What Yasuo should have:
- movement like teh wind
- potent and disciplined abilities and strikes
- powerful but somewhat unwieldy attacks; the man is wielding a Monster Hunter Longsword, for crying out loud
What Yasuo should not have:
- literal actual dbz speed, aside from warping with his ult
- A Windwall that costs nothing, lasts 4 whole seconds AND stays put the entire time
- an AoE tornado that travels at mach 4 towards your soon-to-be corpse
Things that would be cool if Yasuo did have, making him more flavorful while also giving him any sense agency whatsoever:
- a Windwall that moved forward at a good pace, eventually no longer being in between Yasuo and his target (potentialy slows as well? Too much?)
- a longer ranged but slightly slower initial dash, at the cost of significantly shorter dashes tied to a cooldown for a time afterwards
- Any mechanics whatsoever tied to his wind meter (i.e. Windwall/additional dashes spend it)
- A Q that instead of being quick having a lower cooldown based on attack speed, is a little slower but becomes more powerful instead, like a really precise and disciplined jab with a giant sword would be
But alas: I am just venting as a Yasuo hater, not as a Yasuo main. He's titled The Unforgiven. He has it coming.