LoL is a TEAMPLAY BASED GAME so riddle me this:

agbudar··13 votes·1,115 views

how is it that a team oriented ranking system failed so hard?

its not just riot its the community too

just think about it, if you as a player are fair, you would not cheat/boost (i didnt and im still stuck in silver as always getting told to kill myself when i take a kill from my adc)

at riot: i dont get what is so hard about this.

1 dynamic que is great if you ALLOW solo que(without duo que thats just a watered down DQ) and RANKED TEAM next to it.

15 Comments

oSEXYPLATYPUSo6 votes

hmm the issue is the mentality of the community when it comes to the game. it has to do with SOLO QUEUE where people got stuck in this mindset that you cant win playing for your team you have to be a SOLO player and carry the game regardless of what your team does. so people go into each game as a pissing contest to see who can 1 vs 1 who and talk trash if you kill them with a gank or ect. people have a mind set of checkers compared to chess in approach to the game concept.

just as the person above me posted that getting a kill as a support is bad cuz it makes your adc behind. actually not true.... you both get gold if their is asst and you both get experience from the kill, ideally its better for the adc over the support but it far from fuks them. the major concept is you kill an enemy you get to deny them gold and experience, you get to take objectives or control of a wave to deny more gold and experience. if you get a kill bot lane and you take turret not only did you both get gold and experience for the kill you get more gold for turret and create gold for team from turret and then it provides pressure on the map for you to roam and rotate to drake or rift herald or mid to siege that turret. we see it all the time in pro play the communication and team work because they are a team. we are just typically are 5 randoms people with different ideas and concepts who bash and flame each other for any input other then our own. we pick champ selfishly based on what we want to play instead of an over all team comp to counter the enemy team comp. there for we are worried about me in a lane beating my lane opponent and think that is all that matters.

Eedat4 votes

You cant have both Dynamic Queue and Solo Queue side by side. You just can't. Dynamic Queue relies on having Solo players to fill the gaps on teams. If SoloQ exists, every solo player is obviously going to use that queue. This leaves no solo players to fill the dynamic queue positions which results in impossible queue times on both sides as the overall population is cut in half for each queue

Whether you're in favor of DQ or SoloQ is your choice, but it cant be both.

CerealBoxOfDoom3 votes

if the team oriented thing actually failed it was because this community is too socially inept to magically become a proper community for such a thing overnight

Jbels1 votes

{quoted}

if the team oriented thing actually failed it was because this community is too socially inept to magically become a proper community for such a thing overnight

Seriously, people are so obsessed with bashing Dynamic queue they don't realize that they could actually be winning games if they just played for each other

ModWulf Helhammer2 votes

And that they refused to actually work like a team and just harassed anyone who even attempted to do so by saying nothing they did mattered

TyroneWatermelon3 votes

BECAUSE it doesn't matter how good you are,you are still reliant on 4 other retarded people and vs 5 other retarded people,which means you win/lose as a group,no matter what you deserve

agbudar1 votes

yea thats the point, DQ was supposed to alleviate that problem but it didn't

Itankyou2 votes

sorry bro carries carry games, good supports carry games, ks-ing supports lose games because it makes it harder for adc to carry while the rest of your team inevitably feeds. It's a team game but there is NO communication whatsoever between premades (i.e. one premade to another, they just flame each other). Most people duo or 3 man 4 man, there are rarely enough people online on anyones friends list to 5 man premade, people simply dont have time to play 60 minute games every day (because if u want to win, you almost always have to drag games out that long if your teamates are generally bad at the game, this is how long it takes to get all objectives so you can carry the game by urself).

As for people telling you to kys, report them, they aren't worth anyones time.

What riot should do is enhance communication within game because as it stands, everyone assumes ANYTHING being typed is sarcastic and an insult to the size of their e-pen. Just my two sense.

The return of solo que would be great, I'm not arguing there.

ABSINTHEged1 votes

That's kind of the thing. SoloQueue and DQueue are not really team based games in silver league.

agbudar1 votes

i get that SQ shouldn't be but DQ should be ... sorta

ABSINTHEged1 votes

Only if you queue as a group. If you queue solo into DQ it's still a solo endeavor in silver. ^..^;

GULAG 4 U1 votes

IMO here are the big 3 problems about DQ.

Shits on matchmaking. Silvers qing with bronzies and vice versa is just not good.

Hvaing a premade is an advantage, but not that good of one. It's really more the experience.

Q times. It's worth the roles thingy though, but putting support gets you support. Putting fill also gets you support.

