Is Teemo going to be reworked anytime in the near future?

HIKASHIKUN··14 votes·1,689 views

It's pretty sad to see a large majority of Teemo players build items and use runes/masteries that completely deviate from his primary stat (AP) and kit because of so many weaknesses such as:

  1. Sweeping Lens (Trinket) - Disables Teemo's Ultimate (R) Noxious Trap for 10 seconds.
  2. (R) Noxious Trap only lasts for 5 minutes rather 10.
  3. (R) Noxious Trap deals very little damage.
  4. (R) Noxious Trap takes too long to arm.

Though Riot did address one of Teemo's primary weaknesses such as Mana Consumption (very well done), they left unchanged the ridiculously long (R) Noxious Trap arm time of 1.0 second and the unhealthy advantages that Sweeping Lens (Trinket) has over our beloved little scout. Seriously, I've been playing hundreds if not thousands of Teemo games this season in both ranked and normals and I have yet to be able to utilize throwing my (R) Noxious Trap into enemies when either sieging or defending - they just pop their free Sweeping Lens (Trinket) and undo all of my efforts and resources I've put into my Ultimate. It shouldn't be that effective of a counter for being a free, easily accessible item from the shop that can literally shut down one champion from the game. Don't even get me started on the bouncing gimmick from the (R) Noxious Trap - I have yet to EVER use it in any manner at all, to deal damage, zone out enemies, or be effective in general. It is what I've been (and many others) calling it, a gimmick. A nice addition to the bells and whistle department that disguised itself as a buff.

Anyways, I find most of my ranked success playing Teemo not through any lanes such as Top or Mid but in the Jungle (again, something he's not initially meant to do). For those who are suspicious about any success regarding Teemo Jungle:

  1. Hikashikun - Masters
  2. HikashLkun - Masters
  3. HLkashLkun - Masters
  4. K2 Ken - Diamond I

Back to the main point, is Riot going to make any changes to his kit to make him more of a Jungler rather than a Top/Mid laner? Or address any of the following 1-4 problems? Teemo as a champion has an incredible amount of potential to take him to the LCS. He has great objective/vision control and can counter split pushers or back door attempts very easily thanks to his (R) Noxious Trap.

On another note, the Twitter post by @LeagueOfLegends stating that "1 RT = 1 Teemo Dies" was really disturbing to me. It's like there's not enough hate or negative memes regarding Teemo and Teemo players - not a week goes by that I play Teemo without someone calling me "useless", "stupid", "retarded" or the like. I also get a healthy amount of death threats and "kys". Why is Riot Games perpetuating such a negative response?

31 Comments

3theric6 votes

I mentioned this in multiple posts, that, as a Teemo main for 2 years now, I can say he's really weak and even proposed a rework with possibilities. And got downvoted immediately.

Thanks for bringing this to light.

My original post about this topic

newbin1 votes

{quoted}

I mentioned this in multiple posts, that, as a Teemo main for 2 years now, I can say he's really weak and even proposed a rework with possibilities. And got downvoted immediately.

Thanks for bringing this to light.

My original post about this topic

Blind is huge against a adc. his W used right is excellent to escape a head of time not when your already caught. His W applies On hit effects and good early harass. His R does damage and gives vision with a slow. Teemo has a great kit that is mixed with some damage and a lot of utility.

I slight base move speed boost would be nice to better enhance his identity and play style. The elusive rage inducing scout.

Jeddy0175 votes

Teemo really needs a VGU like Poppy or Taric. His kit is outdated, he looks like a potato & have you heard his VO?

underscores2223 votes

Oh man, this cracks me up. I'll be honest and say that I am by no means a teemo lover, but you have got to be joking about some of this.

Sweeping Lens (Trinket) - Disables Teemo's Ultimate (R) Noxious Trap for 10 seconds.

