Lethality
Watching LCS and the casters were dumbfounded by

It's funny because it's broken In a sense that it isn't possible to balance the way they want to without legit banning some items off of ranged champs.
Watching LCS and the casters were dumbfounded by

It's funny because it's broken In a sense that it isn't possible to balance the way they want to without legit banning some items off of ranged champs.
Lethality doesn't seem that good.... the rage-posts on the boards seem to be overstating it.
they are. It's pretty good but it isn't so amazing that it breaks everything.
considering bruisers suck unless you build them almost tank because defense items suck everyone plays adcs squishy ranged mages and jayce and letality shits on them. its also the reason vi and poppy is strong because they both get shields for their max hp under cirmcumstances and they both shit on squishy champions on the condition they can get to them they are getting nerfed but its the meta of no one wanting to be the front line because riot nerfed front liners in season 4 and 5 so that they game could be faster that has them strong.
In a sense that it isn't possible to balance the way they want to without legit banning some items off of ranged champs.
maybe Riot should not try to balance that way, and instead balance these champions around using at least one lethality item because it compliments their kits so much better than crit does
Let me help a few people understand why Lethality is currently "so strong"
Team Comp examples (champions chosen are not specific, only in terms of damage type) {top/mid/jg/adc/sup}
==¿counter? / items?==
etccc
==¿counter? / items?==
etccc
Notice how easy it is for you to build to directly counter your opponents because they all do the same kind of damage?
Check it out..
==¿counter? / items?==
==¿counter? / items?==

A lot of players know this stuff already, sadly in champ select both teams tend to lean towards the 3rd team comp.. aka no tanks. Which means ADC's can get away with building 1 type of damage, lethality. And if the jungler or top laner benefits from it too, then thats an even larger issue. If teams were better at mixing in tanks into their comps, champions wouldn't be building
as soon as possible. They might have to get something like


etc to help sustain in a fight.
So before you say "lethality is busted" consider the team comps being played. Because I guarantee if someone like
need to fight
while also worrying about the other 3 members on the team (ex:
) Neither them or any other lethality builder are going to have a very good time.
TL;DR its not the stat, its the crappy team comps.