MunchCrunchLunch1 votes

you'll have better team work on some facebook games than you do on league. when you combine casual and hardcore. you get the filthiest of fanbases. thats why completely casual games or completely competetive games are usually not nearly as toxic as league. a game like street fighter doesn't care about casual fanbase. or a game like idk angry birds doesn't care about hardcore fanbase (exxaggeration its a casual game). the problem that initiates in league. is that. you get casuals. that don't want to put effort into the game and lose it for the hard cores that go completely nuts and toxic over it. there is no seperation really until riot actually bans feeders and casuals. not from the game. but from the ranked mode. then we will fix 50% of the toxcicity in league. a popular youtuber created a video cpl years ago on how toxicity is produced by how in league. your helpless. in every game that exists. or most of them. if you are in a match that you don't want to be in. you can leave without punishment. not in league. you have to stay and suffer whichever side of the story you're on. gets people mad and their day is ruined. even in normls you are punished for leaving games. i mean what kind of system is that. and don't bring the " you have to leave multiple games to get punished bs" once you leave a handful of games. your account will be marked forever for afk punishment and every single afk will trigger a punishment after on the first offense. i mean you expect me to play a game for years and not go afk few times. more than half my afks were because this stupid client refuses to work and goes into black screen mode after champ select and tells me to "reconnect" meanwhile sending me into an another blackscreen until the match is over. or the various other game breaking glitches this client has.

another reason for toxicity is that you have to depend on people to do their job. in order. for you to be successful. and that just doesn't work well on the internet. there are plenty of team games. but almost none of them require much of team work. even then. they are usually simple tasks. heal. do this do that. class based games. in league those kind of things are too complicated for a casual to understand. there are no visual queue to tell my bot lane to put pressure on lanes so i can splitpush effectively. you'd have to play the game a lot and understand the many things to understand how team work works in this game.

i think a lot of people will start the bullshit of "the mentality of having to carry games" sorry but as much as i hate to say. thats the mentality to go in in matches. a cpl matches ago. this is one of many. many damn example. i went bot lane and gave my adc. first blood. what happened next. i helped my mid laner get a double kill.

next thing you know the enemy adc goes legendary along with the enemy mid laner because we have people that throw their hands up in the air give up because they dont want to understand how to overcome a simple issue.

when i feed myself and not team mates. i do better. 100% of the times. on time i fed a renekton top lane. some 5-6 kills. it was ridiculous camping and he still dies in 1v1s to the behind laner.

point of matter is your gank isn't gonna make a quitting casual care more about the game.

TLDR: the game expects people to be gods at understanding the mechanics and macroplay of the map and decision making meanwhile some 75% of the playerbase are casuals and don't want to put the time in to understand the basics of the game outside click this and click that

Desolas Arterius1 votes

I'm going to have to correct you on the Street Fighter Analogy:

Street Fighter and the whole FGC (Fighting Game Community) rely heavily on the casual crowd and do care greatly about new and casual players. While I don't participate in the hardcore/pro play scene of the FGC, I will tell you that every hardcore player is extremely nice and welcoming to all casual players. Why? Because casual players help support the game by purchasing a copy and sharing it with their friends. Without casual players there would be no FGC tournaments or even a FGC to begin with. It's not only composed of hardcore players, there are tons of casual players who attend the tournaments to watch, or just hang out around other players. Some don't even participate in the FGC scene, but that's okay because they're still considered a part of it.

It's something the League community really needs to understand. Without casual players this game would not be so big or get the support it needs to continue. But do realize they are still people, they just have different interests.

I do get what you're trying to say and I do agree that it sucks being stuck in a game for 20-40 minutes with people who don't care about playing or winning. But what I don't agree with is your attitude towards casual players and the poor use of analogies (especially considering the FGC community is one of the best for pros and casuals). I'm not saying you have to be overtly friendly towards casual players (I myself am very competitive, so I do try to win and like winning). What I'm saying is don't bash on casual players so hard, and if anything try to encourage them to become competitive or hardcore, or whatever. Don't be the reason they don't care about playing. Be the reason they want to play and get better.

It's how it works with the FGC. Despite getting your butt kicked so many players will encourage you to keep trying and give you advice how to get better. I've witnessed this myself and it definitely makes me want to play fighting games more when the community is as welcoming and helpful like the FGC is.

Hope that helps :)

R FLASH XD1 votes

I don't even care if we have dynamic queue or solo queue.At this point I would want solo queue just so people stop spamming the god damned boards with this shit

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