Morgana R
Soul Shackles still feels pretty bad in my opinion.
I'm not a Morgana main, .. Hell, I'm not even particularly skilled at the game in general. With this said, I am acknowledging that I am very likely the reason it feels bad.
I like that they gave me movement speed so that it is harder for enemies to casually stroll away from me when I ult, ...
but
I think there are too many times where trying to make that big play with her ultimate turns out to look like I'm just inting into the middle of the enemy team if I don't have Zhonya's active ready (which completely defeats the purpose of having bonus movement speed)
Otherwise, making a lesser play on a few enemies is negated by them using a dash / flashing out of range.
I have three ideas for how to solve this issue.
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Survival .. Give Morgana a shield and / or resistances at the start of her ultimate so that it is less likely for her to be burst out before the duration.
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Guarantee .. Everyone within range when Morgana activates her ultimate is guaranteed to receive a stun and damage, However, they receive a portion of both based on the amount of time they remained within the range. This is also calculated if / when Morgana dies.
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Opportunity .. This is probably the more complex of my ideas. Increase the duration of Morgana's ultimate by about half, but the duration needed to stun and damage an enemy is the same amount of time, or possibly shorter. Also allow her to tether to new champions that were not previously shackled by moving into range. Once a tether is broken, she is not able to establish a new tether. (This is a little like Kennen's ultimate)
There may be yet a different change that would work better still, but these are a few ideas to start with.