Are you saying you want the invisible traps (that do 450 + .5 AP) to have no counter-play at all? For an AOE ability, that is a ton of damage. You can also have an unlimited number out on the field at once (though there are piratical limits due to the ammo system and duration). Keep in mind, red trinket is the only item in the game that can do anything to teemo's shrooms (and shaco boxes) No other item exists to detect them. Pink wards are not primarily shroom detectors, since you can only have one out per person - no way to cover the whole map or even a majority of areas that will likely be shroomed.

Noxious Trap only lasts for 5 minutes rather 10.

Yes, because there is a limited number of things that can do anything about the shrooms. Again, this falls back to counter-play. 10 minutes is a very long time (a third or quarter of an average game) for anything to last. If your shrooms aren't being popped in 5 minutes, you need to shroom in better places.

Noxious Trap deals very little damage.

450 + .5 AP AOE slow begs to differ. They might do less damage than another's ult, but they also give you vision of an area for 5 minutes. There's more utility in them than most other ults, and they can still deal an ass ton of damage.

Noxious Trap takes too long to arm.

1 second. It just requires you to think ahead a little bit when you use them in fights. This is no different than shaco boxes, Jhin traps, cait traps, jinx traps, etc.

Really, all I'm hearing in this is that you can't kill people with mushrooms and that's unacceptable to you. Nevermind his other abilities, such as the point and click Q nuke (240 + .8 AP) higher than most other single target point and clicks, with one of the most broken CC's on it. Ignore the oh hit bonus damage and additional dot, something no other character has (fizz gets one or the other). Who cares about the instant ghost that is on a 15 second cooldown. His kit is already incredibly stupid. He doesn't need any more help.

MeBuffULongTime2 votes

I agree, this guy is kinda going off the rails, I have a lot of fun playing teemo and the key to being successful with him is just knowing how to properly use his ult and other abilities. The shrooms aren't so much about killing people outright as they are about objective control, zoning, and defense. Sure, you are going to get kills with them but I believe they are intended to be more evenly balance between "hey cool I killed a champ that was low (50% health or less) running through the jungle" and "don't worry guys top lane is secure, I've got like 10 shrooms up there". The only thing I would like Rito to add is maybe some sort of buff to the shrooms that allows them to be more effective against tanks. If tanks are going to be so popular at this stage in the game, then the shrooms could really use some help. Squishies will always be the first to die, but the shrooms shouldn't be irrelevant versus some huge tank late game.Teemo

underscores2221 votes

item 3151

Just gonna leave this here for you. Since shrooms slow, tanks take 4% of their current health per second for 3 seconds. Should be a nice little addition. Also gives you some pen. If you can work it into your build, void staff also makes shrooms hurt tanks a lot more.

Arakadia1 votes

I'm pretty sure that his ult only does 450 base at max rank. His ult can easily be side stepped even if you don't know it's there. And the 1 second arm time lets people literally just walk around it. Plus teemo only has 2 offensive actives.

Spoofghoul3 votes

You know i have this brilliant idea for a possible teemo rework

Its only for his R noxious trap.

But what if he could set different kinds of traps like 3 different traps. The ability could work like twisted fate's pick a card where teemo cycles between his traps and picks one to place down.

the different traps would look like different kinds of shroom like a purple one or a red one etc

and then you can have different effects

Bagguette3 votes

NOXUS TRAP DOES VERY LITTLE DAMAGE? YEAH WHEN YOUR BEHIND, BUT GET THAT LIANDRYS AND IF YOU STEP ON 3 AS AN ADC YOU PRACTICALLY MELT

Astôlfo2 votes

Uh, that's an invalid complaint. A squishy stepped on 3 of them which all apply Liandry's.

3theric1 votes

Shroom's damage don't stack, and the adc is the only one Teemo does damage to late game, if he builds ap.

Friendly Ram2 votes

Can we make satan less toxic? but in all honesty i don't think he needs a full reworksome small changes could be good though

underscores2223 votes

Remove his poison. Less toxic immediately.

Austin Covello1 votes

I see what you did there.

underscores2221 votes

It's great because this works on so many levels

Scripsi1 votes

Why would you ever want a teemo in the jungle?

