give it the Heal Summoner treatment.
Where it reduces healing received for a period of time after use?
I like that.
Um... it actually already has that...
Half effect if targets have been effected by another Redemption recently.
haha I didn't read the fine print thank you :P

ADCs: What's that?
Not even kidding. That response alone from ADCs is tilting.
It's ridiculous if the enemy team have a
tank karma top
Ivern jungle
Janna support
Jhin/Caitlyn adc
Cassiopaia/lux/viktor mid
That team, I'd not want to play against, EVER.
It's ridiculous if the enemy team have a tank karma top
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Ivern jungle
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Janna support
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Jhin/Caitlyn adc Cassiopaia/lux/viktor mid
That team, I'd not want to play against, EVER.
I just don't want to fight any kind of Karma as a melee champion.
Seriously. She's such a lane bully with how her root works.
lmao ult W heals for 20% of her missing hp and 1 - 2 seconds later for another 20%.