That's like having another Shaco, except on steroids

Ryzing2Diamond1 votes

Jungle Teemo is literally broken, any buffs would make that even worse.

Arakadia1 votes

Why's it broken?

Ryzing2Diamond1 votes

{quoted}

Why's it broken?

As a Jungler, teemo is allowed to freely roam across the map, which if the Teemo is good, he can basically prevent ANY roaming from ANY of the lanes using his ult. It's basically global vision and gank prevention. The Meta at the moment is all about roaming and ganking, someone who directly counters this meta, is by definition, broken, in the jungle.

Arakadia1 votes

Its not OP however. His clears aren't good from my understanding and his ganks aren't great either. Wards are better than his shrooms.

BeatzBoyFTW1 votes

LeeSin : ....huh?

Ryzing2Diamond1 votes

{quoted}

LeeSin : ....huh?

A good Jungle Teemo brings more global pressure through mushrooms than a good Lee Sin does.

LemurMonster1 votes

tbh I just wish they gave him more attack range to make up for the gut they did to his shrooms. Only really squishy champs are effected by the shrooms. otherwise they dont effect fighters or many others..

Dont even get me started on how useless they are against tanks which are a problem in this season...

GULAG 4 U1 votes

"R" deals poor damage

Average teemo R rips 50% of your #!$%ing health and teemo is EXTREMELY frustrating to play against.

Astôlfo1 votes

Uh, that's a blatant lie, but sure.

GULAG 4 U1 votes

Okay i hyperboled that, what about 25%-40%?

MeBuffULongTime1 votes

If I max AP, I can deal almost 900 dmg at 18

Astôlfo1 votes

Yeah except in an average game, you don't get max AP nor do you get to level 18.

MeBuffULongTime1 votes

Well yeah, but its still pretty devastating :D [slayer-pantheon-popcorn]

Austin Covello1 votes

I like to play tanky on-hit Teemo, so the shrooms don't matter to me as much. I just use them as extra vision control. So I'd really prefer it if their vision got buffed instead of their damage.

In fact, it really sucks that so many people are locked in to AP Teemo these days. Part of the fun of playing him should be that versatility, with a severe late-game drop-off as the trade-off for that. You should be able build him any way you want and play him in any position you want.

And seriously, no to the item 3364 and item 3341 not revealing/disabling shrooms. Every champion should have counterplay, and this is the main way you counter Teemo.

Girard1 votes

I'm not saying Teemo is my favorite champion, I hate him just as much as the next guy. But this is a point that shouldn't even be brought up:

...the ridiculously long (R) Noxious Trap arm time of 1.0 second and the unhealthy advantages that Sweeping Lens (Trinket) has over our beloved little scout.

It's not "ridiculously long", it's a trap. Not an AOE ability to use in combat, that isn't it's purpose. You lay it down and wait for someone to trip it, that's what a trap is.

You brought up some insanely well laid out points and made me notice things that I now see problematic (and I play people that counter Teemo sometimes just because I hate the little satan rat.) such as hit common builds and mana usage.

However, his traps are not something you can always detect because sometimes you don't have spots for pink wards or your red trinket is on a fairly long cooldown itself. Yeah, they are completely countered, which sucks because it's an ultimate, but they should be for such a useful and damaging move. It isn't like when I play Jhin or Miss Fortune and Yasuo's Windwall blocks everything, boom, zero outplay. When I step on a shroom and it deals 1.5k magic damage and slows me for 40% plus Rylai's and the burn on Liandry's I get so mad. It's frustrating, it's a really, really frustrating thing to fight as someone who isn't a full on tank because you can only build so much magic resist on certain champions.

Edit: Also, at least other traps have real counters, Jhin's Lotus Traps have delays and don't deal as much damage even though they have stacking damages, Caitlyn's can just be avoided because of their hitbox (even though they technically deal as much damage as a Teemo shroom, don't get me started on Caitlyn) and Nidalee's traps deal low tick damage, meaning MR is actually good to counter them if they (somehow) became a problem.

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